The WIP Thread
- Viscra Maelstrom
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Re: The WIP Thread
You can grab onto pretty much everything in the game and there's a lot of green lights indicating what to grab onto. It's not as perfect as Prime's platforming tends to be though, and Argent Tower is the only place in the game with falling damage in it aside from bottomless pits.
- Xeotroid
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Re: The WIP Thread
It surprised me how smooth the platforming there is, especially when you get the doublejump module and unlock the rune that allows better air control after doublejump.Viscra Maelstrom wrote:You can grab onto pretty much everything in the game and there's a lot of green lights indicating what to grab onto. It's not as perfect as Prime's platforming tends to be though, and Argent Tower is the only place in the game with falling damage in it aside from bottomless pits.
- PillowBlaster
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Re: The WIP Thread
I can haz wad on PM, plz? You know...for reverse engineering. 
And by the way, HOLY LORD, THAT'S AWESOME!
And by the way, HOLY LORD, THAT'S AWESOME!
Re: The WIP Thread
now i'm thinking of a church organ style shotgun setup that plays music as it fires
- Ixnatifual
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Re: The WIP Thread
Heh, I'm finding ungrabbable ledges all the time, it seems. Some can also only be grabbed from a certain side.Viscra Maelstrom wrote:You can grab onto pretty much everything in the game and there's a lot of green lights indicating what to grab onto. It's not as perfect as Prime's platforming tends to be though, and Argent Tower is the only place in the game with falling damage in it aside from bottomless pits.
- Ixnatifual
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Re: The WIP Thread
STAR WARS: DARK FORCES News!
We have worked on a lots of new improvements this week! A big thanks to Kodi because without his skills all the magic could be not possible!!! Maybe an official thread this year... I hope!

We have worked on a lots of new improvements this week! A big thanks to Kodi because without his skills all the magic could be not possible!!! Maybe an official thread this year... I hope!

- Captain J
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Re: The WIP Thread
Looking good, can't wait to see more!
Can it play along with the music? For the great SOVIET RUSSIA!PillowBlaster wrote:
- Tormentor667
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Re: The WIP Thread
Cleaning up older areas to catch up with the quality of later maps




Re: The WIP Thread
Added simple tracers, using a sprite. BTW Is there a way to draw a custom missile in front of the player versus at their position, I know I can adjust up/down position. I'm using A_FireCustomMissile with FastProjectile.
- Captain J
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Re: The WIP Thread
Very interesting! but it doesn't seems fine to watch the hitscan hits the wall faster than projectile, though...
Re: The WIP Thread
Yeah good point, needs to be adjusted a bit. At the same time tracers don't actually show when the bullet is fired, and from what I understand they aren't even loaded every round.Captain J wrote:Very interesting! but it doesn't seems fine to watch the hitscan hits the wall faster than projectile, though...
- MetallicaSepultura
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Re: The WIP Thread
added some new classes to the "Deathz0r Online: the internet made stupid" classes mod.
while the original three (Blackfish Clone, Emo and Goth) had some new weapons instead of being based on the original ones, these new ones (KekeRangular, Sausagient, Sausagequatch) are more based on the original ones.
big spoiler of images ahead
while the original three (Blackfish Clone, Emo and Goth) had some new weapons instead of being based on the original ones, these new ones (KekeRangular, Sausagient, Sausagequatch) are more based on the original ones.
big spoiler of images ahead
Spoiler:


















