The WIP Thread

If it's not ZDoom, it goes here.
User avatar
Viscra Maelstrom
Posts: 6200
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: The WIP Thread

Post by Viscra Maelstrom »

that text needs to be bigger. it's way too small to read as it is.
User avatar
Tapwave
Posts: 2096
Joined: Sat Aug 20, 2011 8:54 am
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support

Re: The WIP Thread

Post by Tapwave »

Viscra Maelstrom wrote:that text needs to be bigger. it's way too small to read as it is.
Using "scale text in high res" completely screw up everything, guess I'll use CONFONT instead.
/edit Does this look better?
Spoiler:
User avatar
The Zombie Killer
Posts: 1528
Joined: Thu Jul 14, 2011 12:06 am
Location: Gold Coast, Queensland, Australia

Re: The WIP Thread

Post by The Zombie Killer »

It's certainly more readable
User avatar
Tapwave
Posts: 2096
Joined: Sat Aug 20, 2011 8:54 am
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support

Re: The WIP Thread

Post by Tapwave »

The Zombie Killer wrote:It's certainly more readable
Perfect, just a few touchups and I can upload my update.
Kostov
 
 
Posts: 2020
Joined: Thu Dec 26, 2013 3:26 pm

Re: The WIP Thread

Post by Kostov »

You are becoming way too dependent upon Psychic.
User avatar
Tapwave
Posts: 2096
Joined: Sat Aug 20, 2011 8:54 am
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support

Re: The WIP Thread

Post by Tapwave »

undead003 wrote:You are becoming way too dependent upon Psychic.
The only material from Psychic in here is some of the HUD elements and the base font. The rest is from DoomRPG (the fragtrak), Xaser's Necrodome mod (the enemy killcounters), and some other source for the LED font. The rank icons are from a third party resource, and the prestige icons are from the Doom 3 BFG achievements.
So, not really. There's little from psychic in this mod, and most of it could be replaced easily.
User avatar
Project Shadowcat
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA
Contact:

Re: The WIP Thread

Post by Project Shadowcat »

The LED font is from Eternal Doom.

Addendum: I had gotten on you about this before myself, and I think you should actually try to make your own resources entirely. If you have bits and bobs from one or two games, you kind of give that impression that that is the type of game you have, or are trying to copy. Try making some things of your own. And if you can't, well, learn. Anyone can.
I am also curious as to how friendly your project is to smaller resolutions, such as on older or smaller computers (like netbooks or laptops with a small resolution).
User avatar
Tapwave
Posts: 2096
Joined: Sat Aug 20, 2011 8:54 am
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support

Re: The WIP Thread

Post by Tapwave »

Project Dark Fox wrote:The LED font is from Eternal Doom.
Thanks, I'll update the credit lump.
Project Dark Fox wrote:make your own stuff
I'd like to, but I don't really have the time to invest into learning this. I already have some measure of competence on splicing graphics together, and while I did use the Psychic hud as a base, it's because it was relatively compact: most of the criticism about my mod was the ENORMOUS hud, so I wanted to use something that was small already.
Project Dark Fox wrote:I am also curious as to how friendly your project is to smaller resolutions, such as on older or smaller computers (like netbooks or laptops with a small resolution).
I test it in 1280*720 and it looks fine. It might look weird on 800*600.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: The WIP Thread

Post by wildweasel »

If it looks weird at 800x600, it'd look just as weird at 1024x600 - still a very common resolution for netbooks and low-priced tablets.
User avatar
DoomKrakken
Posts: 3489
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff
Contact:

Re: The WIP Thread

Post by DoomKrakken »

Tapwave wrote:
Viscra Maelstrom wrote:that text needs to be bigger. it's way too small to read as it is.
Using "scale text in high res" completely screw up everything, guess I'll use CONFONT instead.
/edit Does this look better?
Spoiler:
What's up with all those numbers?
User avatar
YukiHerz
Global Moderator
Posts: 1503
Joined: Mon Dec 02, 2013 6:01 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.

Re: The WIP Thread

Post by YukiHerz »

More Screenies.
Spoiler:
User avatar
DoomKrakken
Posts: 3489
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff
Contact:

Re: The WIP Thread

Post by DoomKrakken »

I. CAN'T. WAIT. :D

These look perfect for playing Guncaster, Trailblazer, Project MSX, or good ol' Brutal Doom! :D
Kostov
 
 
Posts: 2020
Joined: Thu Dec 26, 2013 3:26 pm

Re: The WIP Thread

Post by Kostov »

DoomKrakken wrote:good ol' Brutal Doom!
:lol:
User avatar
Tapwave
Posts: 2096
Joined: Sat Aug 20, 2011 8:54 am
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support

Re: The WIP Thread

Post by Tapwave »

DoomKrakken wrote:
What's up with all those numbers?
My mod adds kill counters and ranks to all weapons, like the strange weapons in TF2. This screen tells you the current killcount, rank, and prestige level of all weapons, along with a few other labeled info tidbits.
User avatar
Xeotroid
Posts: 448
Joined: Sat Jun 23, 2012 7:44 am
Graphics Processor: nVidia with Vulkan support
Location: Czech Rep.

Re: The WIP Thread

Post by Xeotroid »

Do you like FTL? Well, not really, it won't be a strategy rouge-like game, it will be more action-packed. If it ever gets released.

Post Reply

Return to “Off-Topic”