Alright, sounds good. I wouldn't mind having the ability to take them out entirely since they aren't my thing, but finding ways to optimize things more is always nice. Would it be possible for "off" to stop the script running entirely for them? I imagine that starting them again would require a map restart.Yholl wrote:I'll have a look, I can most likely reduce the impact of them substantially.Vict wrote:It does seem to be related to the rarity beams. Would it be possible to turn them off completely, maybe via an addon or by having "off" mean "always off"?
DoomRL Arsenal - [1.1.5] [MP-B7.3]
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Re: DoomRL Arsenal - [1.0] [MP-B6.0]
Last edited by Vict on Thu Sep 24, 2015 8:31 pm, edited 1 time in total.
Re: DoomRL Arsenal - [1.0] [MP-B6.0]
Perfect. I know exactly what to do with that then. I'll make a test build/branch soon, and see if that improves it.Vict wrote:Rarity beams on: Framerate severely hitched every time the beams started up.
Rarity beams off: Framerate was constantly at an unplayable level.
If you stop them from spawning or remove them, they will never be able to exist again.Vict wrote:Would it be possible for "off" to stop the script running entirely for them? I imagine that starting them again would require a map restart.
Last edited by edward850 on Thu Sep 24, 2015 8:33 pm, edited 1 time in total.
- Viscra Maelstrom
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Re: DoomRL Arsenal - [1.0] [MP-B6.0]
the MA-75 B doesn't start with grenades in its slot, you'll have to press alt-fire to load them in.
the Laser Minigun doesn't return to its original idle position after you've fired it. instead, it sticks to whatever spinning frame it's closest to. not a huge deal, but it just looks strange.
the defense drones can be punches, and doesn't respond to the alt fire button. i assume the latter is intentional (why have two buttons that does the same thing), but the former is a bit of an annoyance, especially when you're berserked and have the Gothic set equipped, which means that often you end up OHKO'ing your sentry.
the Laser Minigun doesn't return to its original idle position after you've fired it. instead, it sticks to whatever spinning frame it's closest to. not a huge deal, but it just looks strange.
the defense drones can be punches, and doesn't respond to the alt fire button. i assume the latter is intentional (why have two buttons that does the same thing), but the former is a bit of an annoyance, especially when you're berserked and have the Gothic set equipped, which means that often you end up OHKO'ing your sentry.
Re: DoomRL Arsenal - [1.0] [MP-B6.0]
Awesome, thanks. I'm glad that I could help narrow that down.edward850 wrote:Perfect. I know exactly what to do with that then. I'll make a test build/branch soon, and see if that improves it.Vict wrote:Rarity beams on: Framerate severely hitched every time the beams started up.
Rarity beams off: Framerate was constantly at an unplayable level.
As in a game restart, or would it just break them entirely? The former doesn't sound too bad, since you could just have them on or off depending on preference, but the latter is a different matter, if that's the case. We'll have to see how it plays out after the tweak.edward850 wrote:If you stop them from spawning or remove them, they will never be able to exist again.
Re: DoomRL Arsenal - [1.0] [MP-B6.0]
Intentional.Viscra Maelstrom wrote:the MA-75 B doesn't start with grenades in its slot, you'll have to press alt-fire to load them in.
Intentional.Viscra Maelstrom wrote:the Laser Minigun doesn't return to its original idle position after you've fired it. instead, it sticks to whatever spinning frame it's closest to. not a huge deal, but it just looks strange.
Don't punch them then.Viscra Maelstrom wrote:the defense drones can be punches, and doesn't respond to the alt fire button. i assume the latter is intentional (why have two buttons that does the same thing), but the former is a bit of an annoyance, especially when you're berserked and have the Gothic set equipped, which means that often you end up OHKO'ing your sentry.
I've just changed them from checking 35 times a second to checking around once a second, roughly. Should cut down greatly on the trouble you have with them, especially as the new time is randomized, so they won't all call at the same time anymore.Vict wrote:Awesome, thanks. I'm glad that I could help narrow that down.
- Viscra Maelstrom
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Re: DoomRL Arsenal - [1.0] [MP-B6.0]
the Ballistic Combat Armor gives you 200 points of armor instead of, what i assume, should be just 100.
well, maybe they could be immune to your punches so you can't accidentally knock them down? or was this intentional so you couldn't just punch punch punch and have the sentry fire all the time?Yholl wrote:Don't punch them then.
- Sgt. Shivers
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Re: DoomRL Arsenal - [1.0] [MP-B6.0]
Almost forgot to post this:

The nanomachic B-Ball.

The nanomachic B-Ball.
Re: DoomRL Arsenal - [1.0] [MP-B6.0]
As in per object. They would never be able to respawn, which would require the map to be reloaded from scratch for them to reappear. That could get very annoying in coop, or loading other people's saves.Vict wrote: As in a game restart, or would it just break them entirely? The former doesn't sound too bad, since you could just have them on or off depending on preference, but the latter is a different matter, if that's the case. We'll have to see how it plays out after the tweak.
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Re: DoomRL Arsenal - [1.0] [MP-B6.0]
Come on and nanoslam and welcome to the microjam.Sgt. Shivers wrote:Almost forgot to post this:
The nanomachic B-Ball.
- Viscra Maelstrom
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Re: DoomRL Arsenal - [1.0] [MP-B6.0]
Nanofiber Skin Armor doesn't seem to be armor moddable when you put it on. intentional?
- wildweasel
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Re: DoomRL Arsenal - [1.0] [MP-B6.0]
Er...are you able to armor-mod any other kind of armor while you're wearing it? I think only the Onyx mod can do that, and the Nanofiber Skin armors are all indestructible anyway IIRC...Viscra Maelstrom wrote:Nanofiber Skin Armor doesn't seem to be armor moddable when you put it on. intentional?
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Re: DoomRL Arsenal - [1.0] [MP-B6.0]
i think so. i recall doing it for, i think, the Fireproof armor. it gave me the option to mod the armor as i was wearing it, which was convenient, but the Nanofiber Skin armor didn't allow me to do that.wildweasel wrote:Er...are you able to armor-mod any other kind of armor while you're wearing it? I think only the Onyx mod can do that, and the Nanofiber Skin armors are all indestructible anyway IIRC...Viscra Maelstrom wrote:Nanofiber Skin Armor doesn't seem to be armor moddable when you put it on. intentional?
Re: DoomRL Arsenal - [1.0] [MP-B6.0]
But can it chaos dunk?Sgt. Shivers wrote:Almost forgot to post this:
The nanomachic B-Ball.
welp, should have looked up what a plasma cannon does before I made it. Plasma rifle just doesn't like to stay rapid fire when assembled.
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Re: DoomRL Arsenal - [1.0] [MP-B6.0]
For the love of Patrick Stewart tell me that's gonna be really in the game and not as a joke.Sgt. Shivers wrote:Almost forgot to post this:
The nanomachic B-Ball.

Also, there's a weird, quick changing frame glitch when you hold down the reload button with the Demolition Battle Rifle while having zero clip ammo.
Re: DoomRL Arsenal - [1.0] [MP-B6.0]
The in inventory page of the armor/class info screen doesn't work.