The WIP Thread

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CWolf
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Re: The WIP Thread

Post by CWolf »

So now I can into 3d-models. Nice.
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dpJudas
 
 
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Re: The WIP Thread

Post by dpJudas »

Playing gzdoom with my new bloom code. :D
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Viscra Maelstrom
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Re: The WIP Thread

Post by Viscra Maelstrom »

i'm pretty happy with how this rough mix turned out. it's not finished at all, and the sawtooth is a substitute for vocal work that i will add in later, but the groundwork is there.
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

dpJudas wrote:Playing gzdoom with my new bloom code. :D
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Extremely shiny! :D And i hope it can be implemented along with gl lights as well!
GENTEK
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Re: The WIP Thread

Post by GENTEK »

ImageImage
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Nash
 
 
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Re: The WIP Thread

Post by Nash »

dpJudas wrote:Playing gzdoom with my new bloom code. :D
Spoiler:
IT'S [SLOWLY] HAPPENING(tm)

As you have already read in the DRDTeam thread, you know how stoked I am for this stuff. This screenshot is making me hyper today!!!
dpJudas
 
 
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Re: The WIP Thread

Post by dpJudas »

Captain J wrote:Extremely shiny! :D And i hope it can be implemented along with gl lights as well!
Still calibrating it a little, but basically if you make a dynamic light or sector bright enough it will start to bloom. Maybe where you can also control the exposure from script. So far I'm very happy with the results. :D
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YukesVonFaust
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Re: The WIP Thread

Post by YukesVonFaust »

GENTEK wrote:ImageImage
That's a nice M41A Pulse Rifle you got there.
btw, about the Max Payne Maps?
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Kinsie
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Re: The WIP Thread

Post by Kinsie »

Seeing how this whole model rip thing might potentially work out. The death animation didn't exist so I kind of had to improvise.

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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Walking animation doesn't looks like actually walking thanks to the unchanging legs and stiff animation and death animation is smaller than walking animation.

That's it. Otherwise, good luck with retrospecting D3 monster sprites. I always wanted to see them.
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Tormentor667
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Re: The WIP Thread

Post by Tormentor667 »

GENTEK wrote:images
Star Wars, Deus Ex and now Aliens? I have that bad feeling you are overloading yourself...
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MetallicaSepultura
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Re: The WIP Thread

Post by MetallicaSepultura »

Image
Image
Image
tried to test 3 of the weapons into DOOM, but the sprites look a lot grainy, how i can i improve them? should i re-render them at higher resolution (this is 428x200) or use TEXTURES lump to scale them a bit?
Last edited by Hellser on Thu Jul 28, 2016 6:58 am, edited 1 time in total.
Reason: Scaled images down, provided links for full resolution.
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Nash
 
 
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Re: The WIP Thread

Post by Nash »

dpJudas wrote:
Captain J wrote:Extremely shiny! :D And i hope it can be implemented along with gl lights as well!
Still calibrating it a little, but basically if you make a dynamic light or sector bright enough it will start to bloom. Maybe where you can also control the exposure from script. So far I'm very happy with the results. :D
Does it work with white only, or could modders do things like really bright pink or cyan neon lights and have those be affected by bloom?
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Re: The WIP Thread

Post by GENTEK »

Tormentor667 wrote:Star Wars, Deus Ex and now Aliens? I have that bad feeling you are overloading yourself...
Hey Torm you forgot Max Payne! lollll Sometimes I feel to work on another project because thats an hobby but effectivly I seem have a lot of WIP but Star Wars still the primary project! :wink:
YukesVonFaust wrote:btw, about the Max Payne Maps?
Max Payne is a prototype so I work slowly when I feel for that. I see the potencial but for a single person it's alot so it's not dead but... a bit living dead! lolll
Last edited by GENTEK on Thu Jul 28, 2016 8:10 am, edited 1 time in total.
RaveYard
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Re: The WIP Thread

Post by RaveYard »

Tormentor667 wrote:
GENTEK wrote:images
Star Wars, Deus Ex and now Aliens? I have that bad feeling you are overloading yourself...
Don't forget Max Payne. I can't imagine how anyone can do so many projects at once.
Although it looks like he has the will and time to do so. :D

Good luck GENTEK.
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