Space Cats Saga+ (1.4) New Weapons and Overhauls

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staredcraft
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Re: Space Cats Saga+ (1.4) New Weapons and Overhauls

Post by staredcraft »

I'm trying to start the mod, but it crashes after trying to load episode one and I get the error


MAP33 - Space Cat

Line 540 has no first side

Execution could not continue
Could Not Submit command buffer: device lost

EDIT: Okay it works if I turn off Vulkan. Is that supposed to happen?
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DerTimmy
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Re: Space Cats Saga+ (1.4) New Weapons and Overhauls

Post by DerTimmy »

staredcraft wrote: Mon Nov 03, 2025 5:37 pm I'm trying to start the mod, but it crashes after trying to load episode one and I get the error


MAP33 - Space Cat

Line 540 has no first side

Execution could not continue
Could Not Submit command buffer: device lost

EDIT: Okay it works if I turn off Vulkan. Is that supposed to happen?
seems to be a problem with gzdoom. had that only a few times and i am working with it for 5 years by now. switching to openGL should fix it. you using latest gzdoom version? (14.4.2)
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Enjay
 
 
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Re: Space Cats Saga+ (1.4) New Weapons and Overhauls

Post by Enjay »

It would certainly be nice if GZDoom wasn't crashing, but the error message is correct. Line 540 on map33 does not have a first side - and it should. It actually looks like a vertex on the corner of the sector was accidentally moved, creating line 540 which just kind of sticks out into the void.

Image

Obviously, that should be an easy enough fix.
staredcraft
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Re: Space Cats Saga+ (1.4) New Weapons and Overhauls

Post by staredcraft »

DerTimmy wrote: Mon Nov 03, 2025 7:28 pm
staredcraft wrote: Mon Nov 03, 2025 5:37 pm I'm trying to start the mod, but it crashes after trying to load episode one and I get the error


MAP33 - Space Cat

Line 540 has no first side

Execution could not continue
Could Not Submit command buffer: device lost

EDIT: Okay it works if I turn off Vulkan. Is that supposed to happen?
seems to be a problem with gzdoom. had that only a few times and i am working with it for 5 years by now. switching to openGL should fix it. you using latest gzdoom version? (14.4.2)
Yep using the latest version
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DerTimmy
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Re: Space Cats Saga+ (1.4) New Weapons and Overhauls

Post by DerTimmy »

this seems to be a bug with vulkan renderer. switch to opengl and it shouldnt happen. the missing linedef shouldnt be a problem

never really had any problems with space cats. it works with most mapsets and addons.

-
im working on the next update all this year, before release i will take a look and try fixing most things. but none of them should cause any problems.
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