[Release][Alsmost finishe]Duke Nukem: War Against the Doomed

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Zeyl
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Post by Zeyl »

Is beautiful and with more action pack (Y)
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Sgt. Shivers
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Post by Sgt. Shivers »

Why are there nazis in this? They seem really out of place.
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Onar4241
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Post by Onar4241 »

Sgt. Shivers wrote:Why are there nazis in this? They seem really out of place.
You can disable them. Go to "Options > Duke Options(?)".

Still, fun to kill
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xenoxols
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Post by xenoxols »

Yeah, if they weren't an option I wouldn't have put them in. They just seemed like a fun idea. I haven't been working on this much lately (been playing actual Duke Nukem 3d) but it's still going a bit.
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Onar4241
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Post by Onar4241 »

xenoxols wrote:Yeah, if they weren't an option I wouldn't have put them in. They just seemed like a fun idea. I haven't been working on this much lately (been playing actual Duke Nukem 3d) but it's still going a bit.
Keep working on this, this is in my "Top 10" list.
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RastaManGames
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Post by RastaManGames »

Optional enemies are good!
Please, still working in this way!
Last edited by RastaManGames on Fri May 01, 2015 11:11 pm, edited 1 time in total.
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Sgt. Shivers
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Post by Sgt. Shivers »

Onar4241 wrote:
Sgt. Shivers wrote:Why are there nazis in this? They seem really out of place.
You can disable them. Go to "Options > Duke Options(?)".

Still, fun to kill
Ah, they're optional? That's great! I wish more mods made the randomised enemies more customisable like this! Really fantastic mod here.
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armymen12002003
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Post by armymen12002003 »

Umm are you still gonna do the strife version? Also i wouldn't mind seeing an optional music pack for the default doom 2 songs.
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Onar4241
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Post by Onar4241 »

Sgt. Shivers wrote:I wish more mods made the randomised enemies more customisable like this! Really fantastic mod here.
I know right, modders must take such professionalism in note.
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xenoxols
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Post by xenoxols »

Okay, added some more monsters to the mixer, and changed the upgraded pistol(s)'s sprites a bit. Sorry for being so slow with this.
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jdredalert
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Post by jdredalert »

You're doing great, xenoxols. Take your time.
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armymen12002003
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Post by armymen12002003 »

Yea keep up the good work i like the idea of gunnin down Nazis with duke. also are them nazis from ww-nazis?

EDIT: also the demon spawner & spectre spawner isn't working which im using just the nazis spawner.
SuaveSteve
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Post by SuaveSteve »

This is an awesome mod, dude. I thought of some things while playing.


There should be a "click" when I try to fire and no ammo. Or use doom behaviour of changing weapon (though I want a "click" :D)

No grunt when pressing use?

"Surprise, surprise, I need a keycard," shouldn't play when I pick up a keycard. Wikiqoute actually tells you all the situations for his quotes: http://en.wikiquote.org/wiki/Duke_Nukem

If the alternate HUD is on, a warning message should appear.

Shop screen could use a back button.


Keep it up because I am having more fun with this than BD (must be the duke).

Cheers,
Jack.

EDIT: Dumb question: I played up to E2M4, how come I never picked up something like the chaingun? I got every other weapon but it.
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xenoxols
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Post by xenoxols »

Small update, improved shotgun animation and made it knock enemies flying into the air instead of gibbing them. (At close range)
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xenoxols
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Post by xenoxols »

Update! Almost all monsters replaced now.
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