I also seem to be getting some errors in the console when starting up. Despite having latest everything and using the launcher to ensure everything is being loaded in the right order.
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Those aren't related to DoomRPG.Rozy wrote:I also seem to be getting some errors in the console when starting up. Despite having latest everything and using the launcher to ensure everything is being loaded in the right order.Spoiler:
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Void Weaver wrote:Echofinder, i regularly clash with this terrible lags too. Looks like that happens due a some cycled\timed character info checking\updating process. Also i noticed that lags begins more intensive with increasing amount filled weapon\armor slots in your locker, but probably i am wrong.
That's still very annoying.Echofinder wrote:If you have a lot of stored locker stuff it starts to generate a lot of lag, in the menu and during gameplay. Try cleaning out your excess stuff and see what happens.
If you want to replace the broken OP RPG crates with the RLA crates, go to the Randomizers.txt inside DoomRPG-RLAssembly/Scripts folder and CTRL+F for "DRPGCrate" or something along those likes, and replace it with "RLSupplyCrate". Or just change the chance of it spawning to 0/Deleting the line.Rozy wrote:Just uh... Mentioning the crates definitely are broken when playing with doomrla at least. I dunno about with vanilla or legendoom. I've opened a crate and been greeted with multiple uniques and lots of high grade assemblies. ... In common crates. This is nearly every crate. The one with actual reasonable contents is a pleasant surprise.
That is a fantastic fix, thank you. Am I correct in thinking that if I change the instances of each weapon to an ammo type (I.E: "DropItem "RLCombatShotgunPickup"" to "DropItem "DRPGShell"") that enemies will no longer drop that weapon and instead drop that ammo type? I'd like weapon finds to be rarer (or merely limited to the spawns on the map*) and modpacks even rarer, so that you're forced to save credits and spend them wisely to upgrade/build new weapons.Tanksy wrote:If you want to replace the broken OP RPG crates with the RLA crates, go to the Randomizers.txt inside DoomRPG-RLAssembly/Scripts folder and CTRL+F for "DRPGCrate" or something along those likes, and replace it with "RLSupplyCrate". Or just change the chance of it spawning to 0/Deleting the line.Rozy wrote:Just uh... Mentioning the crates definitely are broken when playing with doomrla at least. I dunno about with vanilla or legendoom. I've opened a crate and been greeted with multiple uniques and lots of high grade assemblies. ... In common crates. This is nearly every crate. The one with actual reasonable contents is a pleasant surprise.