[Release][Alsmost finishe]Duke Nukem: War Against the Doomed
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
This is just getting better and better!
- FireSeraphim
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
I know I don't often log in, but I will admit I enjoy this mod. With that said...
There's a few omission of things in this mod that driving me crazy! Where are duke's pain sounds? (the usual noises Duke makes when he gets hurt or injured) why is his death animation incomplete!? Why are the healing items so scarce (you could at least consider bringing over the healing items from duke3d instead of just having rare and scarce bubblegum) and speaking of which, where is Duke's first aid kit and why is it being replaced by bubblegum, why is Duke's trusty Jetpack being replaced by Rocket Boot? Why is the Enemy AI for the Duke Nukem 3D enemies so inaccurate and faithless in comparison to their original? (There's no excuse for that, It has proven time and time again that it's indeed possible to do a 100% accurate port of the Duke Nukem 3D enemies to the IDtech 1 .A.K.A the Doom engine via GZDoom, Hell back in the day Skulltag had a mod with pixel perfect ports of the Duke Nukem 3D enemies) I'm sorry for asking so many questions but these omissions and overall missing or plain wrong elements are bothering the living shit out of me.
There's a few omission of things in this mod that driving me crazy! Where are duke's pain sounds? (the usual noises Duke makes when he gets hurt or injured) why is his death animation incomplete!? Why are the healing items so scarce (you could at least consider bringing over the healing items from duke3d instead of just having rare and scarce bubblegum) and speaking of which, where is Duke's first aid kit and why is it being replaced by bubblegum, why is Duke's trusty Jetpack being replaced by Rocket Boot? Why is the Enemy AI for the Duke Nukem 3D enemies so inaccurate and faithless in comparison to their original? (There's no excuse for that, It has proven time and time again that it's indeed possible to do a 100% accurate port of the Duke Nukem 3D enemies to the IDtech 1 .A.K.A the Doom engine via GZDoom, Hell back in the day Skulltag had a mod with pixel perfect ports of the Duke Nukem 3D enemies) I'm sorry for asking so many questions but these omissions and overall missing or plain wrong elements are bothering the living shit out of me.
- xenoxols
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
Pain sounds should be fixed, but the rest is intentional. THIS IS NOT DUKE NUKEM 3D. I'm trying to do something different here, and experimenting with themes is something that I like doing. Although I may improve the enemy AI. The troopers won't fly though, cause that would make a lot of maps weird.
EDIT: What do you mean healing items are scarce?
EDIT: What do you mean healing items are scarce?
- WARCHILD_89
- Posts: 452
- Joined: Sun Nov 17, 2013 12:27 pm
- Graphics Processor: nVidia with Vulkan support
- Location: MIA between doomed dimensions
Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
I could also need such item selection menus. Do you have any suggestion for me or can I take a look at how you managed to create this?
- xenoxols
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
Feel free to take a look at the ACS. All the real work was nash's though.
- WARCHILD_89
- Posts: 452
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- Location: MIA between doomed dimensions
Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
then I´ll contact nash directly I am not that skilled enough to understand how he did this ..how do I activate this menu anyway?
your mod is fun to play by the way, very fun to kill those basterds with the machine gun (wooohooo come get some!) and awesome explosion effects of the last two weapons and the barrels ! Like it !
your mod is fun to play by the way, very fun to kill those basterds with the machine gun (wooohooo come get some!) and awesome explosion effects of the last two weapons and the barrels ! Like it !
Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
I've been wondering, how do you find armor? All the ones I find or summon are piles of cash, and I don't think I can outright buy armor in the store, just capacity upgrades.
-
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
the armor upgrade is just generic damage resistance
i think
i think
- xenoxols
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
Yeah, you have to buy armor upgrades, which are permanent. Also update with some bug fixes and tweaked SFX.
- FireSeraphim
- Posts: 408
- Joined: Thu Nov 18, 2010 12:45 am
Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
Did some testing with the version you uploaded today. The lack of pain sounds for Duke is still not fixed. I don't know exactly what's might be causing it to be honest.
- xenoxols
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
Right, I forgot to fix that. I'll fix it in the next version.
- xenoxols
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
Do any of you think I should find another shotgun? Seeing how this one was greatly overused. Although it is the duke shotgun.
Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
Chronoteeth's shotty from the lost evil people TC might be closer to what you need.
There's also Cage's pump-action and double-barreled shotguns from WGR2, although you will have to re-hand them with Duke hands.
There's also Cage's pump-action and double-barreled shotguns from WGR2, although you will have to re-hand them with Duke hands.
- xenoxols
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
The lost evil tc one looks good, but it's missing a third pumping frame. The wgrealms one is just the wrong theme altogether.