Brutal Wolfenstein 3D 6.0-"Confrontation" Update!

Projects that alter game functions but do not include new maps belong here.
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PATRiCKFBiMetalHead
Posts: 2
Joined: Sat Jul 16, 2016 5:17 pm

Re: Brutal Wolfenstein v4.5[Update]

Post by PATRiCKFBiMetalHead »

Will you ever include Spear of Destiny in this mod?
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Frozenwolf150
Posts: 324
Joined: Thu Apr 11, 2013 10:49 pm

Re: Brutal Wolfenstein v4.5[Update]

Post by Frozenwolf150 »

I just finished playing through all 6 episodes, and I thought of a suggestion for balancing out the MG42. In WWII it was frequently used with a bipod or tripod, due to the weapon's size. Would it be possible to have it where activating the secondary fire mode, in addition to looking down the weapon's sights, also puts the player in a crouch and greatly slows movement speed? This would be compensated for with an increase in accuracy and a reduction in recoil. In other words, it would simulate using the tripod for the MG42.

Also wanted to comment that the
Spoiler:
were a nice touch.
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TheDoomctator
Posts: 21
Joined: Fri May 13, 2016 7:03 pm
Location: Stereotype Land,Well that's Brazil of Course

Re: Brutal Wolfenstein v4.5[Update]

Post by TheDoomctator »

This mod kicks ass comrade it does the term "brutal" some justice in pure wolfenstein way
The only thing I would like a bit of changing is the recoil in the MG42 (Kicking Hitler's ass with a jumping gun was hard :D),however if you want something more "realistic" of sorts you should follow the comrade's comment above mine
Well that's about it...One more question tho when is the next update? (I'm in love with this mod...)
CainMarder
Posts: 1
Joined: Wed Jul 27, 2016 4:37 pm

Re: Brutal Wolfenstein v4.5[Update]

Post by CainMarder »

This mode is pretty cool but I have a couple of issues with it, so, I followed a guide on Steam to install properly Brutal Wolfenstein and did every step correctly (at least I think I did) and I could start the game and play it, had to mess with my options ingame since nothing was setup for commands and so on, but I ran into an issue as soon as I got to the main menu which is that, everything besides the items, the enemy sprites, the guns and the props are textureless and after I got in the game I ran into my second issue which is the fact that no matter what I try, I can't aim my gun even though the first thing I did was to set my controls to the way I have them in Brutal Doom C-crouch, Z-insult, right mouse click-aim iron sights etc.
Can you guys help me?
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ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Brutal Wolfenstein v4.5[Update]

Post by ZioMcCall »

CainMarder wrote:This mode is pretty cool but I have a couple of issues with it, so, I followed a guide on Steam to install properly Brutal Wolfenstein and did every step correctly (at least I think I did) and I could start the game and play it, had to mess with my options ingame since nothing was setup for commands and so on, but I ran into an issue as soon as I got to the main menu which is that, everything besides the items, the enemy sprites, the guns and the props are textureless and after I got in the game I ran into my second issue which is the fact that no matter what I try, I can't aim my gun even though the first thing I did was to set my controls to the way I have them in Brutal Doom C-crouch, Z-insult, right mouse click-aim iron sights etc.
Can you guys help me?
You're playing with Doom 1 istead of doom 2?And exist a guide for install my mod on steam?WTF?
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Frozenwolf150
Posts: 324
Joined: Thu Apr 11, 2013 10:49 pm

Re: Brutal Wolfenstein v4.5[Update]

Post by Frozenwolf150 »

And I take back one of my previous criticisms. I had forgotten that it's possible to remedy maps that are too dark by changing the lighting type under the OpenGL preferences. Please disregard that comment.
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ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Brutal Wolfenstein v4.5[Update]

Post by ZioMcCall »

Frozenwolf150 wrote:And I take back one of my previous criticisms. I had forgotten that it's possible to remedy maps that are too dark by changing the lighting type under the OpenGL preferences. Please disregard that comment.
Don't worry.But i'm planning to remake all the maps so this problem of the low ceiling and dark rooms will be fix.
CrazyCat
Posts: 4
Joined: Sun Jul 31, 2016 10:32 am

Re: Brutal Wolfenstein v4.5[Update]

Post by CrazyCat »

Nice mod.

I didn't get how to install the hud patch and in level like floor 2 you have gards outside, I can't really kill them all and because that I can't get a 100% score ( it's not a drama but I like 'perfect' in Doom and Wolf ), it's because I missed the trick for go outside or you just really can't? ^^;
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ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Brutal Wolfenstein v4.5[Update]

Post by ZioMcCall »

CrazyCat wrote:Nice mod.

I didn't get how to install the hud patch and in level like floor 2 you have gards outside, I can't really kill them all and because that I can't get a 100% score ( it's not a drama but I like 'perfect' in Doom and Wolf ), it's because I missed the trick for go outside or you just really can't? ^^;
You can't go outside because i'm an idiot with the alzhaimer.XD

Just kidding about myself.
CrazyCat
Posts: 4
Joined: Sun Jul 31, 2016 10:32 am

Re: Brutal Wolfenstein v4.5[Update]

Post by CrazyCat »

Still nice to have add windows and things like that in the maps.
sweety80
Posts: 39
Joined: Thu Jun 30, 2016 10:37 pm

Re: Brutal Wolfenstein v4.5[Update]

Post by sweety80 »

I wish I could adjust the gore level.
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ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Brutal Wolfenstein 3D(Version 5.0 works are near to star

Post by ZioMcCall »

V5.0 works are near to start lads.
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skitey
Posts: 10
Joined: Sat Jun 13, 2015 2:21 pm

Re: Brutal Wolfenstein 3D(Version 5.0 works are near to star

Post by skitey »

very good news zio
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RobLoach
Posts: 2
Joined: Wed Sep 07, 2016 11:31 pm

Re: Brutal Wolfenstein 3D(Version 5.0 works are near to star

Post by RobLoach »

Added Brutal Wolfenstein on Lutris, which allows easy installation and playing of it on Linux with Lutris.

Keep up the great work! Love this port.
Mom2MartyB
Posts: 3
Joined: Mon Oct 17, 2016 2:31 pm

Re: Brutal Wolfenstein 3D(Version 5.0 works are near to star

Post by Mom2MartyB »

Hey, Zio, if you want, I can be your personal spellchecker. Just send me one of your pk3s before you upload it, I'll spellcheck it and send it back to you ASAP.
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