[Release]Wolfenstein 3D Bosses rotations.

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PSTrooper
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by PSTrooper »

EnsaladaDeTomate wrote:I really need to share u guys those bj frames:

Image

Link:

http://www.mediafire.com/?rg0030o4tigd66m

(There are knife attack rotations and gib death frames too)

The firing and knife rotation frames were made by Ivan Lisanti.

I really dunno where are the gib death frames from (credits goes to their respective authors).
The original Wolfenstein 3D only had running and jumping frames for BJ, so those would be the only ones I could use. UnTrustable might can use these, though. I'm still going to do my own version of BJ rotations later on.
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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

all in all, i love the sprite works, no matter if i like the bat character in the lost episodes or not.
Sprite works are awesome guys :wub:

Just looked at the Otto with Chaingun.
I was eventually planning to do the rotated Bosses again and chance their weapons, and or their outfit colors etc, justto simulate
more Bosses for my Wolfenstein Invasion project (which is actually no longer just a Invasion project anymore, but it started with such a name)
Anyone saw my 3 maps already on YouTube with (poor english) commentary?
Thats just a part of my Wolf3D project. More will come soon... :3:

At the moment i'm modifying existing BJ sprites.
Someone already made a few rotation about him, but i have no idea WHO made them.
I guess i have to look in the Wolf3D community direction.
Maybe DoomJedi can tell me more about it.
The BJ is a skin version, and i like to make 2 or 3 more different skins about him.
Maybe a girl BJ? :wub:

EDIT: Searching for female sprites i got here:
http://wolfenstein.wikia.com/wiki/Anya_Oliwa
I wasn't aware of this info. :mrgreen:
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EnsaladaDeTomate
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by EnsaladaDeTomate »

PSTrooper wrote:If by skin you mean player sprites, there's not a lot to choose from. There are these.
My plan is to make my own version of the BJ rotations from scratch. I don't really like the patrolling BJ look on frames 3 -7 those ones by Mason have. This is the look I'm going for.

Image
Personally, i like those bj rotations a lot more than the other ones, nice job.
spforce
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by spforce »

well thanx , i will now start to recolor the guard rotations remap them to the mutant guard, i also did a fix for Project Vertilgung henrich himmler a really good cool otto skin i fixed the rocket launcher to the original color instead of the grey color and also maded a version with the chain gun too, i thought about making a otto with chain gun skin bloodied like he survived dieing when he wasn't with the chain gun returned stronger with chain gun too , and maded professor quarkblitz with double rocket launchers instead of the chain gun,
i think for sure one of the best ideas for female enemys will be the elite guard ladies from return to castle wolfenstein it will need to be made from scratch but still it really worth that for sure
i planing also to make a wad replacement for any doom monster to a wolfenstein enemys with the bosses and random spawners more health and ammo in the soon time
so now next i will remove that link later and update it to a pack with all the stuff i will make soon
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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

@spforce: If you're going to alter Otto, why not using the full rotated version of Otto? (see page 1)
Or are you working only for Wolf engine?
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Woolie Wool
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Woolie Wool »

UnTrustable wrote:Image

Added some grenade's to his belt, and changed the ammount of blood of the pain sprites more to its Original front sprite... aswell as some of the body 'positions'.
Of course i also made the same dude but without the grenades...
The Germans didn't use "pineapple" grenades, they used stick grenades:

http://en.wikipedia.org/wiki/Model_24_grenade
spforce
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by spforce »

UnTrustable wrote:@spforce: If you're going to alter Otto, why not using the full rotated version of Otto? (see page 1)
Or are you working only for Wolf engine?

i want it for doom too, i did thought about it already before.. using the full rotations otto you maded to make him with chain gun with the full rotations i can do this with photoshop too like how i did it without the full rotations but it will take some while to do this
first i will work on the guard to remap him to the mutant guard and then after i will begin this
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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

spforce wrote:...i can do this with photoshop too like how i did it without the full rotations but it will take some while to do this
:P Yeah, i am well aware of the time it will consume... :P
Good luck with the job.
I'm looking forward to see what you can do.
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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

Woolie Wool wrote:The Germans didn't use "pineapple" grenades, they used stick grenades:

http://en.wikipedia.org/wiki/Model_24_grenade
I know. but i want to have as much different types of nazi's i can make...
I mean... having only guard, dog, soldier, officers, and mutant as the only enemies of choice,
the invasion mode i am working on will become boring and going down the drain in no time.
It will probably happen anyways, but hopefully not for the given reasons. :roll:
gerolf
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by gerolf »

Woolie Wool wrote:The Germans didn't use "pineapple" grenades, they used stick grenades
It could be the Eihandgranate.
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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

Excelent solution :P gerolf. :3:

Anyways, i like to have some input on this one.
Forget about the weapon she is holding now, it will be changed during the proces..
The question however is: Should Anya (the one in the middle) be like this with naked arms or like her 'lover' BJ wearing a jacket?
Or both?
My vote would go for the BJ outfit.

Image

Left is 'the Original' i toke as template named REVY (not sure who made it.)
Last edited by UnTrustable on Wed Dec 03, 2014 1:40 pm, edited 1 time in total.
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wildweasel
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by wildweasel »

UnTrustable wrote:Left is 'the Original' i toke as template named REVY (not sure who made it.)
That's one of Mike12's, I believe.
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Onar4241
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Onar4241 »

UnTrustable wrote:Excelent solution :P gerolf. :3:

Anyways, i like to have some input on this one.
Forget about the weapon she is holding now, it will be changed during the proces..
The question however is: Should Anya (the one in the middle) be like this or like her 'lover' BJ wearing a jacket?
Or both?
My vote would go for the BJ outfit.

Image

Left is 'the Original' i toke as template named REVY (not sure who made it.)
Anya? You mean the one in Wolfenstein The New Order?
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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

Onar4241 wrote:Anya? You mean the one in Wolfenstein The New Order?
Yup, that one.

I finished the front sprite the way I preferred Anya to be for my Wolf3D (Invasion) project.
Because i have nothing with half naked girls during a World War...
Why would they have to be half naked? Nothing against naked arms btw... :oops:

Image
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Captain J
 
 
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Captain J »

Wore her a skirt would be better. Also she's pretty tall, too.
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