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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Posted: Sun Dec 29, 2013 2:15 pm
by NeuralStunner
scalliano wrote:Link's in the first post.
I don't see him. You lied to me.

Image

Re: scalliano's 667 Shuffle! - IT'S BACK!!

Posted: Sun Dec 29, 2013 2:18 pm
by TheMightyHeracross
Got an error:
EDIT: ZDoom version outdated. Ignore.

Re: scalliano's 667 Shuffle! - IT'S BACK!!

Posted: Sun Dec 29, 2013 2:56 pm
by scalliano
NeuralStunner wrote:
scalliano wrote:Link's in the first post.
I don't see him. You lied to me.

Image
Image

Too easy, Neural, too easy.

Re: scalliano's 667 Shuffle! - IT'S BACK!!

Posted: Sun Dec 29, 2013 2:57 pm
by Endless123
It's giving me this error and i have this version of GZDoom (G1.9 pre 327)

Script error, "zmwr.pk3:nightmarecacodemon.wad:DECORATE" line 21:
Unknown render style 'Subtract'

Sad though this one looks like a great mod, looking forward for next update :)

Re: scalliano's 667 Shuffle! - IT'S BACK!!

Posted: Sun Dec 29, 2013 3:01 pm
by scalliano
You need a development build of GZDoom:
http://devbuilds.drdteam.org/gzdoom/
Top of the list, mate.

Re: scalliano's 667 Shuffle! - IT'S BACK!!

Posted: Sun Dec 29, 2013 3:03 pm
by Gez
Whenever you get an error message of this kind ("unknown property", "unknown flag", "unknown render style", or even "expected '}', got value instead"), the answer is that you have a version that is too old. The mod relies on a feature (new property/flag/render style or extra function parameter, respectively) that has been added more recently than the last time you downloaded a dev build.

Re: scalliano's 667 Shuffle! - IT'S BACK!!

Posted: Sun Dec 29, 2013 3:18 pm
by Endless123
scalliano wrote:You need a development build of GZDoom:
http://devbuilds.drdteam.org/gzdoom/
Top of the list, mate.
Thanks it's working now :D

Re: scalliano's 667 Shuffle! - IT'S BACK!!

Posted: Sun Dec 29, 2013 3:36 pm
by ArielBoss
The mod are just GZdoom? Couse I trying to run in Zdoom and I having the same problem as Endless.

Re: scalliano's 667 Shuffle! - IT'S BACK!!

Posted: Sun Dec 29, 2013 3:40 pm
by TheMightyHeracross
Works in ZDoom fine for me.

Re: scalliano's 667 Shuffle! - IT'S BACK!!

Posted: Sun Dec 29, 2013 3:55 pm
by dljosef
I think the corpulent is missing.

Re: scalliano's 667 Shuffle! - IT'S BACK!!

Posted: Sun Dec 29, 2013 3:59 pm
by scalliano
Nope, he's in there.

EDIT: Actually, there's a mistake in the spawner. That has now been corrected and updated. You can either redownload the whole thing or place the attached file in the zmwr.pk3.

Re: scalliano's 667 Shuffle! - IT'S BACK!!

Posted: Sun Dec 29, 2013 4:01 pm
by dljosef
He's not spawning among the mancubi last I checked.

Edit: Found him, he's named fatso2 instead of corpulent in the code area. Now to find Sabaoth.

Re: scalliano's 667 Shuffle! - IT'S BACK!!

Posted: Sun Dec 29, 2013 4:13 pm
by Endless123
ArielBoss wrote:The mod are just GZdoom? Couse I trying to run in Zdoom and I having the same problem as Endless.

Go to this link and download the top one as scalliano said

http://devbuilds.drdteam.org/gzdoom/

before i downloaded this one the mod didn't work but after i downloaded the top one (the one with the 406 in the name)

@scalliano : great mod, hard at time because some enemies have really nasty weapons buy i like it. Well done :D

Re: scalliano's 667 Shuffle! - IT'S BACK!!

Posted: Sun Dec 29, 2013 4:18 pm
by scalliano
dljosef wrote:Now to find Sabaoth.
Sabaoth ain't in there yet. Wait until after ToPII hits ;)

Re: scalliano's 667 Shuffle! - IT'S BACK!!

Posted: Sun Dec 29, 2013 4:21 pm
by dljosef
@Scalliano - Fine with me. Seeing that I enjoyed ToP, I'm looking forward to ToPII, especially what crazy secret level will be in it next.
Spoiler: