[1.3 WIP] Codename: DEMOLITIONIST

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Dutchygamer
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Re: [1.0] SWWM GZ: Cute robutt whomst love to explode demons

Post by Dutchygamer »

Congrats on the 1.0 release Marisa!
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Marisa the Magician
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Re: [1.0.1] SWWM GZ: Cute robutt whomst love to explode demo

Post by Marisa the Magician »

... And the first hotfix appears. So turns out there was yet another little hole to cover on the god damned "actor instantly stops existing after taking damage" bullshit that this cursed engine will just allow because why not.
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Re: [1.0.1] SWWM GZ: Cute robutt whomst love to explode demo

Post by Captain J »

Rev up that there Artifact cuz i'm really hongry

EDIT:
Gorec wrote:what kind of mappack should i use with your mod?
Hmmmmmm Sunlust comes in mind because y' know ;)
Last edited by Captain J on Fri Aug 13, 2021 10:25 am, edited 1 time in total.
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Re: [1.0.1] SWWM GZ: Cute robutt whomst love to explode demo

Post by Gorec »

what kind of mappack should i use with your mod?
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Marisa the Magician
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Re: [1.0.1] SWWM GZ: Cute robutt whomst love to explode demo

Post by Marisa the Magician »

Several have been tested over time during development. Of course there's Eviternity, which even has a custom plotline in the mod. Others that have been tested to work nicely are 50 Shades of Graytall, Alfonzone, Bastion of Chaos, Back to Saturn X, Equinox, Okuplok (no, really), Rush, Scythe 2, Sunder (specific optimizations will come once the wad is finished), Sunlust, Dark Tartarus, Valiant (vaccinated). Recently, I've also been playing Akeldama with this and seems good, although things do get a bit too easy over time unless you enable pistol starts.

Many other mapsets should also handle this nicely as long as they've got plenty of space and lots of monsters to mow down. This was after all built as a sort of "anti-slaughter" type of gameplay mod, without going too hard on the excessiveness like Russian Overkill and similar.
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Re: [1.0.3] SWWM GZ: Cute robutt whomst love to explode demo

Post by Marisa the Magician »

Another hotfix had to come out. Fixed a blank intermission screen, and adjusted the Silver Bullet bracing behavior so it only works based solely on the press of the crouch button, rather than player crouch height. This fixes an issue where the weapon would prevent you from crawling altogether in tight spaces, making you get stuck until you switch to another weapon.

Edit: And now there's a third update. It really just won't stop. Fixed the new intermission art not having bilinear filtering, slightly tweaked some ammo spawns for balance and added option to force pistol starts only on cluster changes rather than per-map.

If no more bug fixes or tweaks are needed, I'll try to start working on the Demolitionist Menu refactor (especially needed for people playing on aspect ratios that aren't 16:10, as it'll make scaling more consistent).
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Marisa the Magician
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Re: [1.0.4] SWWM GZ: Cute robutt whomst love to explode demo

Post by Marisa the Magician »

And another one. A major oversight was addressed where the Spreadgun consumed ammo shortly before the next round was chambered, rather than at the same exact time. This would cause that ammo to be lost if the reload animation was interrupted (e.g.: during a level transition).
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Re: [1.0.4] SWWM GZ: Cute robutt whomst love to explode demo

Post by UTNerd24 »

This is just a nitpick, but as much as I love this mod, it feels kinda jarring to see fully fledged models in Doom. Sure, There's Doomsday, but It still feels... odd.
I'll get used to it at some stage I guess!
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Marisa the Magician
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Re: [1.0.4] SWWM GZ: Cute robutt whomst love to explode demo

Post by Marisa the Magician »

It's ok, when I make the monster pack everything else will be models and it won't feel weird anymore.
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Re: [1.0.4] SWWM GZ: Cute robutt whomst love to explode demo

Post by Captain J »

Oh hahaha while testing some weapons i got Icarus Achievement for blowing myself up. With this i'm sure you'll have a blast beating some map packs with this mod.
Spoiler: Some Feedback
And as far as i know, there are no more glitches or awkward things seen in the mod. It's all finished and whatnot so i congratulate you! Btw the Special Thanks at the Credit section made me touched. Honest, appreciating and thoughtful. That's the way of professional modder :thumb:
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Marisa the Magician
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Re: [1.0.5] SWWM GZ: Cute robutt whomst love to explode demo

Post by Marisa the Magician »

Another hotfix out because someone reported an issue over private messages and it took me a while to notice.
Captain J wrote:I have a bit of concern that people might abuse cheat and get the Achievements they want. It's their call for being a total cheater, but makes me thinking about how Minecraft solved it.
Can't do anything about this in an open source mod for an open source engine.
Captain J wrote:When i dual wield Explodium Pistol, i still can swing my fist quickly. Another science stuff of the lore? Also i once set the mag on the wall without exploding it. But i can't do it again and it's hard to simulate anymore. Any tip?
Both pistols are quickly attached to the belt before you start punching. For the second part, you need to be close enough to and facing a wall/floor/ceiling while pressing the quick grenade button to plant them.
Captain J wrote:I wonder, when i can dual wield Candy Gun? Well, if possible. And i don't see any lore why i can't hold both of them either.
Common sense would say there is no need to hold more than one of it. Besides, this would overcomplicate the coding needed to insane levels.
Captain J wrote:]Wallbuster seems a lot better and powerful now. But you can't cancel reloading, especially when all the barrels are empty and it takes too much time of course. Hell, even one of the intermission drawing shows her having hard times reloading the gun(Drawn by Sgt. Shivers). I guess this is the balancing stuff but i'd expect the game canceling it once you reload a single barrel.

Also, when you press enter while the barrels are all full, it goes to the weird reload cycle where she pulls out and put back the shells and yeah, it takes a lot of time to reload.
You can interrupt the reload by holding the reload key.
Captain J wrote:I just noticed that Biospark's primary projectiles actually hurt you if you run forward or diagonally. Also i can't refill the mag after i put extra mag to it for some reason.
The self-damage is intentional. The mag behavior is also intentional, Spark Units can't be detached from the weapon until they're fully depleted. This counts for stacked ones, too.
Captain J wrote:The Artifact now can fire Black Hole. It's obviously overpowered and obliterates her to the point can't let you do the resurrect console command. But the explosion of Black Hole going off? Surprisingly, no. It's not.
There's a big difference in power between being swallowed into a black hole and being roasted by a cloud of high pressure plasma.
Captain J wrote:And as far as i know, there are no more glitches or awkward things seen in the mod. It's all finished and whatnot so i congratulate you! Btw the Special Thanks at the Credit section made me touched. Honest, appreciating and thoughtful. That's the way of professional modder :thumb:
Thank you :oops:
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Re: [1.0.5] SWWM GZ: Cute robutt whomst love to explode demo

Post by Captain J »

My goodness, that makes so much sense now. Tho in common FPS games, you'd press fire button or switch into other weapon to interrupt the reloading sequence. But the method is quite clever, so i'm not complainin'
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Re: [1.0.5] SWWM GZ: Cute robutt whomst love to explode demo

Post by cubebert »

I've been waiting for the 1.0 release and it arrived after a long wait! :D Before I give this a go, I do have one tiny question. I understand that this mod contains mission text and special treatment for the retail Doom missions, but will any of it apply if I play this with a custom mapset? I know Eviternity has support, but what if I wanted to play something like Back to Saturn X or Kinsie's Console TC's?
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Re: [1.0.5] SWWM GZ: Cute robutt whomst love to explode demo

Post by Marisa the Magician »

I can't support everything. There IS a plotline and it can't get too complicated.
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Re: [1.0.6] SWWM GZ: Cute robutt whomst love to explode demo

Post by Dutchygamer »

I am able to get the following error with the Silver Bullet. It doesn't happen all the time, and I am still not 100% sure on how to reproduce it, but from what I've seen it happens more when firing close to walls. Doesn't seem to matter whether you're prone or not when firing.
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