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Re: [WIP] DoomRL Arsenal - Beta 4

Posted: Wed Nov 20, 2013 5:26 pm
by Abba Zabba
twinkieman93 wrote:wall of text
Fair enough on your concepts point, but in response to your DoomRL3D joke, you already can kind of do that.

Re: [WIP] DoomRL Arsenal - Beta 4

Posted: Thu Nov 21, 2013 2:02 am
by Gouanaco
No No Yholl you mistake me.

Beta 4 was fine until hotfix #6.

I played on hotfix #2 and #3 perfectly fine?

So im not sure whats going on?

Re: [WIP] DoomRL Arsenal - Beta 4

Posted: Thu Nov 21, 2013 8:11 pm
by Yholl
Gouanaco wrote:No No Yholl you mistake me.

Beta 4 was fine until hotfix #6.

I played on hotfix #2 and #3 perfectly fine?

So im not sure whats going on?
No idea, I know that either Hotfix #4 or #5 fixed and changed a huge amount of stuff, but I fail to see how it would be borked now. Perhaps you could try resetting the ZDoom.ini file, see if that helps. Probably won't, but I have no idea how I can help you.

Re: [WIP] DoomRL Arsenal - Beta 4

Posted: Fri Nov 22, 2013 9:57 pm
by Vict
I like how applying rare mods to Rare items gives them special properties.

Like making the Railgun fire explosive slugs.

Re: [WIP] DoomRL Arsenal - Beta 4

Posted: Sat Nov 23, 2013 4:53 pm
by Yholl
Vict wrote:I like how applying rare mods to Rare items gives them special properties.

Like making the Railgun fire explosive slugs.
Yup.

Generally they vaguely follow the kind of effect they would normally have. Kinda.

Re: [WIP] DoomRL Arsenal - Beta 4

Posted: Fri Nov 29, 2013 12:59 pm
by Hareton
It refuses to execute DoomRL HUD. Not all of us are IT specialists, installation instructions would be appropriate. I figured out that the name of the wad need to be in quotation marks, because there are spaces, but for some reason it runs without a hud, I have only class selection and new pistol. This is how my gzdoom shortcut looks like: gzdoom.exe -file "DoomRL Arsenal Beta 4.wad" "DoomRL HUD.wad"
(Gzdoom 1.8.02)

Re: [WIP] DoomRL Arsenal - Beta 4

Posted: Fri Nov 29, 2013 1:50 pm
by Ribo Zurai
I think you should rename your files and remove those spaces.

Re: [WIP] DoomRL Arsenal - Beta 4

Posted: Fri Nov 29, 2013 2:01 pm
by Hareton
I tried and it didn't change anything.

Re: [WIP] DoomRL Arsenal - Beta 4

Posted: Fri Nov 29, 2013 11:14 pm
by NantoCodd
Don't know if it would work or not, but try to make it into a pk3 file. First, compress both of the files into a single zip file. Name it whatever you want, then change the .zip file extension into .pk3. Load the pk3 with any ways you like.

Re: [WIP] DoomRL Arsenal - Beta 4

Posted: Fri Nov 29, 2013 11:23 pm
by Sgt. Shivers
Can't you just click and drag the file into GZDoom?

Re: [WIP] DoomRL Arsenal - Beta 4

Posted: Fri Nov 29, 2013 11:29 pm
by Yholl
Sgt. Shivers wrote:Can't you just click and drag the file into GZDoom?
Yeah, that. People have had trouble with shortcuts before, but this always works.

Re: [WIP] DoomRL Arsenal - Beta 4

Posted: Sat Nov 30, 2013 11:20 am
by cool bud
had trouble with the hud also,but realized the problem wasn't with zdoom not loading it. The real problem was that on all screen sizes aside from 11,the hud isn't changed at all. So just go to display options and set your screen size to 11 and it'll show up fine. Atleast it worked for me

Re: [WIP] DoomRL Arsenal - Beta 4

Posted: Sat Nov 30, 2013 9:51 pm
by Yholl
Hareton wrote:It refuses to execute DoomRL HUD. Not all of us are IT specialists, installation instructions would be appropriate. I figured out that the name of the wad need to be in quotation marks, because there are spaces, but for some reason it runs without a hud, I have only class selection and new pistol. This is how my gzdoom shortcut looks like: gzdoom.exe -file "DoomRL Arsenal Beta 4.wad" "DoomRL HUD.wad"
(Gzdoom 1.8.02)
cool bud wrote:had trouble with the hud also,but realized the problem wasn't with zdoom not loading it. The real problem was that on all screen sizes aside from 11,the hud isn't changed at all. So just go to display options and set your screen size to 11 and it'll show up fine. Atleast it worked for me
Ah right, this is your problem, Hareton. The HUD is only altered on the ZDoom Fullscreen Hud; the Status bar Hud is completely unaffected. It's loading fine.

Re: [WIP] DoomRL Arsenal - Beta 4

Posted: Sat Dec 07, 2013 11:34 am
by Yholl
Just a little progress bump.

I'm well on the way to finishing BETA 5, it should only be a few days away. I've only got a few more assemblies to make, then the new uniques, some tweaks or bugfixes, and it'll be done. There are a loooot of new weapons in this update, it will certainly mix things up a bit.

Also, I updated the main post to show the new class selection pictures! These are cool little animations of the new classes done by SoloSpaghetti which are a big part of this update, check 'em out!

Quite a few of the new weapons are classed as pistols, so Scout is getting some killtastic new weapons in this update. There's even one weapon which is both rapidfire and a pistol, so both Marine and Scout benefit from it. (The gun is piss, though. Heh.)

Re: [WIP] DoomRL Arsenal - Beta 4

Posted: Sat Dec 07, 2013 12:17 pm
by Slax
May wanna update the F1 help screen with some basic mod info. I've screwed up enough assemblies already, grumble mumble...