The WIP Thread

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dennisj1
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Post by dennisj1 »

@Dutch Devil: Nice logo...going to do a mod called "Total Doom"?
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Unknown_Assassin
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Post by Unknown_Assassin »

@neoworm: That is an awesome, highly, detailed sketch. Are you going to make a story out of this because you did mention they are characters in the DooM bible?
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KeksDose
 
 
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Post by KeksDose »

Unknown_Assassin wrote:
Keksdose wrote:One of those nukes can wipe out almost the entire "horribletests.wad" I made (which is shown on the screenie). It's 10240 X 10240 X 10240 and all monsters die there, including me, even with god mode!
Ever tested in nuts.wad? :P
SURPRISE:
At Nuts.wad with moderate framerate:
Image

Nuke goes boomy:
Image

Massacre:
Image

Also, a look at how monsters get blown away and how far they fly. Even after just eight - ten tics:
Image
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Dancso
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Post by Dancso »

Lol, nice. How do you get the FPS to show in the upper right corner?
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InsanityBringer
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Post by InsanityBringer »

vid_fps 1 in the console
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Dutch Devil
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Post by Dutch Devil »

dennisj1 wrote:@Dutch Devil: Nice logo...going to do a mod called "Total Doom"?
Not sure if the name will be used if someone allready used this name I have to pick something else.

I'm looking for an short cool catchy name for my future megawad maybe I'll use this one, the logo still needs work the middle 'T' needs to be edited some more I want it to look like an cross.
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Unknown_Assassin
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Post by Unknown_Assassin »

@Keksdose: Heh...interesting, 8 FPS :D .BTW, would using the nuke generally make the computer lag?
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XutaWoo
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Post by XutaWoo »

@Keksdose: DO. WANT.
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KeksDose
 
 
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Post by KeksDose »

Unknown_Assassin wrote:@Keksdose: Heh...interesting, 8 FPS :D .BTW, would using the nuke generally make the computer lag?
Actor Nuke still gives me about (highest) 30 or (lowest) 15 FPS if used on empty areas. BigNuke gives me a big 5 and using SuperBigNuke makes you wanna restart (think ludicrous gibs in "It just got worse" in a crushing ceiling :P). It's the monsters \ objects getting blown away \ animating the death scene what probably makes this lag here. Nuts.WAD was kinda like a dia-show thanks to this :?
Also, I'll see this as "Done" when smoky effects are in and if these nukes are finally able to kill Cyberdemons \ Spider Masterminds. :?
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DoomRater
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Post by DoomRater »

Isn't there a codepointer that does explosive damage that damages things with the no radius damage flag? I recall reading about that in the changelog...
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Unknown_Assassin
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Post by Unknown_Assassin »

Keksdose wrote:Also, I'll see this as "Done" when smoky effects are in and if these nukes are finally able to kill Cyberdemons \ Spider Masterminds.
DoomRater wrote:Isn't there a codepointer that does explosive damage that damages things with the no radius damage flag? I recall reading about that in the changelog...
You are correct, DoomRater.
Wiki Says wrote:FORCERADIUSDMG (development version only)
All actors will take radius damage from this projectile, even boss enemies that are normally immune to radius damage
You won't have any problems with blowing up bosses with +NORADIUSDMG now. :D
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DoomRater
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Post by DoomRater »

Thought there was a codepointer, but a flag is fine too
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Matt
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Post by Matt »

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Cutmanmike
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Post by Cutmanmike »

Heh the nuke looks like my OMG stick but prettier ;)
Reinchard2
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Post by Reinchard2 »

NEOWORM - Its amazing! Great job!
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