ÆoD (6.06.02 (03-14-16))

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PFL
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Re: ÆoD (v6 "Sneak Peek" video p.1 - 10/20/11)

Post by PFL »

Some say it's the same or so, even with mr. M.M. (is this your plot twist reffering?) I have this conviction that a band, when aging, will not give any other masterpieces. When it's done, it'll never be again... I expect that from two bands I like: Meshuggah and Mars Volta. Tool has already gone through it...

Do you think that it could happen to V6? :laff:

Talking about that one, by your teasing V6 comments, you both seem to have finished it.
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Zenon
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Re: ÆoD (v6 "Sneak Peek" video p.1 - 10/20/11)

Post by Zenon »

Could you add Flares to ÆoD v6 that you can throw into a room and it lights the room up, kinda like in Cory Whittle's 'Immoral Conduct'?

They'd be pretty useful for dark rooms :D
PFL
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Re: ÆoD (v6 "Sneak Peek" video p.1 - 10/20/11)

Post by PFL »

Flares would kind of anihilate the goggles's utility. Then it could also be replaced by a flashlight... or even f11 (the fourth dimension inventory :-))
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Major Cooke
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Re: ÆoD (v6 "Sneak Peek" video p.1 - 10/20/11)

Post by Major Cooke »

@Skyrish: I already told you that I will consider it, but it's up to DBThanatos.

A.K.A. Maybe.

@Cyberdemon2006: Well, there's the flare guns, and they provide light with the altfire. :P

@PFL: Are you referring to Major Manson or something completely different? Because I have no idea who mr. M.M. is.
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Zenon
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Re: ÆoD (v6 "Sneak Peek" video p.1 - 10/20/11)

Post by Zenon »

"With this Katana, Nothing can stop me! Except for explosives, railguns, hitscan weapons, being hit from behind.."
PFL
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Re: ÆoD (v6 "Sneak Peek" video p.1 - 10/20/11)

Post by PFL »

DBT will know who is Mr. MM when Dream Theatre is also mentioned :-) But let's skip this...
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Major Cooke
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Re: ÆoD (v6 "Sneak Peek" video p.1 - 10/20/11)

Post by Major Cooke »

Cyberdemon2006 wrote:"With this Katana, Nothing can stop me! Except for explosives, railguns, hitscan weapons, being hit from behind.."
This could not be a more true quote! :lol:
Jinal
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Re: ÆoD (v6 "Sneak Peek" video p.1 - 10/20/11)

Post by Jinal »

When I type "kill monsters" at Nuts.wad and I got this error message.

Code: Select all

Execution could not continue.

Could not realloc 600 bytes
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wildweasel
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Re: ÆoD (v6 "Sneak Peek" video p.1 - 10/20/11)

Post by wildweasel »

Jinal wrote:When I type "kill monsters" at Nuts.wad and I got this error message.
Does it do that if you type "kill monsters" on anything other than nuts.wad?
Jinal
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Re: ÆoD (v6 "Sneak Peek" video p.1 - 10/20/11)

Post by Jinal »

wildweasel wrote:
Jinal wrote:When I type "kill monsters" at Nuts.wad and I got this error message.
Does it do that if you type "kill monsters" on anything other than nuts.wad?
Yep and probably happens in other maps that have too many monsters if you type "kill monsters" on the console.
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wildweasel
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Re: ÆoD (v6 "Sneak Peek" video p.1 - 10/20/11)

Post by wildweasel »

Hmm...well, the most conclusion I can come to is that it's either a ZDoom bug or ZDoom itself is just plain giving up when trying to run through that many death sequences at once. Or maybe there's one monster in every case that responds badly to it, but I have no idea how that would come to pass...

Though I suppose it is safe to say that it's kind of a "don't do that" situation, though. =P
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Kate
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Re: ÆoD (v6 "Sneak Peek" video p.1 - 10/20/11)

Post by Kate »

Yep, this is a case of Don't Do That, since "cannot (re)allocate x bytes" is a fancy way of telling you that your computer does not have enough memory available to perform that action.

Make sure there aren't any other non-critical programs running like browsers, etc. taking up extra memory, because AEoD is a resource hog like no tomorrow.
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FDARI
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Re: ÆoD (v6 "Sneak Peek" video p.1 - 10/20/11)

Post by FDARI »

Exhausting the memory of a modern computer is quite a challenge. I know of a few software developers who managed to do it based on working dataset alone, but most people need an unwanted infinite recursion to pull it off. As far as I know, deaths are not processed simultaneously, and once death has started, that's just another state going on, so I'm actually a bit puzzled that it should cause a massive increase of memory usage. There's always the possibility that it requires some intermediate memory for shuffling data about. The number of monsters alone is not enough to make this crash happen, is it? Has it ever happened not in conjunction with ÆoD? It could also be that there is a monster with a crashing death state, or a critical mass of that monster that causes crash; wads with many monsters are more likely to cause such a situation.

Did you get a crash report? You can save and post those (Bugs forum). I'd at least save it for a while, in case it merits closer inspection.
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Kate
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Re: ÆoD (v6 "Sneak Peek" video p.1 - 10/20/11)

Post by Kate »

FDARI wrote:There's always the possibility that it requires some intermediate memory for shuffling data about.
Too possible. The thing is, AEoD adds TONS of special effects and gib actors and pickup drops when you destroy a monster, so a simple Kill Monsters on a regular map can spawn ~hundreds of actors in a single instant. Now take into account nuts.wad has tens of thousands of monsters on a single map. I imagine the number of actors being spawned in a single instant exceeding a million at least.
PFL
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Re: ÆoD (v6 "Sneak Peek" video p.1 - 10/20/11)

Post by PFL »

Aeod + Nuts in my 12g memory will perform a ½ second of playtime in a 5 seconds realtime at some points, and this lap will increase as the monters destroy each others. I never tried it, but I figure instant death for all will cause that crash as it did on my earlier machine when action got too intense on other well-packed wads; I had this exact same message BUT THE THING IS: IT WAS WAY MORE THAN ONLY 600 BYTES!!!! Then you must play on a Commodore 64 :D
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