Doomguy914 wrote:Patriot1776 wrote:Anybody got suggestions on what to do to survive a 'Hell Unleashed' level event? Level event generator gave me THAT, JUST when I thought it was safe to go back to having level events in my games after setting the event interval to 10 minutes and cranking the chance percentage back up to 20%.

I'm not even trying the event until I get some input as to what I specifically need to have so I'm not ragequitting outta frustration within the first several seconds of entering the level. This has brought a playthrough of Alien Vendetta to a screeching halt on Toxic Touch.
Level events like Low Power Event, and single monster events, all auras, and the one where a Spider Overmind's messing with you I can deal with because you've got time to do what you need to do give yourself a fighting chance to win. Armageddon events and 'Hell Unleashed' however, I have a serious problem with because now you are not given even the chance to do the things I think you have to do keep yourself alive because no matter where you try to hide, a super-strong enemy can just teleport in right next to you and proceed to utterly mess you up and there isn't a damn thing you can do about the non-stop teleporting in of extra enemies. I call that 'cheapshotting' of the worst kind as far as this mod goes and are absolute playthrough stoppers, I would really appreciate it in the future if there is a player option to disable level events that take the in-level difficulty to Armageddon and beyond and do everything they can to make the player ragequit and want to throw their computer off their desk in anger. I have very limited time to play and would like to get to be able to get to the end of a mapset with a single character thank you very much, and NOT have to start all over again because of me running into playthrough-breaking and playthrough-ending level events like this.
ALWAYS have your pink aura ready at all times. Even if you have to use a lot of extra energy on later levels this aura is a must for combating enemy ammo/money/energy leech auras. Pay attention to your ammo types and how they affect certain monsters. Certain types of monsters, especially during Armageddon and Hell events, won't take damage from some ammo types. Ready your ammo drop skill as you may need to use quite a bit of it on the map. Never stay in one spot for too long as enemies will teleport ambush you while you are in a menu. KILL the fucking HUNGRY as soon as you can! Those guys will eat through your health in seconds. They also have a nasty habit of glitching through walls at the worst times. Time stopping items are useless as well as invisibility. Shadow monsters are not affected by them and will rape you if you are careless because time is stopped. Also the weaken skill is your best and only friend when it comes to bosses. If you are using your best weapons and dealing tons of damage, but the enemy is regenerating at a faster rate than you are hurting them, just run. Those are all the helpful ideas I can think of to pass those events. Good luck.
Edit: It's been a while since I've played the Hell unleashed event so I forgot what exactly it was. If it's the one with the crate at the beginning of the level it's super easy to accomplish.Just purchase a recall device, or a combat translocator. Reach the exit to right before the switch, or teleport so you don't set off the event. Mark your location with the recall device, or CT and just run back to the beginning. Open the crate. Grab your item. Recall to the exit. Very simple and affordable.
Well, that right there, the issues of having to use auras and skills constantly just to give myself a fighting chance, that's what seals my fate of being 'cheapshot raped' by an ambush because unless I'm missing something, FOCUS MODE is the ONLY WAY the restore EP fast enough to use them constantly with EP capsules being rare, and of course, you MUST stand perferctly still and not do anything while focusing, leaving you completely vulnerable to getting 'cheap-arse raped' by a monster teleporting right next to you, and its why I have such a SERIOUS PROBLEM with level events like this! You are forced to use skills and auras constantly, and having to stop and be a sitting duck while focusing to recharge EP is how you get killed 90% of the time!!!!
Well, from what I remember one time, the level transporter said next level Toxic Touch, had become an 'Active Battle Front' and the last time I had this, I remember, it was 'Inner Fear' of Community Chest 4, and as soon as I alerted anything, various percentages of things had been cranked up to the max, including the luck level, to where extra enemies were being teleported in non-stop, all of them having auras, and very quickly the monster population reached slaughtermap levels because of the non-stop teleporting in of monster reinforcements. My computer was brought to its knees by that level even and there was absolutely ZERO chance of even making it out of the start area. THAT is the kind of level event I'm afraid this is.
EDIT: I was going to try and see again what the level event was, but I had already decided to delete/save over my AV save game because of my fear of that 'Active Battle Front' level event being as I just described, fear of it the level, as soon as I make any noises, quickly filling up with slaughtermap-numbers of aura-enhanced monsters and 'Toxic Touch' is a very, very confined and close-quarters level, so things would have gotten uncontrollably outta hand probably in less than a minute. That is the reason I wasn't even gonna try it.
I really, really do wanna give playing with level events on a normal basis a real chance, but as long as there is no choice from the player about randomly getting an event that cranks the difficulty up to impossibly and utterly unfair levels such that you can't even safely stop and focus to restore your EP, the event instead just aims to be as utterly hopeless and futile as possible, then I'm sorry, I can do without them until the player has the options of either turning off the non-stop reinforcements of enemies beforehand, or alternatively, can kindly inform on the 'Game Difficulty' menu that they do not wish those specific level events to ever be selected.
It is the fact that the never-ending teleporting in extra monsters, almost always behind you or to your side to where you can't see them, and thus making it extremely dangerous to use 'Focus Mode' to recharge your EP, that I have such a major, MAJOR problem with on these level events. They effectively make it to where there is effectively NO SAFE AREA to focus your EP back, and in these specific level events, as soon you're outta EP for auras and skills, your DONE, your DEAD. The never-ending teleporting in extra enemy reinforcements on these specific level events that could be ANYTHING, even a Cyberdemon or Spider Mastermind-tier enemy if the space allows, is what pushes these events to being unfairly intolerable. If turning off enemy reinforcements during these level events could be done, so that now it is now safe to use 'Focus Mode' to restore your EP when you need to, Armageddon/Hell Events I would be willing to grind my way through as I now stand a half-decent chance of making it through without having to spend a whole freaking day, 8-9 hours on the same level trying again and again and again and again.