DUMP Episode 2: Dump Harder [RELEASED]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
I think that Terminus skipped Deviluke Roy's map accidentally.
-
Untitled
- Posts: 350
- Joined: Thu Apr 18, 2013 5:04 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Contact:
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
"I hope you like ledges!"TerminusEst13 wrote:If you have any quote you want to display on the opening of your map, a la DUMP 1, now's the time to say it. Otherwise I'll make something up.
- TerminusEst13
- Posts: 1625
- Joined: Mon Nov 09, 2009 3:08 pm
- Contact:
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
SHIT, I DIDThanuris wrote:I think that Terminus skipped Deviluke Roy's map accidentally.
SORRY
- The Purple Marine
- Posts: 49
- Joined: Sun Feb 28, 2016 1:20 pm
- Location: Some forest somewhere
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Okay, I'm ALMOST done. It should be ready by the end of tomorrow.
The map is going to be called "Overtaken Base".
Also, were we supposed to make it in UDMF? I've been making it in hexen, but if needed, I can convert it.
Also again, I would like my quote to be: "Wait, were we supposed to make it in UDMF?"
EDIT:Okay it's not gonna get done tonight, but it should be in on the 19th some time.
EDIT Dos:Ugh, so close yet do far. It should PROBABLY be around some point tomorrow.
EDIT THREE:I have failed to meet my deadline, THREE TIMES, hopefully, It will be done at some point. Soon.
The map is going to be called "Overtaken Base".
Also, were we supposed to make it in UDMF? I've been making it in hexen, but if needed, I can convert it.
Also again, I would like my quote to be: "Wait, were we supposed to make it in UDMF?"
EDIT:Okay it's not gonna get done tonight, but it should be in on the 19th some time.
EDIT Dos:Ugh, so close yet do far. It should PROBABLY be around some point tomorrow.
EDIT THREE:I have failed to meet my deadline, THREE TIMES, hopefully, It will be done at some point. Soon.
Last edited by The Purple Marine on Sun Mar 20, 2016 7:16 pm, edited 3 times in total.
- Cpn. Chookum!
- Posts: 6
- Joined: Tue Mar 15, 2016 8:24 pm
- Location: 'straya.
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
From the ReadMe:TerminusEst13 wrote:If you have any quote you want to display on the opening of your map, a la DUMP 1, now's the time to say it. Otherwise I'll make something up.
"Tried to stick to visplane limit, but gave up and went apeshit."
Also, map name if you didn't get it before was "Rooftop Rumble"
I'm already working on a follow up.
Spoiler:
- Shadow Hog
- Posts: 173
- Joined: Fri Aug 14, 2015 8:56 pm
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
I saw no such requirement in the OP.The Purple Marine wrote:Also, were we supposed to make it in UDMF? I've been making it in hexen, but if needed, I can convert it.
Granted, Term did rib Jimmy a little for submitting a Boom-format map into DUMP Episode 1, going by his comments on his LP series on YT, but at the same time, I figure you could've made a vanilla-format map and it'd be fine, provided it accounts for ZDoom-isms like jumping and crouching.
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
I think those comments mainly addressed the fact that a map made with boom compatibility in mind will assume there's no jumping or crouching, but because the mappack itself was intended to allow those things, his map had certain parts that would be made trivial by them.
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
I am late. Here is my contribution nevertheless. I named this level "Witchsgraven".
It is a close to reality model of my house cough. Red is not my favourite colour, but it will do. Find the two keys and exit the level. That is all. °^°
Praise this project for being a wakeup call to me. I have a lot to learn about properly scheduling myself with lengthy work such as this.
I will play the contributions and provide my input on them as well.
Download link here.
Credits: The midi is Castlevania: Portrait of Ruin - Bequeathed Bloodline, sequenced by Jayster. Here is the link. My condolences and appreciation to Pillow for testing my level. You are the top test subject. o..o
Edit: Fixed a bug where the yellow skull key would not appear under UV difficulty.
It is a close to reality model of my house cough. Red is not my favourite colour, but it will do. Find the two keys and exit the level. That is all. °^°
Praise this project for being a wakeup call to me. I have a lot to learn about properly scheduling myself with lengthy work such as this.
I will play the contributions and provide my input on them as well.
Download link here.
Credits: The midi is Castlevania: Portrait of Ruin - Bequeathed Bloodline, sequenced by Jayster. Here is the link. My condolences and appreciation to Pillow for testing my level. You are the top test subject. o..o
Edit: Fixed a bug where the yellow skull key would not appear under UV difficulty.
Last edited by KeksDose on Thu Mar 17, 2016 7:55 pm, edited 2 times in total.
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
"I wonder if people use colored keys to their homes"TerminusEst13 wrote:If you have any quote you want to display on the opening of your map, a la DUMP 1, now's the time to say it. Otherwise I'll make something up.
Keyhunts are fun guys
- The Purple Marine
- Posts: 49
- Joined: Sun Feb 28, 2016 1:20 pm
- Location: Some forest somewhere
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Ah, okay, thanks!Shadow Hog wrote: I saw no such requirement in the OP.
Granted, Term did rib Jimmy a little for submitting a Boom-format map into DUMP Episode 1, going by his comments on his LP series on YT, but at the same time, I figure you could've made a vanilla-format map and it'd be fine, provided it accounts for ZDoom-isms like jumping and crouching.
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
TerminusEst13 wrote:I'll be surprised if, like, 5 maps come in
-
Kribbulous
- Posts: 7
- Joined: Tue Mar 01, 2016 9:43 pm
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Well...now I just feel like an idiot.ijon wrote: uhhhhhh
I think your spawn point is in the wrong spot
(and maybe i should circle the right thing the first time)
EDIT: Fixed and Term's got the new one now.
- Mor'Ladim
- Posts: 312
- Joined: Tue Sep 27, 2005 7:38 am
- Location: An artifact in an image you foolishly saved as a JPEG.
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Well for some odd reason, my map reverted to an older version. The version that was posted prior was definitely incomplete. I am unsure as to what happened, but all I have to say is thank goodness for automatic backups. The correct version should be up now, but I believe I will take advantage and improve the interior of the fortress. I feel it is currently too small, what with the map being named after it!
The link again for the current version (before interior changes):
Black Metal Fortress (CORRECT VERSION)
The link again for the current version (before interior changes):
Black Metal Fortress (CORRECT VERSION)
- Kinsie
- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
- Contact:
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
PROTIP: CTRL+F9 in GZDoom Builder will let you test a map from where-ever your mouse cursor is pointed without having to create another player spawn somewhere manually. It's very nice.Kribbulous wrote:Well...now I just feel like an idiot.ijon wrote: uhhhhhh
I think your spawn point is in the wrong spot
(and maybe i should circle the right thing the first time)
EDIT: Fixed and Term's got the new one now.
-
Kribbulous
- Posts: 7
- Joined: Tue Mar 01, 2016 9:43 pm
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Oh man, that is cool. I did not know that at all.



