[Release][Alsmost finishe]Duke Nukem: War Against the Doomed
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
Is beautiful and with more action pack (Y)
- Sgt. Shivers
- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
Why are there nazis in this? They seem really out of place.
Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
You can disable them. Go to "Options > Duke Options(?)".Sgt. Shivers wrote:Why are there nazis in this? They seem really out of place.
Still, fun to kill
- xenoxols
- Posts: 2134
- Joined: Mon Mar 18, 2013 6:08 pm
- Preferred Pronouns: She/Her
- Location: Behind you
Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
Yeah, if they weren't an option I wouldn't have put them in. They just seemed like a fun idea. I haven't been working on this much lately (been playing actual Duke Nukem 3d) but it's still going a bit.
Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
Keep working on this, this is in my "Top 10" list.xenoxols wrote:Yeah, if they weren't an option I wouldn't have put them in. They just seemed like a fun idea. I haven't been working on this much lately (been playing actual Duke Nukem 3d) but it's still going a bit.
- RastaManGames
- Posts: 379
- Joined: Wed Mar 12, 2014 11:13 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Russian Federation, Krasnoyarsk
Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
Optional enemies are good!
Please, still working in this way!
Please, still working in this way!
Last edited by RastaManGames on Fri May 01, 2015 11:11 pm, edited 1 time in total.
- Sgt. Shivers
- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
Ah, they're optional? That's great! I wish more mods made the randomised enemies more customisable like this! Really fantastic mod here.Onar4241 wrote:You can disable them. Go to "Options > Duke Options(?)".Sgt. Shivers wrote:Why are there nazis in this? They seem really out of place.
Still, fun to kill
- armymen12002003
- Posts: 1421
- Joined: Wed Jun 01, 2011 10:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Castle Wolfenstein
- Contact:
Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
Umm are you still gonna do the strife version? Also i wouldn't mind seeing an optional music pack for the default doom 2 songs.
Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
I know right, modders must take such professionalism in note.Sgt. Shivers wrote:I wish more mods made the randomised enemies more customisable like this! Really fantastic mod here.
- xenoxols
- Posts: 2134
- Joined: Mon Mar 18, 2013 6:08 pm
- Preferred Pronouns: She/Her
- Location: Behind you
Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
Okay, added some more monsters to the mixer, and changed the upgraded pistol(s)'s sprites a bit. Sorry for being so slow with this.
- jdredalert
- Posts: 1681
- Joined: Sat Jul 13, 2013 10:13 pm
- Contact:
Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
You're doing great, xenoxols. Take your time.
- armymen12002003
- Posts: 1421
- Joined: Wed Jun 01, 2011 10:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Castle Wolfenstein
- Contact:
Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
Yea keep up the good work i like the idea of gunnin down Nazis with duke. also are them nazis from ww-nazis?
EDIT: also the demon spawner & spectre spawner isn't working which im using just the nazis spawner.
EDIT: also the demon spawner & spectre spawner isn't working which im using just the nazis spawner.
-
- Posts: 80
- Joined: Sat Jul 05, 2014 7:38 am
Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
This is an awesome mod, dude. I thought of some things while playing.
There should be a "click" when I try to fire and no ammo. Or use doom behaviour of changing weapon (though I want a "click"
)
No grunt when pressing use?
"Surprise, surprise, I need a keycard," shouldn't play when I pick up a keycard. Wikiqoute actually tells you all the situations for his quotes: http://en.wikiquote.org/wiki/Duke_Nukem
If the alternate HUD is on, a warning message should appear.
Shop screen could use a back button.
Keep it up because I am having more fun with this than BD (must be the duke).
Cheers,
Jack.
EDIT: Dumb question: I played up to E2M4, how come I never picked up something like the chaingun? I got every other weapon but it.
There should be a "click" when I try to fire and no ammo. Or use doom behaviour of changing weapon (though I want a "click"

No grunt when pressing use?
"Surprise, surprise, I need a keycard," shouldn't play when I pick up a keycard. Wikiqoute actually tells you all the situations for his quotes: http://en.wikiquote.org/wiki/Duke_Nukem
If the alternate HUD is on, a warning message should appear.
Shop screen could use a back button.
Keep it up because I am having more fun with this than BD (must be the duke).
Cheers,
Jack.
EDIT: Dumb question: I played up to E2M4, how come I never picked up something like the chaingun? I got every other weapon but it.
- xenoxols
- Posts: 2134
- Joined: Mon Mar 18, 2013 6:08 pm
- Preferred Pronouns: She/Her
- Location: Behind you
Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
Small update, improved shotgun animation and made it knock enemies flying into the air instead of gibbing them. (At close range)
- xenoxols
- Posts: 2134
- Joined: Mon Mar 18, 2013 6:08 pm
- Preferred Pronouns: She/Her
- Location: Behind you
Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
Update! Almost all monsters replaced now.