man, so much BLUs here!leileilol wrote:
next ganeration xbox game's
The WIP Thread
- Captain J
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Re: The WIP Thread
- Marisa the Magician
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Re: The WIP Thread
Didn't you know? Blue is the new brown!
- Dark-Assassin
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Re: The WIP Thread
At least it's not Daikatana Green.
- wildweasel
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Re: The WIP Thread
You know, Daikatana's use of green wouldn't have been so bad if it weren't for the fact that it was so frequently mixed with brown.dark-slayer-201 wrote:At least it's not Daikatana Green.
- Dark-Assassin
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Re: The WIP Thread
Yea, I guess you're right.
Though, I wish those few game devs would chosen decent colour palettes back in those days.
Though, I wish those few game devs would chosen decent colour palettes back in those days.
Re: The WIP Thread
Finally tried the Grimoire in game. It fit quite well without many tweaks.


- Captain J
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Re: The WIP Thread
now that is some awesome also 100% demonic spell book. anyway is this book will given to everyone or mage?
Re: The WIP Thread
A hands movement pitch. Cleric have quite useful hand poses, it should be easy.


- SoloSpaghetti
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Re: The WIP Thread
God! That's really really wonderful! I cannot wait to see it in action!
- SyntherAugustus
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Re: The WIP Thread
http://i.imgur.com/0rxFDy5.png
http://imgur.com/Ge0dmiK
Trying to get a A_Railattack version of the thunderbolt working.
http://imgur.com/Ge0dmiK
Trying to get a A_Railattack version of the thunderbolt working.
- Project Shadowcat
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Re: The WIP Thread
The Thunderbolt in Reelism works and feels pretty good if you want to take a look at that.blackfish wrote:http://i.imgur.com/0rxFDy5.png
http://imgur.com/Ge0dmiK
Trying to get a A_Railattack version of the thunderbolt working.
Re: The WIP Thread
I read "thunderbolt" here and decided to play around with A_RailAttack a bit more. I like how I got the sounds working, but I either need to stop working on these or get sprites that fit in Strife. 
Edit: Related: Any way to make a specific rail attack not cause the pain state? I tried putting +Painless on a custom puff, but it didn't work.
Edit: Related: Any way to make a specific rail attack not cause the pain state? I tried putting +Painless on a custom puff, but it didn't work.
Last edited by Ghastly on Sun Feb 23, 2014 10:18 pm, edited 1 time in total.
- leileilol
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Re: The WIP Thread
If the Quake thunderbolt doesn't work with 3 tracelines (2 of them invisible) shot in a fork-like manner, then it's not the Quake thunderbolt.
Also Quake just spawned temporary entities along the line with random angles for 0.1, with the beam being updated each tic to reflect the spawner's position (since the beam function relied on an entity pointer for the origin rather than a vector) - railtrailing that won't cut it.
Also Quake just spawned temporary entities along the line with random angles for 0.1, with the beam being updated each tic to reflect the spawner's position (since the beam function relied on an entity pointer for the origin rather than a vector) - railtrailing that won't cut it.
- Viscra Maelstrom
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Re: The WIP Thread
more random musings in sample/VST-based territory. don't expect any miracles, though.
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Blue Shadow
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Re: The WIP Thread
Weird. I just tried it. It works for me.Ghastly_dragon wrote:Edit: Related: Any way to make a specific rail attack not cause the pain state? I tried putting +Painless on a custom puff, but it didn't work.


