Not sure if I agree with the Mother-In-Law. Playing through Hellbound on FUCKING "THE HUNGRY" AROUND EVERY FUCKING CORNER Armageddon right now with the Demolitionist and although it can take out groups quickly, the delay between shots really kills it, especially if you are facing a monster where it can reflect projectiles. You are open for some time waiting to get to another weapon and unless you have cover, you will get killed.Kaeoschassis wrote:I haven't actually tried the v1.0 Scout yet - that's what I'm about to go do as soon as I've posted this, in fact - but I can't say I've ever had a problem getting my hands on decent pistols. I average about two handcannons per 30 map set, and I've played through enough wads that I'm fairly comfortable saying that's not just some crazy luck. Granted I won't see, say, a nuclear plasma pistol on EVERY megawad, I've only had the Cleric Baretta once, and I've never seen a legendary spawn in actual gameplay ever, but I'm pretty sure we can all agree that a handcannon with ANY assembly is one hell of a good weapon to tide you over.
I'm not saying it's impossible that you'll find yourself in a situation where you never find a decent pistol, but I do feel like it's pretty unlikely. Regardless, the Scout's my bestie, so I was gonna play him next anyway. I'll report back if my mind is changed.
On the matter of the Demolitionist, having just run through with him for the first time, I uh... I think he might be just a teensy bit overpowered. Or more accurately, he makes the Mother-in-Law overpowered as hell. And yes, I'm well aware that as a master assembly with two exotic mods in it, that's not an easy gun to get. But if you DO get it? You've basically won. Granted you can't stomp all over bosses and a couple of nightmare/armageddon enemies with it, but in those cases you can still clear out the rest of the room with one, maybe two shots, and the bosses are then much, much easier to dodge. Granted I'm playing without DoomRPG, but still. The Mother-in-Law felt balanced-ish before because of how easy it was to blow yourself to bits with the thing, but yeah, I feel like it could maybe use a tweak. My initial reaction would be maybe decrease its fire-rate, but that's just a thought.
On the other hand, things like the super machinegun and plasma cannon feel PERFECT with the demolitionist, and are amazing fun.
Now, Nano Tristar Blaster with
Spoiler:? Gravy baby. Up close to get all three projectiles in the face of an enemy and can take out groups with ease without the worry of self-damage is pretty dangerous...
for the enemies.
until your body armor breaks.
THEN I USE
Spoiler: