Custom player/hexen classes in decorate

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Graf Zahl
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Post by Graf Zahl »

I merged all of Grubber's code with the most recent SVN version. So defining new players to modify the basic properties, redefine the starting inventory or to add new death states should work now.

One thing, however, does not work properly yet: redefining the player's attack states. The reason for this is that the code which uses them is incredibly dirty and needs serious cleaning up before there can even be a thought of making this customizable. Currently the code jumps wildly between the MissileState and MissileState+1 without decent control and worse, different implementations for different players. So keep that in mind when defining new players for now.

I'll take care of this issue as soon as I find the time but I want to commit the code to the SVN repository now.
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Cutmanmike
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Post by Cutmanmike »

Graf Zahl wrote:I merged all of Grubber's code with the most recent SVN version. So defining new players to modify the basic properties, redefine the starting inventory or to add new death states should work now.

One thing, however, does not work properly yet: redefining the player's attack states. The reason for this is that the code which uses them is incredibly dirty and needs serious cleaning up before there can even be a thought of making this customizable. Currently the code jumps wildly between the MissileState and MissileState+1 without decent control and worse, different implementations for different players. So keep that in mind when defining new players for now.

I'll take care of this issue as soon as I find the time but I want to commit the code to the SVN repository now.
Awesome. Can't wait for this now :D
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Graf Zahl
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Post by Graf Zahl »

And now the code is in. It took a little longer because while checking out the menus I discovered some bugs in there that had to be fixed. I hope now it's working as expected.
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BouncyTEM
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Post by BouncyTEM »

woot!
yay!
:D

Great. :)
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