[Realm667] Official forum for contributions online! (p1)

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
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wildweasel
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by wildweasel »

ProjectAngel wrote:It's spelled "Juggernaut," BTW. ;3
But don't you know who he is? He's the Juggernaught, bitch! =P
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Re: [Realm667] Contributions (Read the new rules!)

Post by Tormentor667 »

I just updated the initial post, please read the new rules and stuff and make sure to avoid anything that causes more work for me! BTW...
Image
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Xaser
 
 
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Re: [Realm667] Contributions (READ THE NEW RULES!!!!!!!)

Post by Xaser »

Image

Okay, maybe that's not fair. But it is counter-intuitive... in this case, shouldn't there be an online form at least for uploading such things? To me it would make much more sense this way as a method to collect the official contributions, then have a single thread for announcements ("hey I made this!") and comments.

And to be at least somewhat constructive: "playtest" is spelled wrong at one point -- says "platest". Minor, but it took me a good two minutes to figure out what it meant. :P
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Re: [Realm667] Contributions (READ THE NEW RULES!!!!!!!)

Post by Zhs2 »

There are two As in "separate." :mrgreen:
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Kate
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Re: [Realm667] Contributions (READ THE NEW RULES!!!!!!!)

Post by Kate »

Spoiler:
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Re: [Realm667] Contributions (READ THE NEW RULES!!!!!!!)

Post by Csonicgo »

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Re: [Realm667] Contributions (READ THE NEW RULES!!!!!!!)

Post by Blade3327 »

@Csonicgo: Counter-productive in every imaginable way, yet awesome.
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Re: [Realm667] Contributions (READ THE NEW RULES!!!!!!!)

Post by Tormentor667 »

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Re: [Realm667] Contributions (READ THE NEW RULES!!!!!!!)

Post by ProjectAngel »

I don't think we've seen any ice monsters in the Beastiary, so I though this might be a nice addition. :3

http://www.mediafire.com/file/o24wqyijtig/ChillerDemon.zip

Info and creds are in the WAD.

I'm working on a recolored Motherdemon right now...
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Re: [Realm667] Contributions (READ THE NEW RULES!!!!!!!)

Post by Tormentor667 »

Rejected, read the rules and try again!
  • Sounds are not OGG or FLAC
  • There are credits and info lumps although I said only one single TXT file in the zip
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Re: [Realm667] Contributions (READ THE NEW RULES!!!!!!!)

Post by Blade3327 »

Quite frankly, those rules aren't too hot... I mean, yeah. OGGs and such are smaller, but what if someone needs your average Vanilla Doom monster?
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Re: [Realm667] Contributions (READ THE NEW RULES!!!!!!!)

Post by Xaser »

My thoughts exactly. You're essentially slaying any potential compatibility with any other port by forcing PNG and OGG/flac. At least pose a size limit for sounds if you're worried about them getting too large.

I realize this is a ZDoom resource, but it's entirely possible someone may want to use some sprites and/or convert an enemy over to another port (Eternity comes to mind), and this is only making things tougher.
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Re: [Realm667] Contributions (READ THE NEW RULES!!!!!!!)

Post by Tormentor667 »

I guess converting OGGs to WAVes and PNGs to Doom BMPs is the lesser evil considering that converting DECORATE to Eternity or to vanilla DEHACKED. One thing is saving bandwidth as it costs money for me, the other thing is - and that's much more important for me - the inter-game-compatibility. Expect someone wants to use a Doom-palette monster in Heretic or vice-versa. It's much harder to correctly convert a Heretic-paletted monster to Doom palette than converting a PNG-paletted monster to any other port.

Nevermind, it's just a question of what's more work and what's less. And converting OGGs to WAVes is a 5-seconds thing with the right tools, converting sprites from PNG to Doom Bitmap is another 10 seconds thing when doing this in SLumpEd or XWE. Converting DECORATE to DEHACKED or other formats are much more work and I guess everyone who tries to do that won't bother for 15 seconds more work converting the sprites and sounds.
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Re: [Realm667] Contributions (READ THE NEW RULES!!!!!!!)

Post by ProjectAngel »

I guess people are either too lazy or to busy to do that sort of thing. Or they just don't want to go through that sort of thing and would rather have converted stuff right out of the box.

Anyway, here's the Chiller Demon again, rule for rule.

http://www.mediafire.com/file/hj2mjwmnzcy/ChillerDemon.zip
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Re: [Realm667] Contributions (READ THE NEW RULES!!!!!!!)

Post by Tormentor667 »

I actually like the monster - at least the idea - but I really don't like the sprites. Have you ever thought about something like this:
Image
?

This might come in handy:
http://rapidshare.com/files/280427505/Freeze.psd.html
(PSD by Neoworm)
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