Sounds familiar...LilWhiteMouse wrote:Play as giant monster rampaging across a city. Fight off hordes of tiny little soldiers and vehicles, smash down buildings, chase after screaming mobs. Grab a fuel tanker and toss into a crowd. Use utility poles as spears. Toss a car at that pesky helicopter.
ZDoom project ideas you have
- BlueFireZ88
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Re: ZDoom project ideas you have
- XutaWoo
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Re: ZDoom project ideas you have
That's pretty much how Truckosaurus started, speaking of, until I ended up discussing the idea with Kinsie. 
Re: ZDoom project ideas you have
Rampage: Doom Edition?LilWhiteMouse wrote:Play as giant monster rampaging across a city. Fight off hordes of tiny little soldiers and vehicles, smash down buildings, chase after screaming mobs. Grab a fuel tanker and toss into a crowd. Use utility poles as spears. Toss a car at that pesky helicopter.
Re: ZDoom project ideas you have
I couldn't stop laughing when I read thatXaser wrote:Rampage: Doom Edition?LilWhiteMouse wrote:Play as giant monster rampaging across a city. Fight off hordes of tiny little soldiers and vehicles, smash down buildings, chase after screaming mobs. Grab a fuel tanker and toss into a crowd. Use utility poles as spears. Toss a car at that pesky helicopter.
also is your new signature in reference the the weeping angel?
- TheDarkArchon
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Re: ZDoom project ideas you have
Is it so wrong that I read that as Doom: Rampage Edition?Xaser wrote:Rampage: Doom Edition?
Re: ZDoom project ideas you have
Yes. It appears that your can't brain syntax handle properly.

Re: ZDoom project ideas you have
i'm got some idea now!
how about console hexen tc & hexen 2 tc?
how about console hexen tc & hexen 2 tc?
Re: ZDoom project ideas you have
According to a document I just spent the last couple of hours writing, I have over 100 maps worth of ideas sitting in my head at the moment, although over half of those are just vague outlines for small groups of maps I'd like to make, rather than proper plans for levels that I will definitely be making in the near future.
- NeuralStunner
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Re: ZDoom project ideas you have
I hvae at least that many, though already documented. Good to know I'm not alone, I guess.Phobus wrote:According to a document I just spent the last couple of hours writing, I have over 100 maps worth of ideas sitting in my head at the moment, although over half of those are just vague outlines for small groups of maps I'd like to make, rather than proper plans for levels that I will definitely be making in the near future.
- Tapwave
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Re: ZDoom project ideas you have
I'm preparing myself to work on a Episode 5 for Ultimate doom, which is mostly based off E4 maps.
And the map titles, which are part of the same bits than the E4 ones.
And the map titles, which are part of the same bits than the E4 ones.
Spoiler:
Re: ZDoom project ideas you have
So are you "butchering" every map of E4 and calling it E5?
- Tapwave
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Re: ZDoom project ideas you have
Yes. Sadly.Mikk- wrote:So are you "butchering" every map of E4 and calling it E5?
My so called E5 is basically an huge expy of E4.
- BlueFireZ88
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Re: ZDoom project ideas you have
Why would you do that when we already have this?terranova wrote:I'm preparing myself to work on a Episode 5 for Ultimate doom, which is mostly based off E4 maps.
Just make it a replacement for Thy Flesh Consumed. People rarely replace that anyway.
- Tapwave
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Re: ZDoom project ideas you have
What if i just want to make a project using the E5 slots?BlueFireZ88 wrote:Why would you do that when we already have this?terranova wrote:I'm preparing myself to work on a Episode 5 for Ultimate doom, which is mostly based off E4 maps.
Just make it a replacement for Thy Flesh Consumed.
- BlueFireZ88
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Re: ZDoom project ideas you have
I suppose there's nothing wrong with it. It's your mod after all, and it's what you want to do with it. I'm just saying we don't have enough pack replacements for Thy Flesh, and this sounds like a good potential one.terranova wrote:What if i just want to make a project using the E5 slots?

