The WIP Thread
- Unknown_Assassin
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SURPRISE:Unknown_Assassin wrote:Ever tested in nuts.wad?Keksdose wrote:One of those nukes can wipe out almost the entire "horribletests.wad" I made (which is shown on the screenie). It's 10240 X 10240 X 10240 and all monsters die there, including me, even with god mode!
At Nuts.wad with moderate framerate:

Nuke goes boomy:

Massacre:

Also, a look at how monsters get blown away and how far they fly. Even after just eight - ten tics:

- InsanityBringer
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- Dutch Devil
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Not sure if the name will be used if someone allready used this name I have to pick something else.dennisj1 wrote:@Dutch Devil: Nice logo...going to do a mod called "Total Doom"?
I'm looking for an short cool catchy name for my future megawad maybe I'll use this one, the logo still needs work the middle 'T' needs to be edited some more I want it to look like an cross.
- Unknown_Assassin
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Actor Nuke still gives me about (highest) 30 or (lowest) 15 FPS if used on empty areas. BigNuke gives me a big 5 and using SuperBigNuke makes you wanna restart (think ludicrous gibs in "It just got worse" in a crushing ceilingUnknown_Assassin wrote:@Keksdose: Heh...interesting, 8 FPS.BTW, would using the nuke generally make the computer lag?


Also, I'll see this as "Done" when smoky effects are in and if these nukes are finally able to kill Cyberdemons \ Spider Masterminds.

- Unknown_Assassin
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Keksdose wrote:Also, I'll see this as "Done" when smoky effects are in and if these nukes are finally able to kill Cyberdemons \ Spider Masterminds.
You are correct, DoomRater.DoomRater wrote:Isn't there a codepointer that does explosive damage that damages things with the no radius damage flag? I recall reading about that in the changelog...
You won't have any problems with blowing up bosses with +NORADIUSDMG now.Wiki Says wrote:FORCERADIUSDMG (development version only)
All actors will take radius damage from this projectile, even boss enemies that are normally immune to radius damage

- Matt
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+forceradiusdmg I think.
- Cutmanmike
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