The WIP Thread

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wildweasel
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Re: The WIP Thread

Post by wildweasel »

Jaxxoon R wrote:Yes, people should indeed respect this. However, the way that your post makes it look like you're suggesting that I would ever not respect such a request makes me very sad. Have some faith, Weasel, have some faith.
Well, unfortunate as it might sound, there's enough precedent of things like that happening in this community that I really don't blame Cage for preempting it by putting a warning on it.
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leileilol
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Re: The WIP Thread

Post by leileilol »

I hope the OA3 wips I posted here doesn't end up in some depraved pwad's "sexy room"
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DoomKrakken
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Re: The WIP Thread

Post by DoomKrakken »

MarisaKirisame wrote:2spooky
What the hell is that... thing... ?
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darkhaven3
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Re: The WIP Thread

Post by darkhaven3 »

wip title/intermission/something screen thing

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YukiHerz
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Re: The WIP Thread

Post by YukiHerz »

You're great at that dithered shading.
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

actually, it just got my interest. and amazing, can't wait to see the full version of that mod!
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Captain Ventris
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Re: The WIP Thread

Post by Captain Ventris »

My Doomvengers Dev update post got a little out of hand, but there you are. Turns out I had a lot to say. Also, happier than I should be that Steam Broadcasting works with me running Doomvengers via ZDL.
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abbuw
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Re: The WIP Thread

Post by abbuw »

Working on an area in my new map. This would look alot better if I knew how to draw shadows.
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comet1337
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Re: The WIP Thread

Post by comet1337 »

this is a terrible idea, but:
fake it with substractive dynamic lights?
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abbuw
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Re: The WIP Thread

Post by abbuw »

I would, except it'd look really bad. I've tried it out before.
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Zanieon
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Re: The WIP Thread

Post by Zanieon »

Subtractive Dynamic Lights for shadowing only works fine for actors, not for enviroment since it makes the shape of things too blurry.

Sector based is the way bruh, fake stencil shadows was always the method mappers used to reach the effect.
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abbuw
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Re: The WIP Thread

Post by abbuw »

Zanieon wrote:Subtractive Dynamic Lights for shadowing only works fine for actors, not for enviroment since it makes the shape of things too blurry.

Sector based is the way bruh, fake stencil shadows was always the method mappers used to reach the effect.
I'd draw fake stencil shadows, but I don't know how to actually draw them.

Updated the main teleport room thing.
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TheBadHustlex
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Re: The WIP Thread

Post by TheBadHustlex »

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XCVG
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Re: The WIP Thread

Post by XCVG »

Image

Has some noticeable issues, but it's deliberate Stylistic Suck.
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

TheBadHustlex wrote:Ever wanted to dive in doom?
It seems you are diving without any scuba gears nor items. Considering vanilla doom didn't had a scuba gear, if your mod doesn't have it, you are doomed.

EDIT: i know that blue thing on the upper left shows the air you're holding, but it'll not hold so far without gears.
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