The WIP Thread

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Viscra Maelstrom
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Re: The WIP Thread

Post by Viscra Maelstrom »

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agaures
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Re: The WIP Thread

Post by agaures »

Very nice :O Have you done Rip & Tear?
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leileilol
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Re: The WIP Thread

Post by leileilol »

now that the marathons over i can sort the shit out in my particle system. effects still need a bunch of tweaks, but the system itself is a lot more robust (and faster) now
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

It's Faster also smooth now! Anyway i wonder what gibbing effect of this game looks like now?
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Viscra Maelstrom
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Re: The WIP Thread

Post by Viscra Maelstrom »

agaures wrote:
Very nice :O Have you done Rip & Tear?
no, i haven't. i kind of want feedback on this one so i can make it better, though i'll probably do some more Doom 4 songs later. Suspense in particular should be pretty easy to do.
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leileilol
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Re: The WIP Thread

Post by leileilol »

Captain J wrote:It's Faster also smooth now! Anyway i wonder what gibbing effect of this game looks like now?
The same as the blood spurt but bigger. it might look too unintentionally Doom 4 however, I need to make my blood more moe :/
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NeuralStunner
 
 
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Re: The WIP Thread

Post by NeuralStunner »

Make it as bright "raspberry filling" red as possible, and increase the quantities well beyond the boundaries of believability or artistic license.

For regular blood spurts, you should always focus the origin point at the model's nose. That couldn't upset anyone at all for any reason.
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

M-101 Tactical Digitalblade.PNG
Digitalblade is finished. And yet, so many weapons to make.

Anyway, i'm about to make melee weapons and heavy weapons able to zoom. It would be less useful than sniper rifles, but would be a good touch, so...
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Kinsie
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Re: The WIP Thread

Post by Kinsie »

Image

Trying to abuse flatsprites to solve the long-lost prophecy. Sadly, there seems to be a lot of z-fighting with the floor, and I'm too lazy to try and take care of it right now. At least it's a start...
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Nash
 
 
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Re: The WIP Thread

Post by Nash »

^ looks cool! But yes, after re-doing all of my blood splats to flat sprites, I notice the Z fighting to be VERY distracting, so I've resorted to reverting back to the shaded model hack for floor blood for now. :(
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comet1337
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Re: The WIP Thread

Post by comet1337 »

Kinsie wrote:-image snip-

Trying to abuse flatsprites to solve the long-lost prophecy. Sadly, there seems to be a lot of z-fighting with the floor, and I'm too lazy to try and take care of it right now. At least it's a start...
try this

Code: Select all

"----" "#" 1 a_warp(aaptr_default, x,y,floorz + 0.01, 0, warpf_absoluteposition | warpf_interpolate)
wait
it's still jittery on lifts, but has no z-fighting otherwise
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Kinsie
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Re: The WIP Thread

Post by Kinsie »

comet1338 wrote:
Kinsie wrote:-image snip-

Trying to abuse flatsprites to solve the long-lost prophecy. Sadly, there seems to be a lot of z-fighting with the floor, and I'm too lazy to try and take care of it right now. At least it's a start...
try this

Code: Select all

"----" "#" 1 a_warp(aaptr_default, x,y,floorz + 0.01, 0, warpf_absoluteposition | warpf_interpolate)
wait
it's still jittery on lifts, but has no z-fighting otherwise
Excellent, thank you!
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The Zombie Killer
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Re: The WIP Thread

Post by The Zombie Killer »

comet1338 wrote:it's still jittery on lifts, but has no z-fighting otherwise
what happens if you try WARPF_COPYINTERPOLATION instead of WARPF_INTERPOLATE?
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comet1337
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Re: The WIP Thread

Post by comet1337 »

The Zombie Killer wrote: what happens if you try WARPF_COPYINTERPOLATION instead of WARPF_INTERPOLATE?
well i'll be, that did it
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Kinsie
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Re: The WIP Thread

Post by Kinsie »

Added the flat decals to the Smooth Doom blood and attached it to my explosive barrels.

Image

I think I'm gonna have fun with this.
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