The official "ZDoom on Linux" thread.
Moderators: GZDoom Developers, Raze Developers
Forum rules
Please don't start threads here asking for help. This forum is not for requesting guides, only for posting them. If you need help, the Editing forum is for you.
Please don't start threads here asking for help. This forum is not for requesting guides, only for posting them. If you need help, the Editing forum is for you.
- Doomguy0505
- Posts: 625
- Joined: Tue Mar 29, 2005 4:53 am
- Contact:
-
- Posts: 13
- Joined: Fri May 25, 2007 12:20 am
-
- Posts: 13
- Joined: Fri May 25, 2007 12:20 am
linux zdoom-2.0.94 - register class 'Pistol' more than once
Some of the mods i've tried out seem to have issues with 2.1.7, So I've
spent plenty of hours messing around with old versions and have zdoom-2.0.94 going ok. Maybe there was already an version that built nicely on Linux ??
Stuff I recall doing are:
hacked together a strlwr.c routine
fixed some typo for "menauctive", removing a reference to WINDOWED (??)
hacked in a_strifebishop into the makefiles (mising objects at link)
changed FindFirst tests from -1 to NULL (game saves were just dying)
finalised PATH formation from "." to "~/.zdoom" (game loads were lost)
Sometime it will go up at http://www.linuxquake.org, or email me for a copy ;>
spent plenty of hours messing around with old versions and have zdoom-2.0.94 going ok. Maybe there was already an version that built nicely on Linux ??
Stuff I recall doing are:
hacked together a strlwr.c routine
fixed some typo for "menauctive", removing a reference to WINDOWED (??)
hacked in a_strifebishop into the makefiles (mising objects at link)
changed FindFirst tests from -1 to NULL (game saves were just dying)
finalised PATH formation from "." to "~/.zdoom" (game loads were lost)
Sometime it will go up at http://www.linuxquake.org, or email me for a copy ;>

-
- Posts: 13
- Joined: Fri May 25, 2007 12:20 am
I don't think this is currently possible. Why would you want to go to all the trouble of hacking the OS and GCC, or whatever is involved to be able to do this? Linking against the 64-bit Linux version of FMOD Ex with my code is a much easier approach.QBasicer wrote:I guess there's some crazy stuff you have to do to get a 64bit version of ZDoom to link with a 32bit binary library (like FMod). I personally don't have 64 bit, but that's just what a friend of mine says.
You could go to the trouble of implementing OpenAL, but I think it would be wiser to wait to see how my FMOD Ex patch performs on Linux. I will have a new version up as soon as I have net access at home again... hopefully next week as my house mate ordered ADSL today.Besides, why are we even using FMod, what's wrong with say OpenAL?
- HeX
- Posts: 43
- Joined: Mon Jan 22, 2007 6:47 am
- Location: www.odamex.net
I'm using Ubuntu 7.04 with complete updates and am following the install instructions on the wiki. I was able to install the libs fine but when I compile I get a weird error and don't know what the problem is. I'm pretty sure I have everything needed to compile as well.
Anyone know what this is? 
I got Skulltag beta4 and Odamex alpha .2a running great but zdoom is being troublesome for me. Also I'm still kinda new to Ubuntu so please go into detail if need be.
Code: Select all
vulture@vulture-linux:~/zdoom$ make -f Makefile.linux
sh: svnversion: not found
make: *** [updaterev] Error 1
vulture@vulture-linux:~/zdoom$

I got Skulltag beta4 and Odamex alpha .2a running great but zdoom is being troublesome for me. Also I'm still kinda new to Ubuntu so please go into detail if need be.
- Doomguy0505
- Posts: 625
- Joined: Tue Mar 29, 2005 4:53 am
- Contact:
- HeX
- Posts: 43
- Joined: Mon Jan 22, 2007 6:47 am
- Location: www.odamex.net
Well that got rid of part of the problem....now I just get this:
Code: Select all
vulture@vulture-linux:~/zdoom$ make -f Makefile.linux
make: *** [updaterev] Error 1
vulture@vulture-linux:~/zdoom$