D4D - Announcement in 1st post (Jan 4th 2017)

Projects that alter game functions but do not include new maps belong here.
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Caligari87
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by Caligari87 »

Amujing wrote:You can use ZDL. with zdl you can have anyversion of any sourceport you want. use GZdoom 2.2 for D4D and lastest for orther mods...

This mod is buy base one stabe lastest gzdoom ver 2.2 .
No, incorrect. ZDL is simply a front-end program to launch a sourceport. It will not change whether the sourceport will actually run or not.

8-)
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Valherran
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by Valherran »

Caligari87 wrote:
Amujing wrote:You can use ZDL. with zdl you can have anyversion of any sourceport you want. use GZdoom 2.2 for D4D and lastest for orther mods...

This mod is buy base one stabe lastest gzdoom ver 2.2 .
No, incorrect. ZDL is simply a front-end program to launch a sourceport. It will not change whether the sourceport will actually run or not.

8-)
Basically it's an easier way to runs mods without having to use the drag and drop method, and that's it.
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Caligari87
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by Caligari87 »

Why are you advertising another mod in this thread? :? That's kind of a dick move, IMO.

8-)
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by NullWire »

Caligari87 wrote:Why are you advertising another mod in this thread? :? That's kind of a dick move, IMO.

8-)
It's for get more animation resources or stuff ideas, tbh I like more D4D. :roll:
lel.
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by wildweasel »

Caligari87 wrote:Why are you advertising another mod in this thread? :? That's kind of a dick move, IMO.

8-)
It's also against the rules (though admittedly I can't remember if this precise thing is covered, it does fall under spam, IMO). Basically, let the D4D team do their own thing. We're not out to compete or to take things from others.
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by DoomKrakken »

Although, I do thank you for posting that link. I used to laugh at ZION... but now, I see they're getting some serious work done now.

Now that I look at it again, if D4D and ZION borrowed some more stuff from each other, I firmly believe both sides would benefit. For one thing, D4D should take a look at ZION's BFG projectile effects, while ZION should take a look at D4D's BFG tracer effects.

Also, I remember that if a monster is killed by a BFG shot in DOOM, there would be some green arcs of argent energy circling around what was the monster's corpse. ZION had a great visual effect for this, when monsters are killed by the BFG spray tracers, but that effect should also be applied to monsters whenever they are killed by the other lightning tracers.
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NullWire
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by NullWire »

DoomKrakken wrote:Although, I do thank you for posting that link. I used to laugh at ZION... but now, I see they're getting some serious work done now.

Now that I look at it again, if D4D and ZION borrowed some more stuff from each other, I firmly believe both sides would benefit. For one thing, D4D should take a look at ZION's BFG projectile effects, while ZION should take a look at D4D's BFG tracer effects.

Also, I remember that if a monster is killed by a BFG shot in DOOM, there would be some green arcs of argent energy circling around what was the monster's corpse. ZION had a great visual effect for this, when monsters are killed by the BFG spray tracers, but that effect should also be applied to monsters whenever they are killed by the other lightning tracers.
Thats what I mean, they can get ideas from Zion, like the pistol alt fire animation, rocket launcher, bfg animations, etc.
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by DoomKrakken »

Not at all what I meant... if you're looking for improvements on sprite animations, then this thread is not the right one to post in. Since Neccronixis is the one who did the sprites, he's the guy to talk to for improvements. For other things such as projectile sprites, some exchanges can be made...
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by Captain J »

I say they're still perfect as they are, despite they has minimal movement sprites.
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by VICE »

You know that awkward moment when you're playing with D4D monster spawns and you encounter the corpse of a classic imp or demon placed in the map?
This gets rid of that moment:
Spoiler:
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by JohnnyTheWolf »

Speaking of sprites, what are the current plans for D4D? Are all monsters going to have their drawn sprites replaced with digitised sprites, like the Hell Knight and the Baron of Hell?
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by Captain J »

I think so. Since this mod is all about D4 on Vanilla doom, would be very merrier if this mod have them all.

Donation or update is highly needed!
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by DoomKrakken »

The process used by Zanieon to make the sprites for the Baron and Knight is highly complex and very time-consuming... if they're all to be done in this way, then it'll be a very long time before that happens... assuming he's up to the task.
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by Zanieon »

I can promise Pinky to be released yet but everything after have high chances to not coming as sprite, so only time will tell.
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