
Now if only we could magically make the texel density consistent in the maps

Moderator: GZDoom Developers
BuildGDX supports Witchaven 1.enderandrew wrote:And is there any way to run Witchhaven as a native Windows app currently, or is DOSBox the only route?
I have to admit I never heard of it.enderandrew wrote: I imagine it is really low priority, but I don't know if you've looked at BloodGDX, but they're adding support for another Build game:
Legend of the Seven Paladins 3D
Yes, BuildGDX supports it. I have to admit that quality-wise this is a major step down from all the other games, especially the player movement feels utterly awkward.enderandrew wrote: And is there any way to run Witchhaven as a native Windows app currently, or is DOSBox the only route?
Is that the pirated Build game out of Asia?enderandrew wrote:I imagine it is really low priority, but I don't know if you've looked at BloodGDX, but they're adding support for another Build game:
Legend of the Seven Paladins 3D
Really? NAM and WW2GI are still missing and those are a lot less obscure than this.Gez wrote:They're running out of Build games to add support for, I guess.
Lot7P was proved one thing: No metter how shitty game was/is, still many want to play and like that.Graf Zahl wrote:Really? NAM and WW2GI are still missing and those are a lot less obscure than this.Gez wrote:They're running out of Build games to add support for, I guess.
As far as I am concerned, BuildGDX does support NAM. Just WWIIGI awaits its support.Graf Zahl wrote:Really? NAM and WW2GI are still missing and those are a lot less obscure than this.Gez wrote:They're running out of Build games to add support for, I guess.
I think it would have some problems to support early version of Build games even with current EDuke32 codebase.Dzierzan wrote:Honestly though, I expected M210 to support Lot7p game last, as it's the most obscure game of all Build engine games (it uses the earliest Build engine version).
To my knowledge there's 3 missing: TekWar, Witchaven and Witchaven 2. They all got an unofficial source release.PlayerLin wrote: And I'm sure Graf would like get supports on other games that not so obscure first before doing more, isn't it?
Yeah, I fear this would BIGGEST roadblock if you want to support them...but they're already stuck in copyright hell so many years and I would not optimistic about them.Graf Zahl wrote: 1. The unclear license situation. Assuming I eventiually manage to get my own renderer working there is a real possibility to eliminate all Build code and its toxic license. In such a case these games would be just as toxic, if not more.