gunofdis wrote:Nano Double Shotgun altfire uses frames from the reload and looks ridiculous.
Heh, fixed.
VANDAMVANDAM wrote:Reactive shield system doesn't work against cacobys amigo shots.
Whoops, bit of an oversight, that attack didn't actually have a damagetype assigned to it. Fixed.
VANDAMVANDAM wrote:Will there be ability to unmod/destroy mod on a weapon (maybe an item)?
You already can, but it destroys the weapon. I might be adding a feature that allows you to take off a mod without destroying it, but only if you have one mod on it. Regardless, you must be Technician to do so.
VANDAMVANDAM wrote:There are often monsters that are out of map bounds or "they are not shown at all" (maybe it's a chaingunner), but still I've got a strong feeling that this is not only chaingunner. (almost all of the levels in alien vendetta 90-98% of kills).
*Yholl makes "i dunno" noise
VANDAMVANDAM wrote:Also in hells revealed 2 wad there is no menu (after you begin the game).
Hell Revealed 2's menu is a single M_Doom image, not my problem.
Take One wrote:I'm not sure what's up, but any armour that's in my inventory doesn't show up in the "in inventory" page in the armour info screen (even though it does display carried modpacks correctly). They only show up if I equip them (on the right page for it), so I can't see any stats for carried armour until I do that. All I can say is that it happens with every player class.
It obviously can't show every armor in your inventory at once! Activating an armor will allow you to see the stats there.
Take One wrote:The Firestorm mod effect for the Lightweaver (damaging enemies in front while it's recharging) doesn't seem to work as intended; it makes a cool shockwave effect come out of the weapon while it's recharging, but doesn't seem to actually be doing any damage.
Hmm, yeah, it does seem to not be working anymore. Will investigate.
Forevener wrote:Hungries. They're often going off the map.
The Hungry don't count to kills, so no, it's not them.
Forevener wrote:Yholl, is there any way to check if monster is off the map and get him back?
Impossible.
Forevener wrote:And another suggestion. Could you mod DRLA weapon slots into the keybindings (or selector of any kind)? I'd like to have my six weapons to be at appropriate numbers (or easily accessible selector). Because right now if you have 6 rifle-themed weapons, they're all gonna be at key 4.
Impossible.
Forevener wrote:VANDAMVANDAM wrote:Sometimes the game crashes on armageddon, and most of the crashes happened on lava or acid or any other damaging fluid.
Yep, happened to me too, especially at the UAC Outpost's Arena from DRPG in coop.
Take One wrote:Those damage floor crashes have been happening to me, too, and I was just playing on Ultra-Violence. It's always when I die to a damaging floor, and seems to happen every time I do, but I haven't died much, so I'm not entirely sure.
Edit: Yes, after a bit of testing, it happens every time I die to a damaging floor. It has to be the floor itself that kills me, not if I get hit while just on a damaging floor, and it seems to happen with every player class.
I cannot reproduce this, sorry. If you guys have more specific info about what armor/boots you were wearing etc. that'd be great, because it is not crashing for me at all.