[V1.3] The Adventures of Square: Episode 1!
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Tormentor667
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Re: [V1.3] The Adventures of Square: Episode 1!
Out of curiosity: Can I play this as a mod with regular GZDoom?
Re: [V1.3] The Adventures of Square: Episode 1!
Yes, just go to the website and click the link marked with the "Z" on the Downloads page (or at the very bottom of the homepage).
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JohnnyTheWolf
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Re: [V1.3] The Adventures of Square: Episode 1!
Awesome. Thanks! But what do you mean by
Anyway, is your team accepting donations? Your game is so well done, I kind feel bad playing it for free...
Spoiler:?
Anyway, is your team accepting donations? Your game is so well done, I kind feel bad playing it for free...
- Tormentor667
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Re: [V1.3] The Adventures of Square: Episode 1!
Thanks Jimmy, after playing "Shadow of the Wool-Ball", I somehow feel like it's time to finally beat SquareJimmy wrote:Yes, just go to the website and click the link marked with the "Z" on the Downloads page (or at the very bottom of the homepage).
*EDIT*
With the latest version of both GZDoom and Square, I get the following error on launch:
Code: Select all
Script error, "square1.pk3:mapinfo/square/skills.txt" line 28:
Normal is already the default skillRe: [V1.3] The Adventures of Square: Episode 1!
That error isn't present in Z 2.8.1/GZ 2.1.1. Was there a base MAPINFO change in later versions that may be interfering? Or something internal to the skill defining code?
Re: [V1.3] The Adventures of Square: Episode 1!
My question is... why the hell is that a fatal error? Oh dear, a default value is already a default value.
Never mind all the stuff that goes on in DECORATE in inherited actors that's set to the default, like say if someone put A_Explode(128, 128) in a rocket's death state while only wanting to change the animation of the projectile's death state. Why is that simple MAPINFO assignment a crash on startup?
EDIT: Does this happen if we rename the Normal skill?
EDIT 2: No, the crash does not happen if the normal skill level in square1.pk3/mapinfo/skills.txt is renamed from "normal" - so there's your temporary solution, Tormentor. To be fair maybe they all need to be renamed from "baby", "easy", "normal", "hard" and "nightmare".
EDIT: Does this happen if we rename the Normal skill?
EDIT 2: No, the crash does not happen if the normal skill level in square1.pk3/mapinfo/skills.txt is renamed from "normal" - so there's your temporary solution, Tormentor. To be fair maybe they all need to be renamed from "baby", "easy", "normal", "hard" and "nightmare".
- simpletonnn
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Re: [V1.3] The Adventures of Square: Episode 1!

Found this bug while playing
Spoiler: how to recreate
Re: [V1.3] The Adventures of Square: Episode 1!
We really need to do something about that.
Re: [V1.3] The Adventures of Square: Episode 1!
Definitely a cool mod, certainly not square!
- NeuralStunner
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Re: [V1.3] The Adventures of Square: Episode 1!
Did you precede your skill definitions with clearskills?
- Tormentor667
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Re: [V1.3] The Adventures of Square: Episode 1!
That fixed itNeuralStunner wrote:Did you precede your skill definitions with clearskills?
Re: [V1.3] The Adventures of Square: Episode 1!
D'oh. Well at least it's a simple fix!
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JohnnyTheWolf
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Re: [V1.3] The Adventures of Square: Episode 1!
Out of curiosity, has anyone been able to beat MAP 02 on Cubular yet?
The final area is quite probably one of the hardest challenges I have ever faced in a Doom wad as of yet.
The final area is quite probably one of the hardest challenges I have ever faced in a Doom wad as of yet.
- Captain J
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Re: [V1.3] The Adventures of Square: Episode 1!
If you are good at it, you actually can do it. Even though you are not so good at it first, but when you got used to it, you can beat it. That's the game beating logic i adore.
Also, it wasn't hard on normal difficulty, though!
Also, it wasn't hard on normal difficulty, though!
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JohnnyTheWolf
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Re: [V1.3] The Adventures of Square: Episode 1!
FInally made it past MAP03 On Cubular. Jesus, is this TC intense...
If I have one gripe with it so far, it is the Volt enemy and its variants: it can basically attack you from any direction, including from above and below, which strikes me as unfair as your vertical aim is limited.
If I have one gripe with it so far, it is the Volt enemy and its variants: it can basically attack you from any direction, including from above and below, which strikes me as unfair as your vertical aim is limited.

