(v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- elCreyo
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Hey. I just played it. I remember playing it for the first time maybe like year ago but didn't play much since then. Now I played this again and I'm hooked. The SSG is incredible and sound effects are great.
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
flashlight doesn't work :/
- A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
v29.2 (14/8/19)
Spoiler:v30
Spoiler:
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
We have yet a new Plasma Balls and BFG Balls.
also the Trails
also the Trails
- A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
In the next update, also no spoilers. -_-TaporGaming wrote:We have yet a new Plasma Balls and BFG Balls.
also the Trails
- A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
v30.1 (5/09/19)
Spoiler:
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Hi! I´ve tried it and I like your mod a lot. You have made a good work, congratulations!
I know that your aim is to make a enhanced vanilla version, but I can´t stop thinking that it would be great if you add an option to enable or disable weapon recharge. I know that this idea is not vanilla, but you have to admit that at least is enhanced, so I think it could be possible to add to your project. Recharge could be just making the weapon sprite go down and making a recharging sound. After that the weapon goes up again at the same position where it was before. At least for me it would be great because I could be changing between recharge or not recharge depending of what I feel like.
This or making a "Only monsters version" of your mod to combine with other weapons mods.
Just some ideas, is your mod so you decide, but... it would be great!
Another time, you have made a great work with your mod, thank you for sharing it with us.
I know that your aim is to make a enhanced vanilla version, but I can´t stop thinking that it would be great if you add an option to enable or disable weapon recharge. I know that this idea is not vanilla, but you have to admit that at least is enhanced, so I think it could be possible to add to your project. Recharge could be just making the weapon sprite go down and making a recharging sound. After that the weapon goes up again at the same position where it was before. At least for me it would be great because I could be changing between recharge or not recharge depending of what I feel like.
This or making a "Only monsters version" of your mod to combine with other weapons mods.
Just some ideas, is your mod so you decide, but... it would be great!
Another time, you have made a great work with your mod, thank you for sharing it with us.
- A_D_M_E_R_A_L
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- Joined: Sun Apr 16, 2017 2:55 am
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
v30.2 (13/9/19)
Spoiler:v30.2a (14/9/19)
Spoiler:v30.3 (20/9/19)
Spoiler:v30.4 (24/9/19)
Spoiler:
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
DANG I HAVEN'T ACTIVE YET
- A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
v1.30.5 (I need to be better at this whole version naming scheme BTW. 30/9/19)
Spoiler:v1.31 (26/10/19)
Spoiler:v1.31a (4/11/19)
Spoiler:v1.31.1 (19/11/19)
Spoiler:
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- Posts: 245
- Joined: Wed Jan 30, 2019 7:12 pm
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Just to let you know this mod has some problems with Eviternity. Just load stage 3 and walk up the stairs near the beginning of the level. When you reach a certain point a handful of enemies will start to spawn in, but after that the spawn graphic keeps repeating until the game slows down and freezes.
- A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Eviternity is not designed to be played with mods.TheOldKingCole wrote:Just to let you know this mod has some problems with Eviternity. Just load stage 3 and walk up the stairs near the beginning of the level. When you reach a certain point a handful of enemies will start to spawn in, but after that the spawn graphic keeps repeating until the game slows down and freezes.
- A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
v1.32 (4/12/19)
Spoiler:
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Can I suggest something? I was never a really big fan of brutal doom zombieman/shotgunner chatter. If there could be a setting to turn that off/replace it with more traditional grunts that would be great.
- A_D_M_E_R_A_L
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- Joined: Sun Apr 16, 2017 2:55 am
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
They're originated from Doom 3 and I personally like most if not all of the monster sounds from that game.TheOldKingCole wrote:Can I suggest something? I was never a really big fan of brutal doom zombieman/shotgunner chatter. If there could be a setting to turn that off/replace it with more traditional grunts that would be great.