[UPDATE] Hexen redux Seven Portals WIP DL up
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- SallazarSpellcaster
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Re: [WIP] Hexen redux Winnowinghall beta up!
True, though it is rather difficult to miss the final piece altogether, especially since after collecting two of them, it's very unlikely that anyone wouldn't be itching and looking everywhere for that last part. And true, you could make it similar, it would be fitting indeed.
Re: [WIP] Hexen redux Winnowinghall beta up!
i think i will add the satyr archers. but im not sure where they would fit really, or if they should be like the ettins.
- SallazarSpellcaster
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Re: [WIP] Hexen redux Winnowinghall beta up!
Satyrs are usually forest creatures, I think they might do well in the Shadow Wood and its maps. They could also appear in Heresiarch's Seminary in the forested areas.
Re: [WIP] Hexen redux Winnowinghall beta up!
ah okay that would be good, i still want there to be a snow level though lol, the only area in the game that could be one is the guardian of ice but yeah
- SallazarSpellcaster
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Re: [WIP] Hexen redux Winnowinghall beta up!
Not necessarily. You could add snow to the Necropolis and it might add to the atmosphere, same with the Castle of Grief.
Re: [WIP] Hexen redux Winnowinghall beta up!
hmm...maybe, i never really thought of any other map other than the guardian of ice
- SallazarSpellcaster
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Re: [WIP] Hexen redux Winnowinghall beta up!
How about the Forsaken Outpost? I mean, that one would make sense and add to the atmosphere of the map seeing as it is, well, forsaken, so it'd likely have been rather ravaged by the elements; that could also be used for its design, broken walls, tattered decorations, overall showing its decay. The Wolf Chapel could work too, seeing as wolves are sometimes associated with winter and snow.
Re: [WIP] Hexen redux Winnowinghall beta up!
that would be cool, especially in the chapel.
- SallazarSpellcaster
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Re: [WIP] Hexen redux Winnowinghall beta up!
Quite, plus it would allow for the usage of more textures and monsters.
Re: [WIP] Hexen redux Winnowinghall beta up!
yeah definitely
- SallazarSpellcaster
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Re: [WIP] Hexen redux Winnowinghall beta up!
You mentioned there's a rain texture-thing resource available somewhere? That effect might look quite neat in places like the Shadow Wood, or Darkmere, and definitely in the Castle of Grief.
Re: [WIP] Hexen redux Winnowinghall beta up!
yeah theres a generator somewhere on here, its a streak rather than drops of rain, and the one on realm667 is drops, i couldnt figure out how to use the first one and the droplets didnt show up very well if at all when they were used...but then again i tested them on winnowinghall and i darkened the map a lot, but i cant remember if i tried it on the vanilla map or not.
- SallazarSpellcaster
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Re: [WIP] Hexen redux Winnowinghall beta up!
It might be worth it trying to get them to work. Also, for the Wastelands, I think there's a "sandstorm" like effect somewhere, it might fit the map.
Re: [WIP] Hexen redux Winnowinghall beta up!
i dont believe ive ever seen it, i might use particle fx for weapon pick up and key pick ups though, it might be cool
- SallazarSpellcaster
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- Location: Mexico
Re: [WIP] Hexen redux Winnowinghall beta up!
True, it may be. I have seen that effect used in a mod for Doom called DTS-T, in a desert area as well.