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TheDarkArchon
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Post by TheDarkArchon »

vbscript = suck by default.
Lamneth
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Post by Lamneth »

I'm satisfied since its smaller and faster than loading up the python console.
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Hirogen2
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Post by Hirogen2 »

Zippy wrote:Image
Oops :oops:
But it can't do sqrt!
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Risen
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Post by Risen »

Yes, it can. Put it in standard mode and there's a specific button for it. In scientific mode, just do n [x^y] 0.5.
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Hirogen2
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Post by Hirogen2 »

:oops: again.

Ok, there ought to be something basic it can't do.
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TheDarkArchon
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Post by TheDarkArchon »

Divide by zero :P
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QBasicer
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Post by QBasicer »

So I managed to compile ZDoom this afternoon, however, sound was less than stellar. Sometimes it dropped out, and was generally very scratchy.
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Doomguy0505
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Post by Doomguy0505 »

Make the sound sample rate larger
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QBasicer
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Post by QBasicer »

Doomguy0505 wrote:Make the sound sample rate larger
Then I didn't get any sound. Sometimes ZDoom would have sound, sometimes it wouldn't, and sometimes it just dropped out.
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Doomguy0505
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Post by Doomguy0505 »

Adjust it to about 48000 so that it doesn't lag and doesn't crackle.
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Grubber
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Post by Grubber »

@QBasicer: Make sure you use OSS for sound output (snd_output oss), fmod's ALSA output is ugly.
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QBasicer
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Post by QBasicer »

Why are we still using FMod anyways? Does it work on 64bit Linux without a hitch? It seems FMod is a bit deprecated isn't it?
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Siggi
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Post by Siggi »

Unless I'm mistaken, there is someone who has started work on a fmodex port of ZDoom.
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scen
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Post by scen »

Psycho Siggi wrote:Unless I'm mistaken, there is someone who has started work on a fmodex port of ZDoom.
Here's the relevant topic 8-)
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k0da
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Post by k0da »

QBasicer wrote:Why are we still using FMod anyways? Does it work on 64bit Linux without a hitch? It seems FMod is a bit deprecated isn't it?
FMOD (Ex) is hands down the best sound API avaliable. SDL Mixer, OpenAL, ect just don't have the ease of use and features of FMOD. FMOD 3 lacks Linux 64 bit support, but it has been added to FMOD Ex.
Psycho Siggi wrote:Unless I'm mistaken, there is someone who has started work on a fmodex port of ZDoom.
Not much has changed since my last patch except some untested 3D sound code, plus Mac and Linux fixes. I'll do another update when I have a home net connection again and can rectify some issues with the Mac version of FMOD Ex. I will actually need some feedback from Linux users/developers at some stage too, instead of pointless whining about the state of FMOD 3.
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