The WIP Thread

If it's not ZDoom, it goes here.
User avatar
arookas
Posts: 265
Joined: Mon Jan 24, 2011 6:04 pm
Contact:

Re: The WIP Thread

Post by arookas »

I'm digging that new script editor. The search looks particularly sexy.
User avatar
DoomKrakken
Posts: 3489
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff
Contact:

Re: The WIP Thread

Post by DoomKrakken »

I second this. :D
User avatar
Skelegant
Posts: 1436
Joined: Sun Aug 03, 2014 2:38 am
Preferred Pronouns: She/Her
Location: All over the walls and floor of E2M8

Re: The WIP Thread

Post by Skelegant »

Spoiler:
Currently seeking the perfect balance between overpowered and too overpowered
Last edited by Skelegant on Thu Dec 08, 2016 7:22 am, edited 1 time in total.
User avatar
Carbine Dioxide
Posts: 1934
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: The WIP Thread

Post by Carbine Dioxide »

That is literally what I've wanted to do with a mod Skelegant! That Super Shotgun replacement has just about the exact same sprites I had in mind! :D

I'd love to learn more or help out in some way, shape, or form... :wub:
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: The WIP Thread

Post by Captain J »

That shotgun sound effect is way too beefy, and i like it!!
User avatar
Skelegant
Posts: 1436
Joined: Sun Aug 03, 2014 2:38 am
Preferred Pronouns: She/Her
Location: All over the walls and floor of E2M8

Re: The WIP Thread

Post by Skelegant »

Well, I do need some more powerful monsters to replace the vanilla ones with, so if you have any beefy beasties knocking about, I'd appreciate it if I could use them :D
Spoiler:
Last edited by Skelegant on Thu Dec 08, 2016 5:26 pm, edited 1 time in total.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: The WIP Thread

Post by Captain J »

Now that's MUCH powerful than i thought! Anyway i bet realm667 has some big and strong enemies!
User avatar
Carbine Dioxide
Posts: 1934
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: The WIP Thread

Post by Carbine Dioxide »

Beefy enemies as in code or sprites?
User avatar
Guardsoul
Posts: 195
Joined: Sun Dec 11, 2011 3:58 am
Location: Creating a new dimension

Re: The WIP Thread

Post by Guardsoul »

A remake of a map of mine I´ll be doing alongside BoA stuff for the next 3 months.
Spoiler:
User avatar
Ixnatifual
Posts: 2287
Joined: Fri Dec 12, 2003 6:44 pm
Contact:

Re: The WIP Thread

Post by Ixnatifual »

Looks pretty. :)
User avatar
comet1337
Posts: 876
Joined: Fri Sep 25, 2015 3:48 am
Location: elsewhere

Re: The WIP Thread

Post by comet1337 »

the map from DUMP2?
awesome
User avatar
Hellstorm Archon
Posts: 1176
Joined: Sun Oct 24, 2010 7:37 pm
Preferred Pronouns: They/Them
Location: 404 Error- Location of User Not Found
Contact:

Re: The WIP Thread

Post by Hellstorm Archon »

Skelegant wrote:Well, I do need some more powerful monsters to replace the vanilla ones with, so if you have any beefy beasties knocking about, I'd appreciate it if I could use them :D
In the words of the immortal Kenshiro:

"Omae Wa Mou Shindeiru."
User avatar
leileilol
Posts: 4449
Joined: Sun May 30, 2004 10:16 am
Preferred Pronouns: She/Her
Location: GNU/Hell

Re: The WIP Thread

Post by leileilol »

Mostly remodeled sorc body ingame (hits 2500 tri and looks a lot more cleaner), but still suffers bad arms syndrome. Dammit

Image
User avatar
Skelegant
Posts: 1436
Joined: Sun Aug 03, 2014 2:38 am
Preferred Pronouns: She/Her
Location: All over the walls and floor of E2M8

Re: The WIP Thread

Post by Skelegant »

I'll make make a seperate thread for this project so as not to take over the wip thread lol
User avatar
kodi
 
 
Posts: 1355
Joined: Mon May 06, 2013 8:02 am

Re: The WIP Thread

Post by kodi »

@skelegant I love that energy shotgun thing in the beginning! Not sure about decreasing FOV as a recoil effect though, I much prefer a slight increase along with a tiny little upwards pitch tilt.
Edit: scratch that, my eyed played tricks on me. It registered as a zoom-in for some reason :P

On another note: opening the visual TEXTURES editor slows slade3 to a crawl for me at this point. It also likes to crash into an escalating wave of infinite error messages.

Worth it though
Post Reply

Return to “Off-Topic”