The WIP Thread

If it's not ZDoom, it goes here.
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Viscra Maelstrom
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Re: The WIP Thread

Post by Viscra Maelstrom »

You can grab onto pretty much everything in the game and there's a lot of green lights indicating what to grab onto. It's not as perfect as Prime's platforming tends to be though, and Argent Tower is the only place in the game with falling damage in it aside from bottomless pits.
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Kinsie
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Re: The WIP Thread

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Xeotroid
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Re: The WIP Thread

Post by Xeotroid »

Viscra Maelstrom wrote:You can grab onto pretty much everything in the game and there's a lot of green lights indicating what to grab onto. It's not as perfect as Prime's platforming tends to be though, and Argent Tower is the only place in the game with falling damage in it aside from bottomless pits.
It surprised me how smooth the platforming there is, especially when you get the doublejump module and unlock the rune that allows better air control after doublejump.
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PillowBlaster
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Re: The WIP Thread

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Accensus
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Re: The WIP Thread

Post by Accensus »

I can haz wad on PM, plz? You know...for reverse engineering. :P

And by the way, HOLY LORD, THAT'S AWESOME!
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comet1337
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Re: The WIP Thread

Post by comet1337 »

now i'm thinking of a church organ style shotgun setup that plays music as it fires
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Ixnatifual
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Re: The WIP Thread

Post by Ixnatifual »

Viscra Maelstrom wrote:You can grab onto pretty much everything in the game and there's a lot of green lights indicating what to grab onto. It's not as perfect as Prime's platforming tends to be though, and Argent Tower is the only place in the game with falling damage in it aside from bottomless pits.
Heh, I'm finding ungrabbable ledges all the time, it seems. Some can also only be grabbed from a certain side.
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Ixnatifual
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Re: The WIP Thread

Post by Ixnatifual »

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GENTEK
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Re: The WIP Thread

Post by GENTEK »

STAR WARS: DARK FORCES News!
We have worked on a lots of new improvements this week! A big thanks to Kodi because without his skills all the magic could be not possible!!! Maybe an official thread this year... I hope! :D
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Looking good, can't wait to see more!
PillowBlaster wrote:
Can it play along with the music? For the great SOVIET RUSSIA!
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Tormentor667
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Re: The WIP Thread

Post by Tormentor667 »

Cleaning up older areas to catch up with the quality of later maps
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protox
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Re: The WIP Thread

Post by protox »

Added simple tracers, using a sprite. BTW Is there a way to draw a custom missile in front of the player versus at their position, I know I can adjust up/down position. I'm using A_FireCustomMissile with FastProjectile.

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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Very interesting! but it doesn't seems fine to watch the hitscan hits the wall faster than projectile, though...
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protox
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Re: The WIP Thread

Post by protox »

Captain J wrote:Very interesting! but it doesn't seems fine to watch the hitscan hits the wall faster than projectile, though...
Yeah good point, needs to be adjusted a bit. At the same time tracers don't actually show when the bullet is fired, and from what I understand they aren't even loaded every round.
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MetallicaSepultura
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Re: The WIP Thread

Post by MetallicaSepultura »

added some new classes to the "Deathz0r Online: the internet made stupid" classes mod.

while the original three (Blackfish Clone, Emo and Goth) had some new weapons instead of being based on the original ones, these new ones (KekeRangular, Sausagient, Sausagequatch) are more based on the original ones.

big spoiler of images ahead
Spoiler:
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