The WIP Thread

If it's not ZDoom, it goes here.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: The WIP Thread

Post by Captain J »

leileilol wrote:Image

next ganeration xbox game's
man, so much BLUs here!
User avatar
Marisa the Magician
Banned User
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia
Contact:

Re: The WIP Thread

Post by Marisa the Magician »

Didn't you know? Blue is the new brown!
User avatar
Dark-Assassin
Posts: 743
Joined: Thu Mar 19, 2009 3:40 am
Location: South Australia

Re: The WIP Thread

Post by Dark-Assassin »

At least it's not Daikatana Green.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: The WIP Thread

Post by wildweasel »

dark-slayer-201 wrote:At least it's not Daikatana Green.
You know, Daikatana's use of green wouldn't have been so bad if it weren't for the fact that it was so frequently mixed with brown.
User avatar
Dark-Assassin
Posts: 743
Joined: Thu Mar 19, 2009 3:40 am
Location: South Australia

Re: The WIP Thread

Post by Dark-Assassin »

Yea, I guess you're right.

Though, I wish those few game devs would chosen decent colour palettes back in those days.
User avatar
neoworm
Posts: 1751
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: The WIP Thread

Post by neoworm »

Finally tried the Grimoire in game. It fit quite well without many tweaks.
Image
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: The WIP Thread

Post by Captain J »

now that is some awesome also 100% demonic spell book. anyway is this book will given to everyone or mage?
User avatar
neoworm
Posts: 1751
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: The WIP Thread

Post by neoworm »

A hands movement pitch. Cleric have quite useful hand poses, it should be easy.
Image
User avatar
SoloSpaghetti
Posts: 484
Joined: Wed Jun 26, 2013 6:46 am
Location: Pistoia, Italy

Re: The WIP Thread

Post by SoloSpaghetti »

God! That's really really wonderful! I cannot wait to see it in action!
User avatar
SyntherAugustus
Posts: 973
Joined: Tue Jul 15, 2003 5:43 pm

Re: The WIP Thread

Post by SyntherAugustus »

http://i.imgur.com/0rxFDy5.png
http://imgur.com/Ge0dmiK

Trying to get a A_Railattack version of the thunderbolt working.
User avatar
Project Shadowcat
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA
Contact:

Re: The WIP Thread

Post by Project Shadowcat »

blackfish wrote:http://i.imgur.com/0rxFDy5.png
http://imgur.com/Ge0dmiK

Trying to get a A_Railattack version of the thunderbolt working.
The Thunderbolt in Reelism works and feels pretty good if you want to take a look at that.
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: The WIP Thread

Post by Ghastly »

I read "thunderbolt" here and decided to play around with A_RailAttack a bit more. I like how I got the sounds working, but I either need to stop working on these or get sprites that fit in Strife. :?


Edit: Related: Any way to make a specific rail attack not cause the pain state? I tried putting +Painless on a custom puff, but it didn't work.
Last edited by Ghastly on Sun Feb 23, 2014 10:18 pm, edited 1 time in total.
User avatar
leileilol
Posts: 4449
Joined: Sun May 30, 2004 10:16 am
Preferred Pronouns: She/Her
Location: GNU/Hell

Re: The WIP Thread

Post by leileilol »

If the Quake thunderbolt doesn't work with 3 tracelines (2 of them invisible) shot in a fork-like manner, then it's not the Quake thunderbolt.

Also Quake just spawned temporary entities along the line with random angles for 0.1, with the beam being updated each tic to reflect the spawner's position (since the beam function relied on an entity pointer for the origin rather than a vector) - railtrailing that won't cut it.
User avatar
Viscra Maelstrom
Posts: 6200
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: The WIP Thread

Post by Viscra Maelstrom »

more random musings in sample/VST-based territory. don't expect any miracles, though.
Blue Shadow
Posts: 5046
Joined: Sun Nov 14, 2010 12:59 am

Re: The WIP Thread

Post by Blue Shadow »

Ghastly_dragon wrote:Edit: Related: Any way to make a specific rail attack not cause the pain state? I tried putting +Painless on a custom puff, but it didn't work.
Weird. I just tried it. It works for me.
Post Reply

Return to “Off-Topic”