TiberiumDoom : Final 2.0.3 Altfires! WOOOOO
- TiberiumSoul
 - Posts: 1066
 - Joined: Fri Jan 20, 2012 11:29 pm
 - Graphics Processor: nVidia (Modern GZDoom)
 - Location: My Computer...
 
Re: TiberiumDoom : Final 2.0.3 Altfires! WOOOOO
i changed it to Youth of the Nation Instrumental...
			
			
									
						
										
						- chronoteeth
 - Posts: 2664
 - Joined: Wed Sep 08, 2004 1:29 pm
 - Preferred Pronouns: It/Its
 
Re: TiberiumDoom : Final 2.0.3 Altfires! WOOOOO
please use this updated version of my initial doomnukem editt over the one you were thinking about using, i did this cause i really hated the original edit i did. i normally dont do this but man did that initial stuff make me cringe. just the pieces so you'll have to do the rest of the editing

			
			
									
						
										
						
Re: TiberiumDoom : Final 2.0.3 Altfires! WOOOOO
That is a nice looking weapon!
			
			
									
						
										
						Re: TiberiumDoom : Final 2.0.3 Altfires! WOOOOO
Tib you can add a chainsaw to the mod? because I see that shovel In many mods several times.. and a shovel doesn't match with the mod.. 
I think you can use this one:
http://i.imgur.com/7GG5H.png
This weapon looks more badass with the cutting animation from Project Brutality (In the Traditional Mode)
¿And you gonna add a new kind of BFG-9000 or BFG-10K, Fists, Double barrel shotgun, grenade launcher, new monster variants?
¿And you maybe could add a kick attack?
This mod haves so much potential to grown up, really.
.
.
I suggest you to change the model of the plasma gun and add a zoom for the railgun
Oh yeah, all the armors doesn't resize their textured in HQ modes
			
			
									
						
										
						I think you can use this one:
http://i.imgur.com/7GG5H.png
This weapon looks more badass with the cutting animation from Project Brutality (In the Traditional Mode)
¿And you gonna add a new kind of BFG-9000 or BFG-10K, Fists, Double barrel shotgun, grenade launcher, new monster variants?
¿And you maybe could add a kick attack?
This mod haves so much potential to grown up, really.
.
.
I suggest you to change the model of the plasma gun and add a zoom for the railgun
Oh yeah, all the armors doesn't resize their textured in HQ modes
Re: TiberiumDoom : Final 2.0.3 Altfires! WOOOOO
Hum...
I dont want this to be a necropost, but im really worried about this mod still being a thing or not.
No updates for a long time, 2.0.3 has no link... And the older ones dont seems to work with latest gzdoom.
			
			
									
						
										
						I dont want this to be a necropost, but im really worried about this mod still being a thing or not.
No updates for a long time, 2.0.3 has no link... And the older ones dont seems to work with latest gzdoom.
- TiberiumSoul
 - Posts: 1066
 - Joined: Fri Jan 20, 2012 11:29 pm
 - Graphics Processor: nVidia (Modern GZDoom)
 - Location: My Computer...
 
Re: TiberiumDoom : Final 2.0.3 Altfires! WOOOOO
Sorry to disappoint you but TiberiumDoom is dead All my time and effort has been going into my other project Insanity's Requiem