Do you think that it could happen to V6?

Talking about that one, by your teasing V6 comments, you both seem to have finished it.
This could not be a more true quote!Cyberdemon2006 wrote:"With this Katana, Nothing can stop me! Except for explosives, railguns, hitscan weapons, being hit from behind.."
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Execution could not continue.
Could not realloc 600 bytes
Does it do that if you type "kill monsters" on anything other than nuts.wad?Jinal wrote:When I type "kill monsters" at Nuts.wad and I got this error message.
Yep and probably happens in other maps that have too many monsters if you type "kill monsters" on the console.wildweasel wrote:Does it do that if you type "kill monsters" on anything other than nuts.wad?Jinal wrote:When I type "kill monsters" at Nuts.wad and I got this error message.
Too possible. The thing is, AEoD adds TONS of special effects and gib actors and pickup drops when you destroy a monster, so a simple Kill Monsters on a regular map can spawn ~hundreds of actors in a single instant. Now take into account nuts.wad has tens of thousands of monsters on a single map. I imagine the number of actors being spawned in a single instant exceeding a million at least.FDARI wrote:There's always the possibility that it requires some intermediate memory for shuffling data about.