Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

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Project Shadowcat
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Re: [P18 is pretty neat I guess] Reelism: Update Inbound!

Post by Project Shadowcat »

Enjay wrote:Page 18 where the video was?
.....................

Ohhhhh. I thought it stood for something else. Oy, I'm really slow today, and I feel ashamed for asking now. :(
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Kinsie
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Re: [P18 is pretty neat I guess] Reelism: Update Inbound!

Post by Kinsie »

TheDarkArchon wrote:
terranova wrote:BANNED IN AUSTR-
Wait, how is Kinsie even making it, then?
It is a lesser known fact that Kinsie has outsourced Reelism development to Cavia Inc. Having played a version of Cavias Reelism, I can safely say it's the sort of thing that would be made by a grimdark knockoff of Xaser.
I kind of want to have some sort of Cavia reference in there, actually.
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Nash
 
 
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Re: [P18 is pretty neat I guess] Reelism: Update Inbound!

Post by Nash »

Gez wrote:I hope it's not possible and never will be. If I want to see blurry things, I take my glasses out.
But... but... motion blur is realistic! CRYSIS HAD IT
Zombieguy
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Re: [P18 is pretty neat I guess] Reelism: Update Inbound!

Post by Zombieguy »

Wait.... is there going to be motion blur?
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wildweasel
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Re: [P18 is pretty neat I guess] Reelism: Update Inbound!

Post by wildweasel »

ZDoom itself does not do any motion blur. It's a post processing effect in the video, a side effect of him having sped up video footage for the title thing.
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Kinsie
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Re: [P18 is pretty neat I guess] Reelism: Update Inbound!

Post by Kinsie »

Post-processing effects would be nice, though. Highly unlikely, but nice.

Also, I think I'm about done with this version in time for tomorrow! Woo.
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Springy
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Re: [P18 is pretty neat I guess] Reelism: Update Inbound!

Post by Springy »

Kinsie wrote:Post-processing effects would be nice, though. Highly unlikely, but nice.

Also, I think I'm about done with this version in time for tomorrow! Woo.
Yes! Can't wait to try it out! Just one suggestion is it possible to lower enemy count a little for the amount on screen at a time it seems to lag a bit but don't know if it's just my pc.
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Kinsie
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Re: [P18 is pretty neat I guess] Reelism: Update Inbound!

Post by Kinsie »

It's out! Have fun!
(12:38:37 AM) Shadsy: huge crash to desktop on gutrot
(12:39:39 AM) Kinsie: not seeing it
(12:39:46 AM) Shadsy: maypril fools!
(12:39:49 AM) Shadsy: just wanted to make you panic!
Last edited by Kinsie on Mon Apr 30, 2012 8:41 am, edited 1 time in total.
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Snarboo
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Re: [p.20 UPDATE!] Reelism X1.0 released!

Post by Snarboo »

I'm getting a big fat 404 when I try and download this. :p

Ninja Edit:
Oh there it goes!
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TheAdmantArchvile
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Re: [p.20 UPDATE!] Reelism X1.0 released!

Post by TheAdmantArchvile »

Motherfucker crashed when I got my first victory.
Ribo Zurai
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Re: [p.20 UPDATE!] Reelism X1.0 released!

Post by Ribo Zurai »

This is delicious. The iRealism one made me laugh, so clever. :D

But there's a little glitch there. Killing a Jetpack Larry with a bat gives this error message: "jump target 'CorpseFlying' not found in JetpackLarry". It won't make the game crash though, but just saying.
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PillowBlaster
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Re: [p.20 UPDATE!] Reelism X1.0 released!

Post by PillowBlaster »

I guess something is wrong with death state - I bet it supposed to send him flying. :P

Other than that - really classy!
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wildweasel
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Re: [p.20 UPDATE!] Reelism X1.0 released!

Post by wildweasel »

This got really hard since I last played it. Also, why do I always have the luck to be inside a small building when I get the tank? =P

Also, try Dog Mode's bark blast attack in Transpo's parking lot. Guaranteed to make your CPU cry. =P
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Springy
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Re: [p.20 UPDATE!] Reelism X1.0 released!

Post by Springy »

@WildWeasel You're not the only one who gets the tank when you're in a building, it's really annoying even when the next set of rules come on I am still in the tank and can't get out the building.
TheShadsy
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Re: [p.20 UPDATE!] Reelism X1.0 released!

Post by TheShadsy »

RNG is a cruel thing.

Glad everyone seems to be enjoying it so far!
Last edited by TheShadsy on Sun Jul 05, 2015 11:42 pm, edited 1 time in total.
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