(v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod

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elCreyo
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by elCreyo »

Hey. I just played it. I remember playing it for the first time maybe like year ago but didn't play much since then. Now I played this again and I'm hooked. The SSG is incredible and sound effects are great.
DooD GuG
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by DooD GuG »

flashlight doesn't work :/
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

v29.2 (14/8/19)
Spoiler:
v30
Spoiler:
TaporGaming
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by TaporGaming »

We have yet a new Plasma Balls and BFG Balls.

also the Trails
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

TaporGaming wrote:We have yet a new Plasma Balls and BFG Balls.

also the Trails
In the next update, also no spoilers. -_-
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

v30.1 (5/09/19)
Spoiler:
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GRUARRR
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by GRUARRR »

Hi! I´ve tried it and I like your mod a lot. You have made a good work, congratulations!

I know that your aim is to make a enhanced vanilla version, but I can´t stop thinking that it would be great if you add an option to enable or disable weapon recharge. I know that this idea is not vanilla, but you have to admit that at least is enhanced, so I think it could be possible to add to your project. Recharge could be just making the weapon sprite go down and making a recharging sound. After that the weapon goes up again at the same position where it was before. At least for me it would be great because I could be changing between recharge or not recharge depending of what I feel like.

This or making a "Only monsters version" of your mod to combine with other weapons mods.

Just some ideas, is your mod so you decide, but... it would be great!

Another time, you have made a great work with your mod, thank you for sharing it with us.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

v30.2 (13/9/19)
Spoiler:
v30.2a (14/9/19)
Spoiler:
v30.3 (20/9/19)
Spoiler:
v30.4 (24/9/19)
Spoiler:
TaporGaming
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by TaporGaming »

DANG I HAVEN'T ACTIVE YET
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

v1.30.5 (I need to be better at this whole version naming scheme BTW. 30/9/19)
Spoiler:
v1.31 (26/10/19)
Spoiler:
v1.31a (4/11/19)
Spoiler:
v1.31.1 (19/11/19)
Spoiler:
TheOldKingCole
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by TheOldKingCole »

Just to let you know this mod has some problems with Eviternity. Just load stage 3 and walk up the stairs near the beginning of the level. When you reach a certain point a handful of enemies will start to spawn in, but after that the spawn graphic keeps repeating until the game slows down and freezes.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

TheOldKingCole wrote:Just to let you know this mod has some problems with Eviternity. Just load stage 3 and walk up the stairs near the beginning of the level. When you reach a certain point a handful of enemies will start to spawn in, but after that the spawn graphic keeps repeating until the game slows down and freezes.
Eviternity is not designed to be played with mods.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

v1.32 (4/12/19)
Spoiler:
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by TheOldKingCole »

Can I suggest something? I was never a really big fan of brutal doom zombieman/shotgunner chatter. If there could be a setting to turn that off/replace it with more traditional grunts that would be great.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

TheOldKingCole wrote:Can I suggest something? I was never a really big fan of brutal doom zombieman/shotgunner chatter. If there could be a setting to turn that off/replace it with more traditional grunts that would be great.
They're originated from Doom 3 and I personally like most if not all of the monster sounds from that game.
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