ZDCMP2, like a phoenix from the ashes, starting up again.
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Bio Hazard
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Yeah, Doombuilder, with any nodebuilder, WILL kill the wad, resulting in a "thank god for backups" moment, or a "Shit, time to redownload" moment.
@DomRem: My areas are only as small as they were for one or two reasons:
I struggled to do the scripting that I did.
I had a limited space round there.
I was slightly astounded by the number of textures and spent a while working out which ones to use.
And finally, a day isn't really that long when sleeping and eating come into play
.
Glad you like the areas though
!
EDIT: Say... Does anybody plan to do anything with Ni-mi-ni's area? I haven't looked at it, but it was made for this wad wasn't it?
@DomRem: My areas are only as small as they were for one or two reasons:
I struggled to do the scripting that I did.
I had a limited space round there.
I was slightly astounded by the number of textures and spent a while working out which ones to use.
And finally, a day isn't really that long when sleeping and eating come into play
Glad you like the areas though
EDIT: Say... Does anybody plan to do anything with Ni-mi-ni's area? I haven't looked at it, but it was made for this wad wasn't it?
Don't know for sure but I'm assuming that you need to build the nodes in order to use the DoomBuilder 3D mode? If that's so, and you can't run zdbsp from within DB, I'd do this: 1. Edit and save wad with DB. Close DB. 2. Build nodes directly with zdbsp.exe, from the command line or from a shortcut as described a page or two back. 3. Open the wad again with DB and I think it should be ready for 3D mode.BetaSword wrote:Tried that... Doesn't seem to work. Putting it into Zdoom without nodes built, however, does work.
- HobbsTiger1
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- Joined: Fri Jan 07, 2005 7:29 pm
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I know I probably have no buisness in this thread but, I figured I'd commment. Are you using ZDBSP that comes with Doom Builder, or ZDBSP that comes from ZDoom.org? Because, and I've been told there is no difference, but when I use the one that comes with Doom Builder my maps don't always work right.
Interestingly, my Doombuilder just recently (whilst working on level 31 of SCOURGE) didn't build the nodes. I started using A to autoalign instead, and then I tried to do too much, and knocked out doombuilder. I got back into it and made a little bit more, then out of force of habit, pressed 'w' to go to 3D mode, and it worked!
It did it with bsp-win32 I think, though that's probably irrelevant, because there are definitely some errors with ZDCMP2, we know that because Biff can sort them out. Whilst my wad doesn't have many errors, just one about some wierd nonexistant texture. Might poke around it with XWE later and see if anything has been entered...
It did it with bsp-win32 I think, though that's probably irrelevant, because there are definitely some errors with ZDCMP2, we know that because Biff can sort them out. Whilst my wad doesn't have many errors, just one about some wierd nonexistant texture. Might poke around it with XWE later and see if anything has been entered...
Hmm, the reason I've suggested several times to use zdbsp 1.5 directly if needed is because I verified it to work. I used it on the map wad in the split folder as-is, without cleaning anything up and there were no problems.DomRem wrote:We've already tried both of those, and neither of those would build the nodes. It seems like DB doesn't seem to understand how to build nodes correctly.
Edit: Be aware that if you don't specify an output name for zdbsp, it will save the wad as tmp.wad. To get an output file of your choice you can use the command "zdbsp -o mywad.wad other.wad" and that will build nodes in other.wad and save it as mywad.wad.
Last edited by Biff on Mon Jul 11, 2005 5:37 pm, edited 1 time in total.
Update and stuff:
Ok, so yesterday, I really didn't get much time to work on it at all, due to various things coming up (think goodness for multiple days), but I have been able to populated the cave-like area where the one battery is found, along with adding some ammo and other incentives for looking around that area beyond where the battery is. I've also begun work on smoothing out Kirby's excavation area, as in my opinion, it was a tad bit too jaggedy to look really... Excavationy. Hopefully I'll be making it look a bit more organic, like there actually was an excavation type dealy going on there, adding in a few more lights, making the overall area a bit darker, etc.
Edit: Holy crap, I completely lost track of the days. It seems as though I also have tomorrow to work on this, too. I thought today I had to be done, and was in the process of uploading it, when I checked the sign-up sheet to see who was next, and saw that I have the 13th as well. I guess that means I can finish up what I was working on after all. Nice.
Ok, so yesterday, I really didn't get much time to work on it at all, due to various things coming up (think goodness for multiple days), but I have been able to populated the cave-like area where the one battery is found, along with adding some ammo and other incentives for looking around that area beyond where the battery is. I've also begun work on smoothing out Kirby's excavation area, as in my opinion, it was a tad bit too jaggedy to look really... Excavationy. Hopefully I'll be making it look a bit more organic, like there actually was an excavation type dealy going on there, adding in a few more lights, making the overall area a bit darker, etc.
Edit: Holy crap, I completely lost track of the days. It seems as though I also have tomorrow to work on this, too. I thought today I had to be done, and was in the process of uploading it, when I checked the sign-up sheet to see who was next, and saw that I have the 13th as well. I guess that means I can finish up what I was working on after all. Nice.
- {FcOd}Nemesis
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