The WIP Thread

If it's not ZDoom, it goes here.
User avatar
Unknown_Assassin
Posts: 2468
Joined: Wed Apr 12, 2006 5:17 pm
Location: Where dead carcasses lie
Contact:

Post by Unknown_Assassin »

TheDarkArchon wrote:It should be able to fart and then possess said fart so it can guide it and make it explode.


:lol:
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Post by wildweasel »

TheDarkArchon wrote:Hey, it wasn't my idea: I took it from a PS1 game. :P
Oddworld: Abe's Exoddus?
User avatar
TheDarkArchon
Posts: 7656
Joined: Sat Aug 07, 2004 5:14 am
Location: Some cold place

Post by TheDarkArchon »

wildweasel wrote:
TheDarkArchon wrote:Hey, it wasn't my idea: I took it from a PS1 game. :P
Oddworld: Abe's Exoddus?
That's the one. I was beginning to think I was the only one here who's played it.
User avatar
Cutmanmike
Posts: 11351
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Post by Cutmanmike »

I did too. Both abe games were neat but I only finished the second.
User avatar
DoomRater
Posts: 8270
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ
Contact:

Post by DoomRater »

I kinda figured, but thought it was a PS2 game for some reason.
User avatar
KeksDose
 
 
Posts: 596
Joined: Thu Jul 05, 2007 6:13 pm
Location: my laboratory
Contact:

Post by KeksDose »

Maybe the "Mancubus" would be able to fire \ spit something with it's mouth? But that fart idea is hilarious. ;)

So, this is what I'm working on currently. I've got a new drawing style for my effects again (not only effects - normal sprites are affected, too!). So, here's what I've done with my new style:

Image

I finally have gotten away that problem with the colors (they were a bit distorted and some were missing - But that was actually my fault :P). I hope that I get this finished soon, as I still have to do really important things (non-Doom and Doom related ;)).
User avatar
Cutmanmike
Posts: 11351
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Post by Cutmanmike »

That looks very... firey
User avatar
Dancso
Posts: 1906
Joined: Wed Oct 11, 2006 10:39 am
Location: at home.. Status: lazy like hell

Post by Dancso »

zap610 wrote:
Ben2k9 wrote: wow!! what mod is that?????
Community Is Falling 3
A jokewad about internet drama and the doom community. Designed to abuse the zdoom engine as much as possible.
It is released already??? Where can i get it? It dissapeared from WadsInProgress.

By the way, i'm working on this. :)
http://kdany.extra.hu/Battle/Shot6.png
User avatar
Nash
 
 
Posts: 17485
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

Image

Been playing Silent Hill 3 and noticed the toilets in the game looked much nicer (in other words, more polygons). So off I went to my 3-d modeler and made this from scratch AGAIN! I'm quite happy with it now... hopefully no more toilet remodels! I've had enough of toilets!

(And it still doesn't have a flush handle... WE USE FLUSH BUTTONS!)
User avatar
DoomRater
Posts: 8270
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ
Contact:

Post by DoomRater »

I'm taking all sorts of anti-swelling for my head. Maybe I'll get the strength to DO something pretty soon! (knowing me, I'll try to make another boffer sword instead of working on Doom related projects)
User avatar
leileilol
Posts: 4449
Joined: Sun May 30, 2004 10:16 am
Preferred Pronouns: She/Her
Location: GNU/Hell

Post by leileilol »

toilet needs more sharp edgesplitting.
User avatar
Nash
 
 
Posts: 17485
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

cheap - what's that?
User avatar
leileilol
Posts: 4449
Joined: Sun May 30, 2004 10:16 am
Preferred Pronouns: She/Her
Location: GNU/Hell

Post by leileilol »

EXACTLY let me demonstrate
Image
User avatar
Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London
Contact:

Post by Phobus »

So it defines the features better, in other words.
User avatar
Nash
 
 
Posts: 17485
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

Wires please.

Basically do you mean I have to turn the edges around to get rid of the wrong normals?
Post Reply

Return to “Off-Topic”