No, actually there's only 2 moving parts: An axis on each side of the barrel attaching it to the base. (It's offset out quite a ways, so I used a nocollide harpoon for visual effect. Since it passes through the inside of the barrel, it makes a good target for spawning explosives without them clipping out.)comet1338 wrote:did the first draft try to stretch across 7 different dimension and then explode?
that's what always happened when i tried to make something larger than a car with moving parts
Most of my previous constructions have turned out horrible because the duplicator will only keep the last-made constraint between two objects. An early design was a nice hovercraft with good solid multiple welds to keep the chassis together... It turned into a chaotic mess when I tried to duplicate it.
The Precision and SmartSnap tools are great. Also don't be afraid to nocollide/nogravity stuff. (Thrusters especially benefit from nogravity.)
Unfortunately the NPC spawning system is rather limited in what you can predefine. I've only been able to work around this by modifying the core lua files... I wonder how one would go about submitting such extensions for inclusion in the game?