The Guncaster - 3.888b

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fire238
Posts: 15
Joined: Mon Jun 25, 2018 11:59 am

Re: The Guncaster - 3.0

Post by fire238 »

I downloaded the latest version of GZDoom and tried to start the mod, but this happened:

Script error, "gzdoom.pk3:compatibility.txt" line 5:
Expected '}', got 'setsectoroffset'.

Pleases tell me how to fix this.
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Necrozis
Posts: 2
Joined: Tue Jun 20, 2017 5:41 am

Re: The Guncaster - 3.0

Post by Necrozis »

I am super excited to play the new Guncaster! But before I started playing I wanted to press F1 to see help section. When I pressed the button nothing happened. F2 to save, F3 to load and other F_ buttons wasn't working. Can you help to solve the problem?
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Rowsol
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Re: The Guncaster - 3.0

Post by Rowsol »

I've only been playing for a few minutes but I've found a bug that makes this nearly unplayable for me. I use inverted mouse controls and the shop interface is inverted.

Is the smoke supposed to be this dark?
Capture.JPG
GC 2.8 and Trailblazer work fine, here's an example.
Capture2.JPG
Combat vest and armor both cost 400g.
Last edited by Rowsol on Mon Jun 25, 2018 10:11 pm, edited 3 times in total.
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Nomakh
Posts: 106
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Re: The Guncaster - 3.0

Post by Nomakh »

Excellent timing, Pillow! Thanks for release and Happy birthday!)
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mentha
Posts: 65
Joined: Fri Aug 30, 2013 4:56 pm

Re: The Guncaster - 3.0

Post by mentha »

good work modsmith, i'm having a blast!

the roundhouse kicks i'm having an especially wonderful time with right now.
erni945
Posts: 261
Joined: Thu Apr 21, 2016 3:54 pm
Location: Poland

Re: The Guncaster - 3.0

Post by erni945 »

Good job pillow, I download immediately :)
DemonbaneSol
Posts: 46
Joined: Tue Dec 13, 2016 12:10 pm

Re: The Guncaster - 3.0

Post by DemonbaneSol »

Happy birthday, PillowBlaster, and thanks for this kick-ass mod.
Spoiler:
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wildweasel
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Re: The Guncaster - 3.0

Post by wildweasel »

fire238 wrote:I downloaded the latest version of GZDoom and tried to start the mod, but this happened:

Script error, "gzdoom.pk3:compatibility.txt" line 5:
Expected '}', got 'setsectoroffset'.

Pleases tell me how to fix this.
Did you update every file in your GZDoom install?
TheJakal13
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Re: The Guncaster - 3.0

Post by TheJakal13 »

Hey pillowblaster, long time fan, first time poster!

First, happy birthday, apparently!

Second, weird bug I wanted to report. In ultimate doom, the shotguns are all replaced by the Ironblast. And the strucker is not available. Even using commands like "summon shotgun" or "give weapons" or even give all.

If I summon the shotgun, it shows the Strucker sprite for a split second, and then swaps to the Ironblast. And the give commands don't unlock it for use, the Ironblast is the only weapon in slot 3. It only does this on doom 1. Works fine in doom 2. Haven't tested heretic or hexen yet.

Playing on the most recent gzdoom
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Zhs2
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Re: The Guncaster - 3.0

Post by Zhs2 »

Rowsol wrote:I've only been playing for a few minutes but I've found a bug that makes this nearly unplayable for me. I use inverted mouse controls and the shop interface is inverted.
Inverted mouse controls were implemented as a request from wildweasel way back when Stanley's shop was still a thing, and this was a consideration taken into account for Keks' new shop. (Which is a little weird considering GZDoom menus aren't affected by the invertmouse setting, but it's a thing.) For the time being (until some patch Keks might decide to add a CVar for this), you could roll your own

Code: Select all

bind t "toggle invertmouse; +Gimbostratus"
//or whatever heckin' key you want to use
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TheNightATK300
Posts: 193
Joined: Fri Oct 14, 2016 7:21 pm

Re: The Guncaster - 3.0

Post by TheNightATK300 »

Timing was really gud in there. Congrats on the release and happy b-day too!
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SeriousWeasle
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Re: The Guncaster - 3.0

Post by SeriousWeasle »

Awesome update and happy birthday! Had tons of fun playing this singleplayer and with a group of friends in multiplayer mode.
fire238
Posts: 15
Joined: Mon Jun 25, 2018 11:59 am

Re: The Guncaster - 3.0

Post by fire238 »

I fixed the issue I was having! Sorry for the bother!

The mod is great, Pillow! Thank you and happy birthday!
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Wivicer
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Re: The Guncaster - 3.0

Post by Wivicer »

TheJakal13 wrote:Hey pillowblaster, long time fan, first time poster!

First, happy birthday, apparently!

Second, weird bug I wanted to report. In ultimate doom, the shotguns are all replaced by the Ironblast. And the strucker is not available. Even using commands like "summon shotgun" or "give weapons" or even give all.

If I summon the shotgun, it shows the Strucker sprite for a split second, and then swaps to the Ironblast. And the give commands don't unlock it for use, the Ironblast is the only weapon in slot 3. It only does this on doom 1. Works fine in doom 2. Haven't tested heretic or hexen yet.

Playing on the most recent gzdoom
It's in the changelog. The Strucker should drop from Shotgun Zombies. All placed shotguns drop the Ironblast. This only occurs in Doom 1 and Freedoom phase 1.
Last edited by Wivicer on Tue Jun 26, 2018 1:47 am, edited 1 time in total.
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Ryuhi
Posts: 372
Joined: Tue Feb 21, 2017 11:00 pm

Re: The Guncaster - 3.0

Post by Ryuhi »

very nice work with the update, feels great so far. Happy birthday as well!

I hope our enjoyment of your work is the best birthday gift of all :)
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