Hell-Forged - Episode 2 (Restarting Eventually)

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Amuscaria
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Re: Hell-Forged - Version 2.00 (Back to work)

Post by Amuscaria »

Yup, poison monster.
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Rudiarius
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Re: Hell-Forged - Version 2.00 (Back to work)

Post by Rudiarius »

AMUSCARIA MY BELOVED
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ActionAlligator
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Re: Hell-Forged - Version 2.00 (Back to work)

Post by ActionAlligator »

hey, I know this is still in early stages and kind of random to bring up, but out of curiosity, are the ghosts from reaper weapon going to look the same as the ghost monsters in this episode? I kind of wonder if that will be a little awkward and confusing for the player. i guess would be kinda funny to see some ghost-on-ghost action though haha
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Amuscaria
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Re: Hell-Forged - Version 2.00 (Back to work)

Post by Amuscaria »

The enemy Ghasts are that Icey blue color that Phantom has. All the ghost enemies are going be that color.
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ActionAlligator
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Re: Hell-Forged - Version 2.00 (Back to work)

Post by ActionAlligator »

ohhhh, sweet! i love that color :D
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Amuscaria
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Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)

Post by Amuscaria »

Vulgar completed:

Image

Necrodemon is next.

EDIT: fixed a missing glow effect on the alt-attack.
Last edited by Amuscaria on Thu Oct 20, 2022 3:36 pm, edited 1 time in total.
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ActionAlligator
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Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)

Post by ActionAlligator »

Looking good man! :D :D :D Those poop colored gibs fit their namesake perfectly! Yuck! :P
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Doominer441
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Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)

Post by Doominer441 »

I can't imagine how miserable the poor imp who mutated into this hideous wretch is. Killing it almost feels like a mercy seeing what its become.
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ActionAlligator
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Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)

Post by ActionAlligator »

The only good imp is a dead imp! Don't start sympathizing with the enemy on me now, soldier! :P :D
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Captain J
 
 
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Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)

Post by Captain J »

That gibbing animation looks way gross, and i love it so much. The detail on this one is no joke!
osjclatchford
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Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)

Post by osjclatchford »

YUP, the vulgar is spot on... great sprites as usual A!

Image
also makes a damned fine nightmare imp alternative... ;)
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Captain Ventris
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Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)

Post by Captain Ventris »

Wild to see a complete redo of the Vulgar. Those are some venerable sprites. The new ones look excellent!
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Amuscaria
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Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)

Post by Amuscaria »

Captain Ventris wrote: Tue Sep 13, 2022 8:22 pm Wild to see a complete redo of the Vulgar. Those are some venerable sprites. The new ones look excellent!
Thanks. If HF gets as far as Ep3, all of my first generation non-cybernetic custom monsters sprites from DE will be redone. It's been night and day now that I've been using 3D sculpts instead of hand-drawing them. I certainly want to make some of the ones I never got to as well.
osjclatchford
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Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)

Post by osjclatchford »

Amuscaria wrote: Wed Sep 14, 2022 10:55 pm...It's been night and day now that I've been using 3D sculpts instead of hand-drawing them...
I suppose it makes the whole spriting part of the proccess so much quicker? Yeah, obviously you have to make thew model first, I know, but after that the positioning and 'capture' as sprites must be a doddle by comparison. then its all the fiddly bits of colouring and death effects and other pixel punching etc...
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Amuscaria
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Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)

Post by Amuscaria »

The process of making monster sprites have certain sped up by a lot, and is no longer the giant bottleneck that it was back in the DE days. Weapons sprites take about the same mount or time or longer depending on the modeling part, but the quality and consistency between frames are much higher (mainly because I am no very good at hard surface modelling and I have to fumble a lot in Blender to get something that looks good as a hud sprite).
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