Page 17 of 63
Posted: Mon Jul 05, 2004 7:07 pm
by Bio Hazard
you know enjay, whats with all these smileys??? where did they come from?
Posted: Mon Jul 05, 2004 7:09 pm
by Nanami
To Enjay: Did you see my post about the 8 angle imp sprites?
Also, yes, I know he has no gib frames. The chainsaw zombie doens't either. I'll see what I can do about that.
Posted: Mon Jul 05, 2004 7:16 pm
by Enjay
Hmmm, I just remembered some pretty cool imp replacement sprites. I think they were in a WAD called phobia by Ebola (it was for Legacy). The wad had some very cool effects, including some dark grey imps with a sort of ceremonial jeweled chain thingy on their torsos, golden arm bracers etc. They looked sort of inca/ aztec in appearance. Well, they looked like pixelated hellspawn derivatives, but you know what I mean.

Posted: Mon Jul 05, 2004 7:18 pm
by Nanami
Sounds like the ones from uh... Damn I forgot the name. Icarus? The one that made the imps into jackals.
Posted: Mon Jul 05, 2004 7:26 pm
by Enjay
Nanami wrote:To Enjay: Did you see my post about the 8 angle imp sprites?
Oooh, no, I missed that. I'll have to check the Alpha imps. I didn't realise they had been done from all 8 angles. Lets hope the attack frames were done. That would help me. Thanks.
Bio Hazard wrote:you know enjay, whats with all these smileys??? where did they come from?
I got bored looking at the old ones, so I made up a few myself. Mainly from looking around at what was in other places and then re-doing them to tie in with the look of the smileys on this board. (Including one based off apotherm's avatar - hope he doesn't mind - I wasn't really going to use that one anyway, I just thought it was cool.)
Click the railgunner to see more.

Posted: Mon Jul 05, 2004 7:30 pm
by Chilvence

My favourite
Posted: Mon Jul 05, 2004 7:40 pm
by Enjay
Nanami wrote:Sounds like the ones from uh... Damn I forgot the name. Icarus? The one that made the imps into jackals.
Nope, not them - although I think I know the ones you mean. I mean these ones from Phobia
http://doomworld.com/idgames/index.php?id=11324
Posted: Mon Jul 05, 2004 7:43 pm
by Bio Hazard
Enjay wrote:*smileys*
lol, those are great! good job enjay!

Posted: Mon Jul 05, 2004 7:47 pm
by Nanami
That Phobia imp is nice. It might be nice to have.
Posted: Mon Jul 05, 2004 7:58 pm
by BouncyTEM
AND I CAN DO THE DECORATE FOR THAT!
Code: Select all
ACTOR LordofHeresy 93
{
Health 1450
Radius 20
Height 56
Speed 13
PainChance 200
MONSTER
Obituary "%o was killed by The Lord Of Heresy!!!"
SeeSound "baron/sight"
PainSound "demon/pain"
DeathSound "baron/death"
ActiveSound "demon/active"
States
{
Spawn:
BOS3 AB 10 A_Look
Loop
See:
BOS3 AABBCCDD 4 A_Chase
Loop
Missile:
BOS3 E 0 A_Jump(128,6)
BOS3 E 5 A_FaceTarget
BOS3 F 5 A_FaceTarget
BOS3 G 5 A_BruisAttack
BOS3 F 5 A_FaceTarget
BOS3 E 5 A_FaceTarget
Goto See
BOS3 E 0 A_Jump(128,9)
BOS3 E 5 A_FaceTarget
BOS3 F 5 A_FaceTarget
BOS3 G 5 A_FaceTarget
BOS3 G 0 A_Custommissile ("BaronBall",28,0,10)
BOS3 G 0 A_Custommissile ("BaronBall",28,0,0)
BOS3 G 0 A_Custommissile ("BaronBall",28,0,-10)
BOS3 F 5 A_FaceTarget
BOS3 E 5 A_FaceTarget
Goto See
BOS3 E 5 A_FaceTarget
BOS3 F 5 A_FaceTarget
BOS3 G 5 A_FaceTarget
BOS3 G 0 A_Custommissile ("BaronBall",28,0,-5)
BOS3 G 0 A_Custommissile ("BaronBall",28,0,5)
BOS3 F 5 A_FaceTarget
BOS3 G 5 A_FaceTarget
BOS3 G 0 A_Custommissile ("BaronBall",28,0,-5)
BOS3 G 0 A_Custommissile ("BaronBall",28,0,5)
BOS3 F 5 A_FaceTarget
BOS3 G 5 A_FaceTarget
BOS3 G 0 A_Custommissile ("BaronBall",28,0,-5)
BOS3 G 0 A_Custommissile ("BaronBall",28,0,5)
BOS3 F 5 A_FaceTarget
BOS3 E 5 A_FaceTarget
Goto See
Pain:
BOS3 H 5
BOS3 H 3 A_Pain
Goto See
Death:
BOS3 I 5
BOS3 J 5 A_Scream
BOS3 K 5 A_Fall
BOS3 LMN 5
BOS3 O -1
Stop
Raise:
BOS3 ONMLKJI 5
Goto See
}
}
teh evil Heresy lord is done.
Posted: Mon Jul 05, 2004 11:03 pm
by Nanami
He's added, except I had to change the sprite names.
I also had to redo the attack frames a lot, and change the length on all the attack and death frames, and make it so he does the attacks 33% each (instead of 50/25/25) and also changed the angles on the "Mancubus" attack so they're more accurate.
I think I'll add a new attack to the Imp Warlord. I got an idea.
Posted: Mon Jul 05, 2004 11:31 pm
by Espi

These are cleaned up from the alpha. They have the warlord helmet on though.
Edit: Oh, and also they're recolored, so they're not of much use actually. =P You could still copy the cyan areas and paste those over the original sprites from the alpha I suppose, that should get rid of most of what needs to be cleaned up.
Posted: Tue Jul 06, 2004 2:05 am
by Nanami
Okay, new updated wad which can be
downloaded here as usual.
* The Cacolantern and Nightmare Cacodemon share a new fireball
* The warlord has a new attack (and some of his stats changed)
* The stone imp is in pain less
* There's a new monster (lord of heresy or something)
* Rocket zombie stalls 10 tics less before attacking
* Railgun zombie now stalls 20 tics before attacking (instead of not at all)
* Lots of monsters now shoot fireballs more intelligently (snake imp, hell guard, enh. cacodemon)
EDIT: Reuploaded. Tweaked the new warlord attack some.
Posted: Tue Jul 06, 2004 2:41 am
by Tormentor667
@Nanami - Well, yes, some of them are just recolored but I think, you should consider that they behave in a absolutely new way. For example the suicide Terror would make up for a new challenge because they are going to be a pain in the ass. And ok, the Rail Arachno might be a bit boring for you but I like him
Oh and by the way, I posted this one...
http://home.arcor.de/tormentor667/railg ... ILGUNZ.zip
...because the sprites of the RailgunZombie in your wad just look like the ShotgunGuy Zombie and that makes it a bit boring and hard to differ. That's why I recolored him a bit and changed the blood into rotten meat

Posted: Tue Jul 06, 2004 2:56 am
by Nanami
Yeah, I want to use the new sprites you have for the railgun zombie.
But still, even though they act differently, I want the wad to be full of new monsters with new attacks, not old monsters with new attacks. And I for one wouldn't want to fight a railgun arachnotron. =P