Winter's Fury
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Please read the full rules for more details.
	The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
Re: Winter's Fury: Finished!
Downloaded and playing through it right now, holy crap this is awesome. :O
			
			
									
						
										
						- Ed the Bat
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
- Contact:
Re: Winter's Fury: Finished!
I'm loving it, but GZDoom crashed during an explosion at the reactor core. Something huge must've been trying to happen!
EDIT: Must've been a fluke. Things are fine now.
			
			
									
						
										
						EDIT: Must've been a fluke. Things are fine now.

- Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
Re: Winter's Fury: Finished!
Finished playing it, found a weird bug where it lagged a ton at the void level when it restarted from my save. Had to close out of GZDoom and reopen it so it didn't lag. O_o

			
			
									
						
										
						Spoiler:It was incredibly awesome though.

Re: Winter's Fury: Finished!
NICE!! My weekend is SORTED!!
			
			
									
						
										
						- Ed the Bat
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
- Contact:
Re: Winter's Fury: Finished!
Having the same problem. Getting a little frustrated having to reboot the program each time I die.BlazingPhoenix wrote:Finished playing it, found a weird bug where it lagged a ton at the void level when it restarted from my save. Had to close out of GZDoom and reopen it so it didn't lag. O_o

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				Pyroscourge
- Posts: 126
- Joined: Thu Sep 30, 2010 2:04 am
- Location: Australia
Re: Winter's Fury: Finished!
I've taken a bit of a look at the cause of this, and I think it has something to do with the colour change script. My knowledge of ACS is pretty limited, so I am not quite sure what the problem could be. To make matters worse, the code was taken originally from this thread. That scumbag Pyroscourge stealing stuff again...Ed the Bat wrote:Having the same problem. Getting a little frustrated having to reboot the program each time I die.BlazingPhoenix wrote:Finished playing it, found a weird bug where it lagged a ton at the void level when it restarted from my save. Had to close out of GZDoom and reopen it so it didn't lag. O_o
Gonna try changing a few things, see if I can get it working optimally.
Anyway, thanks for the comments guys. It's been a long 4 years of work, and I am glad that you all enjoyed the finished product.
- Ed the Bat
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
- Contact:
Re: Winter's Fury: Finished!
Errors like that one (and that's really the only one major enough to stop me in my tracks) are few and far between, in what is otherwise an absolutely fantastic piece of work. I do get some rather noticable (but survivable) lag in bigger arenas, but I'm more prone to blame that on my machine (and the inefficiency of the GL renderer), and take it more as an indicator of how much beautiful stuff is going on at once in this mod, which I find frankly staggering.Pyroscourge wrote:Anyway, thanks for the comments guys. It's been a long 4 years of work, and I am glad that you all enjoyed the finished product.
You've done an excellent thing, here. I have no doubt this will get some kind of award of recognition.
Re: Winter's Fury: Finished!
OK, finished it. Damn, that wasd a ride!
Anyway, here's a couple of issues:
			
			
									
						
										
						Anyway, here's a couple of issues:
Spoiler:
- 
				Pyroscourge
- Posts: 126
- Joined: Thu Sep 30, 2010 2:04 am
- Location: Australia
Re: Winter's Fury: Finished!
Thanks for the feedback. I have fixed a bunch of issues that have come to my attention, and will probably release a version 1.1 sooner or later. Yes, that includes more ammo for fighting Baphomet.   
 
And, as for the Phantoms,
			
			
									
						
										
						 
 And, as for the Phantoms,
Spoiler:
- Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
Re: Winter's Fury: Finished!
Spoiler:
Re: Winter's Fury: Finished!
For some reason, this typo amuses me.scalliano wrote:Damn, that wasd a ride!

Re: Winter's Fury: Finished!
Well, you know...
			
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Re: Winter's Fury: Finished!
420 smoke soulspheres erry day?
			
			
									
						
										
						Re: Winter's Fury: Finished!
Did anyone find that BFG replacement in normal gameplay? Or is it reserved for a sequel?
			
			
									
						
										
						





