Gears of Hell (DEMO RELEASED!!)

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Lolo_is_cool
Posts: 399
Joined: Sun Oct 19, 2008 12:07 pm
Location: italy
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Re: Gears of Hell (Searching for Beta Testers)

Post by Lolo_is_cool »

Mr.Green wrote:@ Imp Hunter :
If somebody start's to think that "where the hell is the grenade's slot",you can maybe add to the pickup text like "Picked up grenades (Slot G)".


:D
Agree, or he can put it on KEYCONF, weapons section also :D

Edit: hey impy, could you please replace the old Thiny93 code with this one? Also replace the "orbit devils" code, i made a new one:

Code: Select all

actor Thiny93 : cyberdemon
{ 
    Health 1000
    Radius 25
    Height 100
    Speed 14
    Mass 99999999999
    Scale 0.58
	painchance 0
    MONSTER 
    +FLOORCLIP
    +NOGRAVITY
	+BOSS
    +FLOAT
	+NOICEDEATH
	+FULLVOLDEATH
	+FULLVOLACTIVE
	//+NOBLOOD
	+GHOST
	+FIRERESIST
	//+REFLECTIVE
	+DONTMORPH
	//+INVULNERABLE
	+NOTIMEFREEZE
	+BOSSDEATH
	Translation "4=80", "160:167=80:103", "208:223=96:111", "224:231=80:95", "5:15102:111", "192:207=168:191","208:223=192:199","48:79=80:111","16:47:80:111","80:111=168:191","128:151=176:183","9:12=108:111","232:239=104:111", "16:47=80:111", "248:249=110:111", "232:235=108:111"
    RenderStyle Translucent
    Alpha 0.47
    Obituary "%o is now a slave of thiny93."
    SeeSound "T93SIG"
	PainSound ""
    DeathSound "T93DIE"
    ActiveSound "T93ACT"
    MeleeDamage 5
	DropItem powerstaff
    States
    {
    Spawn:
	AREL P 0 A_SetReflectiveInvulnerable
        AREL A 3 A_Look
        Loop
    See:
	TROO A 0 A_CustomMissile("OrbitDevils", 32, 0, 90)
    TROO A 0 A_CustomMissile("OrbitDevils", 32, 0, 270)
	AREL P 0 A_SetReflectiveInvulnerable
        AREL B 4  A_Chase
		NULL A 0 A_Spawnitem("t93ghost")
		AREL C  4 A_Chase
		NULL A 0 A_Spawnitem("t93ghost")
		AREL D  4 A_Chase
		NULL A 0 A_Spawnitem("t93ghost")
		AREL E 4 A_Chase
		NULL A 0 A_Spawnitem("t93ghost")
		AREL F 4 A_Chase
		NULL A 0 A_Spawnitem("t93ghost")
		AREL G 4 A_Chase
		NULL A 0 A_Spawnitem("t93ghost")
		AREL H 4 A_Chase
		NULL A 0 A_Spawnitem("t93ghost")
        goto see+2
    Missile:
	NULL A 0 A_Jump(128,"Missile0")
	NULL A 0 A_Jump(128,"Missile4")
	NULL A 0 A_Jump(128,"Missile3")
	NULL A 0 A_Jump(128,"Missile2")
	NULL A 0 A_Jump(128,"Missile1")
	NULL A 0 A_Jump(128,"Missile5")
	loop
	Missile0:
        AREL IJK 4 A_FaceTarget
	  NULL A 0 A_PlaySound("diablo2/amazoncast/zeus")
        AREL L 8 A_CustomMissile("T93BladerSeeker",32,0,0)
        AREL MNO 4
        goto see+2
	Missile1:
        AREL IJK 4 A_FaceTarget
	  NULL A 0 A_PlaySound("diablo2/amazoncast/zeus")
        AREL L 0 A_CustomMissile("T93FireBall",32,0,45)
        AREL L 0 A_CustomMissile("T93FireBall",32,0,40)
        AREL L 0 A_CustomMissile("T93FireBall",32,0,35)
        AREL L 0 A_CustomMissile("T93FireBall",32,0,30)
        AREL L 0 A_CustomMissile("T93FireBall",32,0,25)
        AREL L 0 A_CustomMissile("T93FireBall",32,0,20)
        AREL L 0 A_CustomMissile("T93FireBall",32,0,15)
        AREL L 0 A_CustomMissile("T93FireBall",32,0,10)
        AREL L 0 A_CustomMissile("T93FireBall",32,0,5)
        AREL L 0 A_CustomMissile("T93FireBall",32,0,-45)
        AREL L 0 A_CustomMissile("T93FireBall",32,0,-40)
        AREL L 0 A_CustomMissile("T93FireBall",32,0,-35)
        AREL L 0 A_CustomMissile("T93FireBall",32,0,-30)
        AREL L 0 A_CustomMissile("T93FireBall",32,0,-25)
        AREL L 0 A_CustomMissile("T93FireBall",32,0,-20)
        AREL L 0 A_CustomMissile("T93FireBall",32,0,-15)
        AREL L 0 A_CustomMissile("T93FireBall",32,0,-10)
        AREL L 0 A_CustomMissile("T93FireBall",32,0,-5)
        AREL L 8 A_CustomMissile("T93FireBall",32,0,0)
        AREL MNO 4
        goto see+2
		Missile2:
		 AREL IJK 4 A_FaceTarget
		BOSS G 0 A_CustomMissile("bigball", 52, 30, 0, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, 10, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, 15, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, 20, 2)
	BOSS G 0 A_CustomMissile("bigball", 12, 30, 25, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, 30, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, 35, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, 40, 2)
    BOSS G 0 A_CustomMissile("bigball", 52, 30, 45, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, -10, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, -15, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, -20, 2)
	BOSS G 0 A_CustomMissile("bigball", 12, 30, -25, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, -30, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, -35, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, -40, 2)
    BOSS G 0 A_CustomMissile("bigball", 52, 30, -45, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, 50, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, 55, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, 60, 2)
	BOSS G 0 A_CustomMissile("bigball", 12, 30, 65, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, 70, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, 75, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, 80, 2)
	BOSS G 0 A_CustomMissile("bigball", 52, 30, 85, 2)
    BOSS G 0 A_CustomMissile("bigball", 42, 30, 90, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, -50, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, -55, 2)
	BOSS G 0 A_CustomMissile("bigball", 12, 30, -60, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, -65, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, -70, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, -75, 2)
	BOSS G 0 A_CustomMissile("bigball", 52, 30, -80, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, -85, 2)
    BOSS G 0 A_CustomMissile("bigball", 32, 30, -90, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, 95, 2)
	BOSS G 0 A_CustomMissile("bigball", 12, 30, 100, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, 105, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, 110, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, 115, 2)
	BOSS G 0 A_CustomMissile("bigball", 52, 30, 120, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, 125, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, 130, 2)
    BOSS G 0 A_CustomMissile("bigball", 22, 30, 135, 2)
	BOSS G 0 A_CustomMissile("bigball", 12, 30, -100, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, -105, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, -110, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, -115, 2)
	BOSS G 0 A_CustomMissile("bigball", 52, 30, -120, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, -125, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, -130, 2)
    BOSS G 0 A_CustomMissile("bigball", 22, 30, -135, 2)
	BOSS G 0 A_CustomMissile("bigball", 12, 30, 140, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, 145, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, 150, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, 155, 2)
	BOSS G 0 A_CustomMissile("bigball", 52, 30, 160, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, 165, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, 170, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, 175, 2)
    AREL L 0 A_CustomMissile("bigball", 12, 30, 180, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, -140, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, -145, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, -150, 2)
	BOSS G 0 A_CustomMissile("bigball", 52, 30, -155, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, -160, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, -165, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, -170, 2)
	BOSS G 0 A_CustomMissile("bigball", 12, 30, -175, 2)
    AREL L 0 A_CustomMissile("bigball", 22, 30, -180, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, 0, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, 10, 2)
	BOSS G 0 A_CustomMissile("bigball", 52, 30, 15, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, 20, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, 25, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, 30, 2)
	BOSS G 0 A_CustomMissile("bigball", 12, 30, 35, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, 40, 2)
    BOSS G 0 A_CustomMissile("bigball", 32, 30, 45, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, -10, 2)
	BOSS G 0 A_CustomMissile("bigball", 52, 30, -15, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, -20, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, -25, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, -30, 2)
	BOSS G 0 A_CustomMissile("bigball", 12, 30, -35, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, -40, 2)
    BOSS G 0 A_CustomMissile("bigball", 32, 30, -45, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, 50, 2)
	BOSS G 0 A_CustomMissile("bigball", 52, 30, 55, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, 60, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, 65, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, 70, 2)
	BOSS G 0 A_CustomMissile("bigball", 12, 30, 75, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, 80, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, 85, 2)
    BOSS G 0 A_CustomMissile("bigball", 42, 30, 90, 2)
	BOSS G 0 A_CustomMissile("bigball", 52, 30, -50, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, -55, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, -60, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, -65, 2)
	BOSS G 0 A_CustomMissile("bigball", 12, 30, -70, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, -75, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, -80, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, -85, 2)
    BOSS G 0 A_CustomMissile("bigball", 12, 30, -90, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, 95, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, 100, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, 105, 2)
	BOSS G 0 A_CustomMissile("bigball", 52, 30, 110, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, 115, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, 120, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, 125, 2)
	BOSS G 0 A_CustomMissile("bigball", 12, 30, 130, 2)
    BOSS G 0 A_CustomMissile("bigball", 22, 30, 135, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, -100, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, -105, 2)
	BOSS G 0 A_CustomMissile("bigball", 52, 30, -110, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, -115, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, -120, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, -125, 2)
	BOSS G 0 A_CustomMissile("bigball", 12, 30, -130, 2)
    BOSS G 0 A_CustomMissile("bigball", 22, 30, -135, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, 140, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, 145, 2)
	BOSS G 0 A_CustomMissile("bigball", 52, 30, 150, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, 155, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, 160, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, 165, 2)
	BOSS G 0 A_CustomMissile("bigball", 12, 30, 170, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, 175, 2)
    AREL L 0 A_CustomMissile("bigball", 32, 30, 180, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, -140, 2)
	BOSS G 0 A_CustomMissile("bigball", 52, 30, -145, 2)
	BOSS G 0 A_CustomMissile("bigball", 42, 30, -150, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, -155, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, -160, 2)
	BOSS G 0 A_CustomMissile("bigball", 12, 30, -165, 2)
	BOSS G 0 A_CustomMissile("bigball", 22, 30, -170, 2)
	BOSS G 0 A_CustomMissile("bigball", 32, 30, -175, 2)
    AREL L 4 A_CustomMissile("bigball", 42, 30, -180, 2)
	AREL LMNO 4
	goto see+2
	Missile3:
        AREL IJK 4 A_FaceTarget
	  NULL A 0 A_PlaySound("diablo2/amazoncast/zeus")
        AREL L 0 A_CustomMissile("T93Blader",32,0,45)
        AREL L 0 A_CustomMissile("T93Blader",32,0,40)
        AREL L 0 A_CustomMissile("T93Blader",32,0,35)
        AREL L 0 A_CustomMissile("T93Blader",32,0,30)
        AREL L 0 A_CustomMissile("T93Blader",32,0,25)
        AREL L 0 A_CustomMissile("T93Blader",32,0,20)
        AREL L 0 A_CustomMissile("T93Blader",32,0,15)
        AREL L 0 A_CustomMissile("T93Blader",32,0,10)
        AREL L 0 A_CustomMissile("T93Blader",32,0,5)
        AREL L 0 A_CustomMissile("T93Blader",32,0,-45)
        AREL L 0 A_CustomMissile("T93Blader",32,0,-40)
        AREL L 0 A_CustomMissile("T93Blader",32,0,-35)
        AREL L 0 A_CustomMissile("T93Blader",32,0,-30)
        AREL L 0 A_CustomMissile("T93Blader",32,0,-25)
        AREL L 0 A_CustomMissile("T93Blader",32,0,-20)
        AREL L 0 A_CustomMissile("T93Blader",32,0,-15)
        AREL L 0 A_CustomMissile("T93Blader",32,0,-10)
        AREL L 0 A_CustomMissile("T93Blader",32,0,-5)
        AREL L 4 A_CustomMissile("T93Blader",32,0,0)
        AREL MNO 4
		goto see+2
	Missile4:
		AREL IJK 4 A_FaceTarget
		AREL L 0 A_CustomMissile("T93ghostSpawner")
		 AREL LMNO 4
		goto see+2
		Missile5:
		AREL OP 2 A_FaceTarget
		NULL A 0 A_LoopActiveSound
		AREL Q 1 A_SpawnItem("ImpDeathL")
		AREL Q 1 A_SpawnItem("ImpDeathL1")
		AREL Q 1 A_SpawnItem("ImpDeathL2")
		AREL Q 1 A_SpawnItem("ImpDeathL3")
		AREL Q 1 A_SpawnItem("ImpDeathL4")
		AREL Q 1 A_SpawnItem("ImpDeathL5")
		AREL Q 1 A_SpawnItem("ImpDeathL6")
		AREL Q 1 A_SpawnItem("ImpDeathL7")
		AREL Q 1 A_SpawnItem("ImpDeathL8")
		AREL Q 1 A_SpawnItem("ImpDeathL9")
		AREL Q 1 A_SpawnItem("ImpDeathL10")
		AREL Q 1 A_SpawnItem("ImpDeathL11")
		AREL Q 1 A_SpawnItem("ImpDeathL12")
		AREL Q 1 A_SpawnItem("ImpDeathL")
		AREL Q 1 A_SpawnItem("ImpDeathL1")
		AREL Q 1 A_SpawnItem("ImpDeathL2")
		AREL Q 1 A_SpawnItem("ImpDeathL3")
		AREL Q 1 A_SpawnItem("ImpDeathL4")
		AREL Q 1 A_SpawnItem("ImpDeathL5")
		AREL Q 1 A_SpawnItem("ImpDeathL6")
		AREL Q 1 A_SpawnItem("ImpDeathL7")
		AREL Q 1 A_SpawnItem("ImpDeathL8")
		AREL Q 1 A_SpawnItem("ImpDeathL9")
		AREL Q 1 A_SpawnItem("ImpDeathL10")
		AREL Q 1 A_SpawnItem("ImpDeathL11")
		AREL Q 1 A_SpawnItem("ImpDeathL12")
		AREL Q 1 A_SpawnItem("ImpDeathL")
		AREL Q 1 A_SpawnItem("ImpDeathL1")
		AREL Q 1 A_SpawnItem("ImpDeathL2")
		AREL Q 1 A_SpawnItem("ImpDeathL3")
		AREL Q 1 A_SpawnItem("ImpDeathL4")
		AREL Q 1 A_SpawnItem("ImpDeathL5")
		AREL Q 1 A_SpawnItem("ImpDeathL6")
		AREL Q 1 A_SpawnItem("ImpDeathL7")
		AREL Q 1 A_SpawnItem("ImpDeathL8")
		AREL Q 1 A_SpawnItem("ImpDeathL9")
		AREL Q 1 A_SpawnItem("ImpDeathL10")
		AREL Q 1 A_SpawnItem("ImpDeathL11")
		AREL Q 1 A_SpawnItem("ImpDeathL12")
		AREL QQQQQQQQQQQQQQQQQQQQQQQ 0 A_CustomMissile("T93Blader",32,0,random(45,-45))
		AREL Q 1 A_SpawnItem("ImpDeathL1")
		AREL QQQQQQQQQQQQQQQQQQQQQQQ 0 A_CustomMissile("bigball",32,0,random(45,-45))
		AREL Q 1 A_SpawnItem("ImpDeathL2")
		//AREL QQQQQQQQQQQQQQQQQQQQQQQ 0 A_CustomMissile("T93fireball",32,0,random(45,-45))
		AREL Q 1 A_SpawnItem("ImpDeathL3")
		AREL QQQQQQQQQQQQQQQQQQQQQQQ 0 A_CustomMissile(" AirElementalWhirlwind",32,0,random(45,-45))
		AREL Q 1 A_SpawnItem("ImpDeathL4")
		AREL QQQQQQQQQQQQQQQQQQQQQQQ 0 A_CustomMissile("T93Blader",32,0,random(45,-45))
		AREL Q 1 A_SpawnItem("ImpDeathl5")
		AREL QQQQQQQQQQQQQQQQQQQQQQQ 0 A_CustomMissile("bigball",32,0,random(45,-45))
		AREL Q 1 A_SpawnItem("ImpDeathl6")
		//AREL QQQQQQQQQQQQQQQQQQQQQQQ 0 A_CustomMissile("T93fireball",32,0,random(45,-45))
		AREL Q 1 A_SpawnItem("ImpDeathL7")
		AREL QQQQQQQQQQQQQQQQQQQQQQQ 0 A_CustomMissile(" AirElementalWhirlwind",32,0,random(45,-45))
		AREL Q 1 A_SpawnItem("ImpDeathL8")
		AREL QQQQQQQQQQQQQQQQQQQQQQQ 0 A_CustomMissile("T93Blader",32,0,random(45,-45))
		AREL Q 1 A_SpawnItem("ImpDeathL9")
		AREL QQQQQQQQQQQQQQQQQQQQQQQ 0 A_CustomMissile("bigball",32,0,random(45,-45))
		AREL Q 1 A_SpawnItem("ImpDeathL10")
		//AREL QQQQQQQQQQQQQQQQQQQQQQQ 0 A_CustomMissile("T93fireball",32,0,random(45,-45))
		AREL Q 1 A_SpawnItem("ImpDeathL11")
		AREL Q 0 A_UnSetReflectiveInvulnerable
		AREL Q 2
		AREL QQQQQQQQQQQQQQQQQQQQQQQ 0 A_CustomMissile(" AirElementalWhirlwind",32,0,random(45,-45))
		AREL Q 1 A_SpawnItem("ImpDeathL12")
		AREL QQQQQQQQQQQQQQQQQQQQQQQ 0 A_CustomMissile("T93Blader",32,0,random(45,-45))
		AREL Q 2
		AREL P 2 //A_SetReflectiveInvulnerable
		AREL O 2
		goto Pain
		
	Pain:
	AREL B 4   A_FaceTarget
		NULL AAAAAAAAAAAAAAAA 0 A_SpawnItemEx("AirElementExp",0,0,random(10,40),random(-5,5),random(-5,5),random(-5,5),random(1,360))
		AREL C  4  A_FaceTarget
		NULL AAAAAAAAAAAAAAAA 0 A_SpawnItemEx("AirElementExp",0,0,random(10,40),random(-5,5),random(-5,5),random(-5,5),random(1,360))
		AREL D  4 A_FaceTarget 
		NULL AAAAAAAAAAAAAAAA 0 A_SpawnItemEx("AirElementExp",0,0,random(10,40),random(-5,5),random(-5,5),random(-5,5),random(1,360))
		NULL A 0 A_SetReflectiveInvulnerable
	Goto see+2
	/*
	Missile:
        AREL IJK 4 A_FaceTarget
	  NULL A 0 A_PlaySound("diablo2/amazoncast/zeus")
        AREL L 4 A_CustomMissile("AirElementalWhirlwind",30,0,0)
        AREL MNO 4
        Goto See*/
    Death:
	  NULL AAAAA 0 A_SpawnItemEx("AirElementExp",0,0,35,random(-5,5),random(-5,5),random(-5,5),random(1,360))
	  NULL A 0 A_PlaySound("diablo2/amazoncast/zeus")
	  NULL A 0 A_Scream
	  AREL OP 1
        AREL QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ 1 A_SpawnItemEx("Smoke",0,0,35,random(-5,5),random(-5,5),random(-5,5),random(1,360))
		AREL RSTUVWXYZ 3
	  NULL AAAAAA 0 A_SpawnItemEx("AirElementExp",0,0,35,random(-5,5),random(-5,5),random(-5,5),random(1,360))
		NULL AAAAAAA 0 A_SpawnItemEx("AirElementExp",0,0,35,random(-5,5),random(-5,5),random(-5,5),random(1,360))
		NULL AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("Smoke",0,0,35,random(-5,5),random(-5,5),random(-5,5),random(1,360))
		NULL AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("Smoke",0,0,35,random(-5,5),random(-5,5),random(-5,5),random(1,360))
		NULL AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("Smoke",0,0,35,random(-5,5),random(-5,5),random(-5,5),random(1,360))
		NULL AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("Smoke",0,0,35,random(-5,5),random(-5,5),random(-5,5),random(1,360))
	  NULL A 0 A_KillMaster
        NULL Y 1 A_Fall
	  Stop
    }
}


actor OrbitDevils
{
Radius 1
Height 1
Speed 14
projectile
+NOGRAVITY
+NOCLIP
+FLOAT
Scale 0.45
Translation "16:47=194:207","48:79=192:207","208:223=192:207","224:231=192:199","160:167=200:207","232:239=200:207","192:207=168:191","248:248=200:200","249:249=201:201","1:2=206:207"
States
{
Spawn:
/*
DOVS A 0 A_Jump(224, 2)
DOVS A 0 A_CustomMissile("CherubFeather", 0, 0, 0)
WMOD A 4 
DOVS A 0 A_Jump(224, 2)
DOVS A 0 A_CustomMissile("CherubFeather", 0, 0, 0)
WMOD A 4 
DOVS A 0 A_Jump(224, 2)
DOVS A 0 A_CustomMissile("CherubFeather", 0, 0, 0)
*/
NULL A 0 A_FaceTarget
WMOD A 3
DOVS A 0 A_CustomMissile("OrbitDevils", 0, 0, 65)
stop
Death:
EXP3 AAAAAAAAAAAAAA 0 A_CustomMissile("ProjDeathExplosion",0+Random(0,25),0+Random(5,-5),0+Random(0,370))
stop
}
}
thank you :)
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Imp Hunter
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Re: Gears of Hell (Searching for Beta Testers)

Post by Imp Hunter »

DONE!
Lolo_is_cool wrote:
Mr.Green wrote:@ Imp Hunter :
If somebody start's to think that "where the hell is the grenade's slot",you can maybe add to the pickup text like "Picked up grenades (Slot G)".


:D
Agree, or he can put it on KEYCONF, weapons section also :D
Is already in!
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Lolo_is_cool
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Re: Gears of Hell (Searching for Beta Testers)

Post by Lolo_is_cool »

I'll just leave this there, just to show that i'm working hard for this mod :D

Image
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TypeSaucy
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Re: Gears of Hell (Searching for Beta Testers)

Post by TypeSaucy »

thats your monster? it looks powerful than before. ima show yall how my character is gonna look like (what i mean for "yall" i mean Thiny and Impy).
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Imp Hunter
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Re: Gears of Hell (Searching for Beta Testers)

Post by Imp Hunter »

Lolo_is_cool wrote:I'll just leave this there, just to show that i'm working hard for this mod :D

Image
Looks badass :P
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Lolo_is_cool
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Re: Gears of Hell (Searching for Beta Testers)

Post by Lolo_is_cool »

@Impy

Even the "HANDS" can't kill him :twisted:
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Imp Hunter
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Re: Gears of Hell (Searching for Beta Testers)

Post by Imp Hunter »

My rare imp is shitting bricks :lol:
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TypeSaucy
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Joined: Wed Sep 17, 2008 9:31 am

Re: Gears of Hell (Searching for Beta Testers)

Post by TypeSaucy »

Lolo_is_cool wrote:@Impy

Even the "HANDS" can't kill him :twisted:
plus, thiny pm me the hint to kill him, i mean you. :P
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Imp Hunter
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Re: Gears of Hell (Searching for Beta Testers)

Post by Imp Hunter »

Imp Hunter wrote:
CaptainToenail wrote:The alien shotgun does not seem to be very alien in nature, infact it looks man-made
Ok, but i dunno what name give for it XD
Somebody thinked in a name for the Alien Shotgun
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Lolo_is_cool
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Re: Gears of Hell (Searching for Beta Testers)

Post by Lolo_is_cool »

X-CrAzYkOoL-X wrote:
Lolo_is_cool wrote:@Impy

Even the "HANDS" can't kill him :twisted:
plus, thiny pm me the hint to kill him, i mean you. :P
No death for now.... he's still a WIP but if ya wanna know i just made 3 attacks + a melee.

attacks:
Zombieraiser
TchernobogWave
Bigger TchernobogWave

Melees:
Killer Storm

I'd want to add more attacks possible and as DBT, it will have a weak point that i don't stay to say, muhahahahaah!!!! :twisted:

@impy
What about AGM Shotgun?? :P
CaptainToenail
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Re: Gears of Hell (Searching for Beta Testers)

Post by CaptainToenail »

What the hell is happening to Boggy in that screenshot, it looks like everything at once has gone mad :shock:
(also why's he transparent looks kinda silly)
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Lolo_is_cool
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Re: Gears of Hell (Searching for Beta Testers)

Post by Lolo_is_cool »

CaptainToenail wrote:What the hell is happening to Boggy in that screenshot, it looks like everything at once has gone mad :shock:
(also why's he transparent looks kinda silly)
When someone works hard on a decorate, he can make "miracles" ():) :P
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DBThanatos
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Re: Gears of Hell (Searching for Beta Testers)

Post by DBThanatos »

Lolo_is_cool wrote:I'll just leave this there, just to show that i'm working hard for this mod :D

Image
Not that i can or will try to stop you from using what looks a lot like the DBT's (modified) graphics (and code, due to the effects shown in this screenshot), but when I created that monster, it was because I wanted to have a very personal creation, that being, the only custom-made (by me) set of graphics (and sounds) in the whole mod. I see that a couple of users here are doing the same (a monster that represents themselves) but in my humble opinion, some extra effort should be put into it, like, create your own set of custom sprites for what should be the maximum expression of egocentrism (yeah, sounds like an insult, but remember, everything I am saying, I am saying it to myself too :P ). But seriously, it doesnt take much time to create a set of sprites in MSpaint (not even to me, even with the fact that I'm spriting [censored word] (the "quality" (or lack of) shows already, doesnt it ;) )).

Anyway, if you'll use it, I only would ask for some credit for the material used.
CaptainToenail wrote:What the hell is happening to Boggy in that screenshot, it looks like everything at once has gone mad :shock:
(also why's he transparent looks kinda silly)
Im pretty sure that's because it's the background effect where an image fades in, stay while the creature attacks, and fades out when the attacks is over. Heh, I do know that code ;)
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Imp Hunter
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Re: Gears of Hell (Searching for Beta Testers)

Post by Imp Hunter »

LOL, i'm fat now...i gonna make a Rare Mancubus instead finish the Rare Imp :(
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Lolo_is_cool
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Re: Gears of Hell (Searching for Beta Testers)

Post by Lolo_is_cool »

DBThanatos wrote: Not that i can or will try to stop you from using what looks a lot like the DBT's (modified) graphics (and code, due to the effects shown in this screenshot), but when I created that monster, it was because I wanted to have a very personal creation, that being, the only custom-made (by me) set of graphics (and sounds) in the whole mod. I see that a couple of users here are doing the same (a monster that represents themselves) but in my humble opinion, some extra effort should be put into it, like, create your own set of custom sprites for what should be the maximum expression of egocentrism (yeah, sounds like an insult, but remember, everything I am saying, I am saying it to myself too :P ). But seriously, it doesnt take much time to create a set of sprites in MSpaint (not even to me, even with the fact that I'm spriting [censored word] (the "quality" (or lack of) shows already, doesnt it ;) )).

Anyway, if you'll use it, I only would ask for some credit for the material used.
Actually yes, i'm using some material from AEoD, but i'm trying to make the code by myself, just to train myself, if you know what i mean :)
Btw, if you want me to change the sprites and make my own sprites with MS paint that's not a problem, i'm also a noob with that program :P
Also, what you said doesn't look like an insult for me, don't worry pal. I'll give you the credits for every thing i took from AEoD (pratically almost every sprite :P ). If i took the material from your mod, it's because it's impossible to find something better somewhere else.

Edit: is it better now for you, DBT?? :D What do you think of it?
Image
wait? why does the avatar look like a goth Son Goku :| XP ??
Also, is it better to make the rotation, or just the front??
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