Heres the mapset I found on Doomworld called Violance. Didn't play much of it yet.DoomKrakken wrote:What's the name of that mapppack?
https://www.doomworld.com/vb/wads-mods/ ... -4-map-ep/
Heres the mapset I found on Doomworld called Violance. Didn't play much of it yet.DoomKrakken wrote:What's the name of that mapppack?
Spoiler: more images at the spoiler. Maps are from Garrulo.wad.YVF_SandyCity-Remake.pk3 is not bundled with JP HUD and Beautiful Doom.
I sure did : ^ )DoomKrakken wrote:Ah... he did make a bunch of maps in a different release that resembled Valiant greatly... no wonder.![]()
Yeah it has mod supportDoomKrakken wrote:Is it compatible with mods, or is it only compatible with Vanilla Doom?
Perhaps laterTheBadHustlex wrote:If you're gonna be able to pull of redstone, you're a king.
Well the multiplayer test was for fun, so there were problems with blocks disappearing. But it worked just enough for a video.Nash wrote:RaveYard: Is it for Zandro or GZDoom? How are you dynamically loading blocks in multiplayer? If the blocks are in world space, wouldn't that - for example - make tiles disappear from other players if they are far from each other? Unless you've somehow figured out how to spawn blocks strictly client-side in which case each player has his own set of blocks that's not conflicting with any other players...