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Re: [RELEASED] Prodoomer V2 [GZDooM]

Posted: Tue Feb 23, 2016 11:46 pm
by Darsycho
Ahh, love some of the changes. No more recoil? Fuck yes.

Re: [RELEASED] Prodoomer V2 [GZDooM]

Posted: Wed Feb 24, 2016 7:41 am
by Valherran
I forgot to remind you of something:

Please allow the ring list to display on your screen via toggle key, and add some graphics to the level portals indicating how many rings are in the level and what you have found similar to how the "S" rank display works.

Re: [RELEASED] Prodoomer V2 [GZDooM]

Posted: Thu Feb 25, 2016 3:14 pm
by DarkQuill
Looking forward to the new version.

Is there any chance of including as a separate file/addon or adding an additional point of mana regen? I feel like it's way too slow and results in me just standing around waiting for my mana to go back up, or spawning mana potions in front of me to remove the wait. I tried doing this via DECORATE, but using Orbits removes the effect, and I can't get my edited ACS to work (also I hate ACS). Also curious as to how you got the extra mana regen to work on the highest difficulty and where in the code it's located.

Also, is it possible to scale down the kills/secrets/items overlay on the automap? It's crazy huge.

Finally, any hints for the secret powerup in map15? I kinda know where it is, but I have no idea how to get in there. The entrance is too.. small? Or maybe I'm doing something wrong.

Re: [RELEASED] Prodoomer V2 [GZDooM]

Posted: Thu Feb 25, 2016 6:12 pm
by leodoom85
For the secret powerup you will need an ability of the Rocket Launcher. It is all trial or error to get it, good luck.

Re: [RELEASED] Prodoomer V2 [GZDooM]

Posted: Thu Feb 25, 2016 11:44 pm
by DarkQuill
For the secret powerup you will need an ability of the Rocket Launcher. It is all trial or error to get it, good luck.
Oh wow, I totally get it now. That's pretty awesome.

Thanks!

Re: [RELEASED] Prodoomer V2 [GZDooM]

Posted: Mon May 09, 2016 7:25 pm
by FramePerfect
First off, loving the WAD, it's one of, if not the best I've ever played, really deserves a cacoward. One thing though, I'm going though and 100%ing it on the hardest difficulty and I'm just about tearing my hair out trying to find the last secret on level 20 (central city). I've found all the items, killed all the monsters, and gotten both rings yet even with doom builder I can't find the 5th secret, any help would be appreciated.

Re: [RELEASED] Prodoomer V2 [GZDooM]

Posted: Tue May 10, 2016 4:42 pm
by leodoom85
FramePerfect wrote:First off, loving the WAD, it's one of, if not the best I've ever played, really deserves a cacoward. One thing though, I'm going though and 100%ing it on the hardest difficulty and I'm just about tearing my hair out trying to find the last secret on level 20 (central city). I've found all the items, killed all the monsters, and gotten both rings yet even with doom builder I can't find the 5th secret, any help would be appreciated.
1: When you start the map and go outside you see 2 groups of mancubi, behind of one of those groups there is a passage only accesible by crouching. You have to get there by jumping.

2/3: These secrets are located in the bathroom/duct ventilation area, the reward is a BFG charge each.

4: In the area where you have to use all of the key cards for a switch there is a curtain with a grenade launcher hidden. You have to pick up that weapon to activate the secret.

The fifth secret is located in the area where you get the wall jump ability. I don't remember if it is a switch or something that lower an elevator to get there.

Re: [RELEASED] Prodoomer V2 [GZDooM]

Posted: Tue May 10, 2016 7:28 pm
by FramePerfect
Aaaah, thank you, I was full on grenades so the secret didn't trigger; I suspected it was either that or the mural room that is just south of the entrance. Thanks mate!

Re: [RELEASED] Prodoomer V2 [GZDooM]

Posted: Tue May 10, 2016 8:18 pm
by Valherran
FramePerfect wrote:Aaaah, thank you, I was full on grenades so the secret didn't trigger; I suspected it was either that or the mural room that is just south of the entrance. Thanks mate!
I had that problem too back then, it was something I requested to have fixed in the next patch.

Re: [RELEASED] Prodoomer V2 [GZDooM]

Posted: Thu May 12, 2016 9:59 pm
by Obelisk
Sorry to be a bother, but I need help, plus I'm curious. How was it that some of you were able to easily find/solve each and every one of the secrets in these maps, as well as obtain the rings? I've done two playthroughs of this mod, and there were just some secrets that I was never able to obtain no matter how hard I tried :(

What did some of you guys do? Use doombuilder?

Re: [RELEASED] Prodoomer V2 [GZDooM]

Posted: Fri May 13, 2016 7:20 am
by Valherran
Obelisk wrote:Sorry to be a bother, but I need help, plus I'm curious. How was it that some of you were able to easily find/solve each and every one of the secrets in these maps, as well as obtain the rings? I've done two playthroughs of this mod, and there were just some secrets that I was never able to obtain no matter how hard I tried :(

What did some of you guys do? Use doombuilder?
The secret is back tracking. Some of them cannot be obtained unless you have certain weapons or abilities unlocked, same goes for the rings.

Re: [RELEASED] Prodoomer V2 [GZDooM]

Posted: Sun May 29, 2016 6:24 pm
by Shurgatal
What song plays when you fight Spider Mastermind 666????

Re: [RELEASED] Prodoomer V2 [GZDooM]

Posted: Sun May 29, 2016 11:10 pm
by Valherran
Shurgatal wrote:What song plays when you fight Spider Mastermind 666????
Spiderdemon 666: Whoever Brings The Night - Nightwish

Re: [RELEASED] Prodoomer V2 [GZDooM]

Posted: Fri Jun 10, 2016 7:29 pm
by FramePerfect
Ok, I've just about 100%ed the game, I just can't find the mysterious stranger, though, In my search I found a lot of neat, little secrets you wouldn't normally come across.

Re: [RELEASED] Prodoomer V2 [GZDooM]

Posted: Fri Jun 10, 2016 10:45 pm
by Valherran
FramePerfect wrote:Ok, I've just about 100%ed the game, I just can't find the mysterious stranger, though, In my search I found a lot of neat, little secrets you wouldn't normally come across.
I believe that's the John Wayne zombie in Map 21. Go to the large area with all of the open buildings, and make a left from the main entrance. Go along the outer wall to the 2nd protrusion and you will see a skull switch behind a faded wall. When you "shoot" the switch, it will open up a small door in the building adjacent to that switch. Go inside the building and all the way up the stairs and you will find him.