My thoughts precisely. I don't even care to play it anymore now. Except for the spider mastermind battle, that one I still have fun repeating over and over again from time to time.Skrell wrote:You know...at 1st I didn't think much of this MOD...just figured "oh here's another attempt at making Doom 2 look like Doom 4", but the more it develops the more I find myself thinking....WHY WOULD EVER PLAY DOOM 4 after this???? TRULY TRULY IMPRESSIVE! Keep it up man!!
And thank YOU for playing!bigboss96 wrote:You did an amazing job. I still can't believe the amount of things you added to the mod. I'm having a lot of fun with it. Thanks for work. I really appreciate it.
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If you guys want to continue helping out our development, D4D is now basically piggybacking ZDoom's upcoming ZScript, a very POWERFUL new language that can replace the current Decorate system. I've already converted D4D in its entirety over to it. You can grab a copy of the GZDoom Eruanna built and get to testing it immediately, with all the latest devbuild features within it too.

One thing though, disable textured automap overlays. They will crash whenever you attempt to open the automap.
Your help will be greatly appreciated -- the more testing that's done, the more bugs Graf rids, and the sooner we can get to work on newer and better features that previously weren't even possible.
Please read that thread carefully though. You're testing for crashes for the sake of ZDoom's progress so tech details might be a bit out of your grasp. There is no new features in this version at all, yet. You're basically sacrificing playability for the service of helping push ZScript to completion which in turn helps get us what we need to do newer and shinier things. If you don't know what to do about it, I suggest you stick with the current D4D if you value stability. Otherwise if you really like the idea of new goodies sooner, head on over to the link above to get started.
READ EVERYTHING. I cannot stress this enough!