Pirate Doom! - House of Mojo 06/05/14

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niculinux
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Re: [WIP GZDoom] Pirate Doom! - 10th map!

Post by niculinux »

Arch wrote:How about this guy for player sprites? It´s an edited version from Fistful of Doom.

Image
Wonder-full! :wub:
twinkieman93 wrote:
0bsidian wrote:Maybe you could have him in Conquistador armour. :P
yep very nice idea for a name!!!

sprite could be like that:

Image
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lzvk25
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Re: [WIP GZDoom] Pirate Doom! - 10th map!

Post by lzvk25 »

0bsidian wrote:Maybe you could have him in Conquistador armour. :P It also might give you a chance to make him look more like a marine as well.
I already proposed this one while ago (page 10) :

Image

:?:
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lzvk25
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Re: [WIP GZDoom] Pirate Doom! - 10th map!

Post by lzvk25 »

Arch wrote:How about this guy for player sprites? It´s an edited version from Fistful of Doom.

Image
I LOVE IT. !!! :wub:
Arch you rock !!! :rock:
niculinux
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Re: [WIP GZDoom] Pirate Doom! - 10th map!

Post by niculinux »

lzvk25 wrote:
0bsidian wrote:Maybe you could have him in Conquistador armour. :P It also might give you a chance to make him look more like a marine as well.
I already proposed this one while ago (page 10) :

Image

:?:
that fits my mind perfectly! :wub:
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Mav3rick
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Re: [WIP GZDoom] Pirate Doom! - 10th map!

Post by Mav3rick »

why no change the berserker power up into something like this one...

http://image.spreadshirt.com/image-serv ... design.png

of course without the "got rum" words :P
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Arch
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Re: [WIP GZDoom] Pirate Doom! - 10th map!

Post by Arch »

the first version featured a berserk pack exactly like this, but I think it´s funnier the way it is now.

Also, I made a video for the 9th map, the one that was missing. It has some features of the next release (explosion, ricochets) because it was recorded these days. The pygmys also have a slightly differet behaviour than previous version.

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Captain J
 
 
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Re: [WIP GZDoom] Pirate Doom! - 10th map!

Post by Captain J »

wating for more updates at this funny wad i found!
and sail away and drink lot's of rums.
but too bad i'm under 19...arr.
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0bsidian
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Re: [WIP GZDoom] Pirate Doom! - 10th map!

Post by 0bsidian »

I had a brilliant idea for the Revenant: instead of shoulder cannons, have parrots on it's shoulders. XD It'd make total sense to have homing parrots, right?
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Captain J
 
 
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Re: [WIP GZDoom] Pirate Doom! - 10th map!

Post by Captain J »

0bsidian wrote:I had a brilliant idea for the Revenant: parrots on it's shoulders. XD
great idea for smart-pant'ed pirates myte!
so what's next? mancubi with chinese mustache with bandanna and wooden barrel that shoots strong rums(grogs will be the worst.)? :lol:
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Arch
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Re: [WIP GZDoom] Pirate Doom! - 10th map!

Post by Arch »

I like these ideas!! The parrots may be hard to do, and revenants probably move their shoulders too much when walking, but great idea! Mancubi with chinese mustache and wooden barrel sounds easier, I´ll give a try on that.

I´m out of ideas for the pain elemental!! I tried some viking beard but it clips too much on floor.
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Captain J
 
 
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Re: [WIP GZDoom] Pirate Doom! - 10th map!

Post by Captain J »

Arch wrote:I tried some viking beard but it clips too much on floor.
how about without chin beard? or make it shorter. that's sounds cool too.
also if you add the eye patch for cacodemon or pain elemental, you'll felt the pure stupity of humor.
with pirate style! :lol:
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Springy
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Re: [WIP GZDoom] Pirate Doom! - 10th map!

Post by Springy »

That ninth map looks amazing as always, I really like the Aztec temple look about it and those textures look great too.
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0bsidian
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Re: [WIP GZDoom] Pirate Doom! - 10th map!

Post by 0bsidian »

Just wondering, what did you have for the Lost Soul? Come to think of it, parrots would be appropriate for that too.
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Arch
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Re: [WIP GZDoom] Pirate Doom! - 10th map!

Post by Arch »

Here´s Lost Soul. Maybe Mancubus is a good monster to have a parrot, this was my first Mancubus idea:
Spoiler:
This parrot has no sprite rotations, unfortunately. Still looking for one.
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Captain J
 
 
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Re: [WIP GZDoom] Pirate Doom! - 10th map!

Post by Captain J »

this parrot will be easy to spriting.
because it's got a small pixels.
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