[V1.3] The Adventures of Square: Episode 1!

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Tormentor667
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Re: [V1.3] The Adventures of Square: Episode 1!

Post by Tormentor667 »

Out of curiosity: Can I play this as a mod with regular GZDoom?
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Jimmy
 
 
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Re: [V1.3] The Adventures of Square: Episode 1!

Post by Jimmy »

Yes, just go to the website and click the link marked with the "Z" on the Downloads page (or at the very bottom of the homepage).
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Re: [V1.3] The Adventures of Square: Episode 1!

Post by JohnnyTheWolf »

Awesome. Thanks! But what do you mean by
Spoiler:
?

Anyway, is your team accepting donations? Your game is so well done, I kind feel bad playing it for free... :oops:
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Tormentor667
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Re: [V1.3] The Adventures of Square: Episode 1!

Post by Tormentor667 »

Jimmy wrote:Yes, just go to the website and click the link marked with the "Z" on the Downloads page (or at the very bottom of the homepage).
Thanks Jimmy, after playing "Shadow of the Wool-Ball", I somehow feel like it's time to finally beat Square :)

*EDIT*
With the latest version of both GZDoom and Square, I get the following error on launch:

Code: Select all

Script error, "square1.pk3:mapinfo/square/skills.txt" line 28:
Normal is already the default skill
MTrop
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Re: [V1.3] The Adventures of Square: Episode 1!

Post by MTrop »

That error isn't present in Z 2.8.1/GZ 2.1.1. Was there a base MAPINFO change in later versions that may be interfering? Or something internal to the skill defining code?
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Re: [V1.3] The Adventures of Square: Episode 1!

Post by Jimmy »

My question is... why the hell is that a fatal error? Oh dear, a default value is already a default value. :? Never mind all the stuff that goes on in DECORATE in inherited actors that's set to the default, like say if someone put A_Explode(128, 128) in a rocket's death state while only wanting to change the animation of the projectile's death state. Why is that simple MAPINFO assignment a crash on startup?

EDIT: Does this happen if we rename the Normal skill?

EDIT 2: No, the crash does not happen if the normal skill level in square1.pk3/mapinfo/skills.txt is renamed from "normal" - so there's your temporary solution, Tormentor. To be fair maybe they all need to be renamed from "baby", "easy", "normal", "hard" and "nightmare".
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simpletonnn
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Re: [V1.3] The Adventures of Square: Episode 1!

Post by simpletonnn »

Image
Found this bug while playing
Spoiler: how to recreate
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Re: [V1.3] The Adventures of Square: Episode 1!

Post by Jimmy »

We really need to do something about that.
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Naniyue
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Re: [V1.3] The Adventures of Square: Episode 1!

Post by Naniyue »

Definitely a cool mod, certainly not square!
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Re: [V1.3] The Adventures of Square: Episode 1!

Post by NeuralStunner »

Did you precede your skill definitions with clearskills?
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Tormentor667
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Re: [V1.3] The Adventures of Square: Episode 1!

Post by Tormentor667 »

NeuralStunner wrote:Did you precede your skill definitions with clearskills?
That fixed it :)
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Re: [V1.3] The Adventures of Square: Episode 1!

Post by MTrop »

D'oh. Well at least it's a simple fix!
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Re: [V1.3] The Adventures of Square: Episode 1!

Post by JohnnyTheWolf »

Out of curiosity, has anyone been able to beat MAP 02 on Cubular yet?

The final area is quite probably one of the hardest challenges I have ever faced in a Doom wad as of yet. :shock:
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Re: [V1.3] The Adventures of Square: Episode 1!

Post by Captain J »

If you are good at it, you actually can do it. Even though you are not so good at it first, but when you got used to it, you can beat it. That's the game beating logic i adore.

Also, it wasn't hard on normal difficulty, though!
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Re: [V1.3] The Adventures of Square: Episode 1!

Post by JohnnyTheWolf »

FInally made it past MAP03 On Cubular. Jesus, is this TC intense...

If I have one gripe with it so far, it is the Volt enemy and its variants: it can basically attack you from any direction, including from above and below, which strikes me as unfair as your vertical aim is limited.
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