[UPDATE] Hexen redux Seven Portals WIP DL up

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SallazarSpellcaster
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Re: [WIP] Hexen redux Winnowinghall beta up!

Post by SallazarSpellcaster »

True, though it is rather difficult to miss the final piece altogether, especially since after collecting two of them, it's very unlikely that anyone wouldn't be itching and looking everywhere for that last part. And true, you could make it similar, it would be fitting indeed.
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acidhoez
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Re: [WIP] Hexen redux Winnowinghall beta up!

Post by acidhoez »

i think i will add the satyr archers. but im not sure where they would fit really, or if they should be like the ettins.
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SallazarSpellcaster
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Re: [WIP] Hexen redux Winnowinghall beta up!

Post by SallazarSpellcaster »

Satyrs are usually forest creatures, I think they might do well in the Shadow Wood and its maps. They could also appear in Heresiarch's Seminary in the forested areas.
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acidhoez
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Re: [WIP] Hexen redux Winnowinghall beta up!

Post by acidhoez »

ah okay that would be good, i still want there to be a snow level though lol, the only area in the game that could be one is the guardian of ice but yeah
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SallazarSpellcaster
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Re: [WIP] Hexen redux Winnowinghall beta up!

Post by SallazarSpellcaster »

Not necessarily. You could add snow to the Necropolis and it might add to the atmosphere, same with the Castle of Grief.
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acidhoez
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Re: [WIP] Hexen redux Winnowinghall beta up!

Post by acidhoez »

hmm...maybe, i never really thought of any other map other than the guardian of ice
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SallazarSpellcaster
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Re: [WIP] Hexen redux Winnowinghall beta up!

Post by SallazarSpellcaster »

How about the Forsaken Outpost? I mean, that one would make sense and add to the atmosphere of the map seeing as it is, well, forsaken, so it'd likely have been rather ravaged by the elements; that could also be used for its design, broken walls, tattered decorations, overall showing its decay. The Wolf Chapel could work too, seeing as wolves are sometimes associated with winter and snow.
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acidhoez
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Re: [WIP] Hexen redux Winnowinghall beta up!

Post by acidhoez »

that would be cool, especially in the chapel.
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SallazarSpellcaster
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Re: [WIP] Hexen redux Winnowinghall beta up!

Post by SallazarSpellcaster »

Quite, plus it would allow for the usage of more textures and monsters.
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acidhoez
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Re: [WIP] Hexen redux Winnowinghall beta up!

Post by acidhoez »

yeah definitely
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SallazarSpellcaster
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Re: [WIP] Hexen redux Winnowinghall beta up!

Post by SallazarSpellcaster »

You mentioned there's a rain texture-thing resource available somewhere? That effect might look quite neat in places like the Shadow Wood, or Darkmere, and definitely in the Castle of Grief.
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acidhoez
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Re: [WIP] Hexen redux Winnowinghall beta up!

Post by acidhoez »

yeah theres a generator somewhere on here, its a streak rather than drops of rain, and the one on realm667 is drops, i couldnt figure out how to use the first one and the droplets didnt show up very well if at all when they were used...but then again i tested them on winnowinghall and i darkened the map a lot, but i cant remember if i tried it on the vanilla map or not.
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SallazarSpellcaster
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Re: [WIP] Hexen redux Winnowinghall beta up!

Post by SallazarSpellcaster »

It might be worth it trying to get them to work. Also, for the Wastelands, I think there's a "sandstorm" like effect somewhere, it might fit the map.
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acidhoez
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Re: [WIP] Hexen redux Winnowinghall beta up!

Post by acidhoez »

i dont believe ive ever seen it, i might use particle fx for weapon pick up and key pick ups though, it might be cool
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SallazarSpellcaster
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Re: [WIP] Hexen redux Winnowinghall beta up!

Post by SallazarSpellcaster »

True, it may be. I have seen that effect used in a mod for Doom called DTS-T, in a desert area as well.
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