The WIP Thread
- Viscra Maelstrom
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Re: The WIP Thread
Very nice :O Have you done Rip & Tear?Viscra Maelstrom wrote:i made an update to my BFG Division MIDI.
- leileilol
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Re: The WIP Thread
now that the marathons over i can sort the shit out in my particle system. effects still need a bunch of tweaks, but the system itself is a lot more robust (and faster) now
- Captain J
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Re: The WIP Thread
It's Faster also smooth now! Anyway i wonder what gibbing effect of this game looks like now?
- Viscra Maelstrom
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Re: The WIP Thread
no, i haven't. i kind of want feedback on this one so i can make it better, though i'll probably do some more Doom 4 songs later. Suspense in particular should be pretty easy to do.agaures wrote:Very nice :O Have you done Rip & Tear?Viscra Maelstrom wrote:i made an update to my BFG Division MIDI.
- leileilol
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Re: The WIP Thread
The same as the blood spurt but bigger. it might look too unintentionally Doom 4 however, I need to make my blood more moe :/Captain J wrote:It's Faster also smooth now! Anyway i wonder what gibbing effect of this game looks like now?
- NeuralStunner
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Re: The WIP Thread
Make it as bright "raspberry filling" red as possible, and increase the quantities well beyond the boundaries of believability or artistic license.
For regular blood spurts, you should always focus the origin point at the model's nose. That couldn't upset anyone at all for any reason.
For regular blood spurts, you should always focus the origin point at the model's nose. That couldn't upset anyone at all for any reason.
- Captain J
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Re: The WIP Thread
Anyway, i'm about to make melee weapons and heavy weapons able to zoom. It would be less useful than sniper rifles, but would be a good touch, so...
- Kinsie
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Re: The WIP Thread

Trying to abuse flatsprites to solve the long-lost prophecy. Sadly, there seems to be a lot of z-fighting with the floor, and I'm too lazy to try and take care of it right now. At least it's a start...
Re: The WIP Thread
^ looks cool! But yes, after re-doing all of my blood splats to flat sprites, I notice the Z fighting to be VERY distracting, so I've resorted to reverting back to the shaded model hack for floor blood for now. :(
Re: The WIP Thread
try thisKinsie wrote:-image snip-
Trying to abuse flatsprites to solve the long-lost prophecy. Sadly, there seems to be a lot of z-fighting with the floor, and I'm too lazy to try and take care of it right now. At least it's a start...
Code: Select all
"----" "#" 1 a_warp(aaptr_default, x,y,floorz + 0.01, 0, warpf_absoluteposition | warpf_interpolate)
wait
- Kinsie
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Re: The WIP Thread
Excellent, thank you!comet1338 wrote:try thisKinsie wrote:-image snip-
Trying to abuse flatsprites to solve the long-lost prophecy. Sadly, there seems to be a lot of z-fighting with the floor, and I'm too lazy to try and take care of it right now. At least it's a start...it's still jittery on lifts, but has no z-fighting otherwiseCode: Select all
"----" "#" 1 a_warp(aaptr_default, x,y,floorz + 0.01, 0, warpf_absoluteposition | warpf_interpolate) wait
- The Zombie Killer
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Re: The WIP Thread
what happens if you try WARPF_COPYINTERPOLATION instead of WARPF_INTERPOLATE?comet1338 wrote:it's still jittery on lifts, but has no z-fighting otherwise
Re: The WIP Thread
well i'll be, that did itThe Zombie Killer wrote: what happens if you try WARPF_COPYINTERPOLATION instead of WARPF_INTERPOLATE?
- Kinsie
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Re: The WIP Thread
Added the flat decals to the Smooth Doom blood and attached it to my explosive barrels.

I think I'm gonna have fun with this.

I think I'm gonna have fun with this.