[6.3b] Corruption Cards - 200+ cards! New Collector mode!

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Cutmanmike
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Re: [v23c beta] Corruption Cards - Out of beta soon?

Post by Cutmanmike »

More fixes. :3:

http://cutstuff.net/public/CorruptionCards-24a.pk3
  • Fixed vanilla monsters not using custom wing graphics.
  • Fixed flight effects remaining on corpses.
  • Fixed a lock up with Acid Blood and Heal Effect actors. Effects are capped so prevent ludicrous amounts of actors spawning.
  • Fixed a bug with the (special) card.
  • Sludge Rain now slows down the player more.
  • Keys of Power now announce what buff monsters receive.
  • Keys of Power can no longer give duplicate buffs.
  • Random buffs no longer include the base buff class, which gave them no buff (whoops).
  • Lowered volume of god monster sound when damaged.
  • Card images are now compiled images, which makes them still appear correctly if mods change the Doom graphics.
  • Changed a couple of card images.
Josko
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Re: [v24a beta] Corruption Cards - Out of beta soon?

Post by Josko »

Awesome!

Thanks for increasing sludge rain slowness, before it was barely noticable lol

About the dark map card, it could be a card that randomly sets the map dark for a short time! Imagine you are fighting monsters and suddenly that card decides to kick in and everything goes black for a short moment, total panic im sure haha :D
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Rowsol
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Re: [v24a beta] Corruption Cards - Out of beta soon?

Post by Rowsol »

I like the new card images. The no infight card got a laugh out of me.
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Cutmanmike
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Re: [v24a beta] Corruption Cards - Out of beta soon?

Post by Cutmanmike »

http://cutstuff.net/public/CorruptionCards-24b.pk3

Had to do another quick one sorry. This one was bugging me for a long time!
  • Fixed a bug which cause certain cards to not function upon loading a save game (curse cards).
  • Fixed a rare crash with the 16th kill card.
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DarkQuill
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Re: [v24b beta] Corruption Cards - Out of beta soon?

Post by DarkQuill »

May need to apply whatever sorcery you did with the "Spawns Barrels" card to the "spawns chickens" card, can cause some major lag on larger maps.
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Rowsol
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Re: [v24b beta] Corruption Cards - Out of beta soon?

Post by Rowsol »

Will you include the 'no projectile replacement' option in the menu? I noticed the cvar in the mod and remember you mentioning something about that.
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Cutmanmike
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Re: [v24b beta] Corruption Cards - Out of beta soon?

Post by Cutmanmike »

DarkQuill wrote:May need to apply whatever sorcery you did with the "Spawns Barrels" card to the "spawns chickens" card, can cause some major lag on larger maps.
AFAIK it can still lag with barrels too. Do you have an example map I can try?
Rowsol wrote:Will you include the 'no projectile replacement' option in the menu? I noticed the cvar in the mod and remember you mentioning something about that.
That exists, you need to make a new CCARDS lump. Then add the line: noprojectilereplacement
Netheritor
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Re: [v24b beta] Corruption Cards - Out of beta soon?

Post by Netheritor »

I have some cards ideas. Choose whatever you can code.
Spoiler: spoiler tag so I don't get mistaken as creator
Also, can you create an option to choose whether a specific card is included in the gameplay, and make random cards for the missing card in the seed. (just for no barrel lag in big map)
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Cutmanmike
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Re: [v24b beta] Corruption Cards - Out of beta soon?

Post by Cutmanmike »

Netheritor wrote:Also, can you create an option to choose whether a specific card is included in the gameplay, and make random cards for the missing card in the seed. (just for no barrel lag in big map)
You can make a CCARDS lump to customize what cards appear.
Spoiler:
and here's an example:

Code: Select all

removecard CCard_BarrelsOfFun
excludemap MAP01
noprojectilereplacement
Netheritor
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Re: [v24b beta] Corruption Cards - Out of beta soon?

Post by Netheritor »

Oh, that's useful. A shame this forum don't has 'favorite' mark here. Really want to track this.
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Re: [v24b beta] Corruption Cards - Out of beta soon?

Post by Blue Shadow »

Netheritor wrote:A shame this forum don't has 'favorite' mark here. Really want to track this.
At the very bottom of this page, there is "Subscribe topic" and "Bookmark topic". You can view a list of all subscribed and bookmarked topics from your user control panel.
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Cutmanmike
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Re: [v24b beta] Corruption Cards - Out of beta soon?

Post by Cutmanmike »

New version! I hope this to be the last one I call beta... but I ended up adding 3 cards so probably not :wink: hopefully all goes well though, check it out:
  • Added support for Heretic.
  • Fixed barrel/misc spawning at the start of levels causing massive fps drops. These actors will spawn in the map at a slightly slower rate.
  • Changed projectile detection so Heretic monsters can generate projectile related cards.
  • Changed projectile replacing slightly. New projectiles spawned from a monster will now try to use the projectile's original defined speed, if it exists.
  • Fixed Ninja Dodging effects.
  • Fixed a bug where certain replaced projectiles would not seek targets (i.e Revenant Missiles).
  • Fixed wings not showing for the vanilla Demon. Also some other wing offset fixes.
  • Added an effect for Acid Blood infused monsters.
  • Monster effect particles are no longer spawned if no players can see the monster.
  • Nerfed Acid Blood damage slightly when triggered by bullet weapons.
  • Reduced the duration of Blood Rain.
  • Effects that used vanilla Doom sprites have been imported for consistency with mods.
  • Added three new cards.
Download: http://cutstuff.net/public/CorruptionCards-25a.pk3
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onContentStop
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Re: [v24b beta] Corruption Cards - Out of beta soon?

Post by onContentStop »

I play on mobile with delta touch sometimes and can't seem to select a card. Any idea why?
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Cutmanmike
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Re: [v24b beta] Corruption Cards - Out of beta soon?

Post by Cutmanmike »

onContentStop wrote:I play on mobile with delta touch sometimes and can't seem to select a card. Any idea why?
I'm guessing you're trying to touch the screen to select a card? The card/game mode selection won't work that way. You need to use whatever your strafe or turn left/right buttons are in Doom, and fire to select a card.
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onContentStop
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Re: [v24b beta] Corruption Cards - Out of beta soon?

Post by onContentStop »

Cutmanmike wrote:
onContentStop wrote:I play on mobile with delta touch sometimes and can't seem to select a card. Any idea why?
I'm guessing you're trying to touch the screen to select a card? The card/game mode selection won't work that way. You need to use whatever your strafe or turn left/right buttons are in Doom, and fire to select a card.
No, I've tried the virtual arrow keys and the two virtual joysticks, but nothing seems to work. Other Doom menus work fine.
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