ECWolf is a sane GPL port. A "FreeWolf" project is totally doable these days with it.leileilol wrote:but in reality you'd have to deal with hardcoded addresses, etc. and every source port does its own different thing, and the oriignal Wolf3D source wasn't GPL either, so it couldn't be Free with a capital F. WAD had not been invented yet so this would be a mess for everyone. There's no tool that creates WL6 files out of a pile of files, it's always piggybacking on existing copyrighted media to modify.
By the nature of Wolf mods, though, there's no real way to emulate FreeDoom's goal-ish-thing of "compatibility with existing maps," except for newer ones made specifically for ECWolf (or converted, I suppose). That's sorta a grey feature anyway, though, so not focusing on such a thing would probably be a good thing, in my own goofy view.











