Doom 3 Weapons MOD[Update:08/14/06][Download Pg. 1]

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
Locked
guitar man
Posts: 74
Joined: Thu Jun 23, 2005 5:41 pm

Post by guitar man »

I saw the post, I just wanted to make sure that -I- had permission to use them. Just being curtious is all.

Anyway, thanks.
User avatar
chaoscentral
Posts: 677
Joined: Sun Feb 27, 2005 4:32 pm
Location: Revere, MA
Contact:

Post by chaoscentral »

Ok... I know I said that last version was the last one, but I was wrong, with this version which I know dub the PK3 Edition, It's all packed into a pk3, and the decorate code is now portable as each weapon uses its own file. I also fixed some wrong ammo number pickups, as well as fixed the Flash Light for GZDoom, now it will shine when you are aimed at a monster other than that there's not much new

ZDoom Version
GZDoom Version (Recommended)

DO NOT UNPACK(Unless you are "borrowing assets")
User avatar
doomfiend
Posts: 526
Joined: Sun Aug 27, 2006 6:10 am
Location: some where

Post by doomfiend »

um btw nOOb question here how exactly do ya install this pk3 =/ it would be nice to have doom 3 weapons fer zdoom thx
User avatar
TheDarkArchon
Posts: 7656
Joined: Sat Aug 07, 2004 5:14 am
Location: Some cold place

Post by TheDarkArchon »

Drag and drop the PK3 over ZDoom.
User avatar
doomfiend
Posts: 526
Joined: Sun Aug 27, 2006 6:10 am
Location: some where

Post by doomfiend »

hmmm i like those doom 3 weapons but in the doom 3 game i have it looks toataly diffrent where can i get those weapons for doom 3? nice work for doom 3 weapons on zdoom btw and also can you run the pk3 in a pwad? thx guys
User avatar
chronoteeth
Posts: 2664
Joined: Wed Sep 08, 2004 1:29 pm
Preferred Pronouns: It/Its

Post by chronoteeth »

Uh... what? :\
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Post by Shadelight »

Exactly what I thought...
User avatar
Cutmanmike
Posts: 11353
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Post by Cutmanmike »

doomfiend wrote:hmmm i like those doom 3 weapons but in the doom 3 game i have it looks toataly diffrent where can i get those weapons for doom 3? nice work for doom 3 weapons on zdoom btw and also can you run the pk3 in a pwad? thx guys
What... So you want Doom3 weapons remade for Zdoom, to be converted to doom3?

















...
:instagib:
User avatar
doomfiend
Posts: 526
Joined: Sun Aug 27, 2006 6:10 am
Location: some where

Post by doomfiend »

uh sorry guys... what i wanted to know is how do you load up the zdoom 3.pk3 in a pwad so then i can load up my own wad with the weapons and....


you guys played doom 3 right you know how the shotgun looks a little bit diffrent in the real doom 3 game... why does the shotgun in the pk3 look diffrent? becuse when u shoot and then reload for the next shot that little slot opens up on the side of the shotgun i didnt notic that in doom 3? is that shotgun from a diffrent doom 3 mod or something

also...

can i get the zdoom 3.pk3 to work with jdoom?...thx
sorry for the messed up posts i made earlier
User avatar
darmuss
Posts: 94
Joined: Fri Feb 25, 2005 7:57 pm

Post by darmuss »

I think the graphix in ZDoom3.pk3 was made by Kronos, but I guess they were supposed to look the same as in Doom 3.

...and no, you can't run Zdoom3.pk3 in jDoom.
User avatar
doomfiend
Posts: 526
Joined: Sun Aug 27, 2006 6:10 am
Location: some where

Post by doomfiend »

so..... if i wanted to play super sonic doom.wad made by the ultimate doomer wouldibe able to load up the zdoom3.pk3 aswell?
User avatar
edward850
Posts: 5890
Joined: Tue Jul 19, 2005 9:06 pm
Location: New Zealand
Contact:

Post by edward850 »

You could try, but I don’t think you should for 2 reasons

1. ACS (but if I'm correct, script 1 is not taken)
2. Weapon names in ACS
User avatar
Orna Fulsamee
Posts: 11
Joined: Tue Oct 10, 2006 3:02 pm
Location: Somewhere near the remains of the lost deimos base.

Post by Orna Fulsamee »

Why doesn't the flashlight work?
User avatar
Orna Fulsamee
Posts: 11
Joined: Tue Oct 10, 2006 3:02 pm
Location: Somewhere near the remains of the lost deimos base.

Post by Orna Fulsamee »

Oh, F key. Are you going to add the doom Resurrection of evil Supershotgun?
Or is this project finished.
User avatar
chaoscentral
Posts: 677
Joined: Sun Feb 27, 2005 4:32 pm
Location: Revere, MA
Contact:

Post by chaoscentral »

Orna Fulsamee wrote:Oh, F key. Are you going to add the doom Resurrection of evil Supershotgun?
Or is this project finished.
finished. and use the GZDoom version if possible, as it has the working flashlight that actually casts light
Locked

Return to “Abandoned/Dead Projects”